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comment Using VBO in Opengl. powered with c# TAOFramwork
@ratchetfreak You beat me by 20 seconds. (should have been posted as an answer, though!)
Dec
26
comment Know if you're fully utilizing the GPU
Elephant in the room: If you have 17,000 draw calls each frame, you are not fully using your GPU.
Dec
25
comment OpenGL/SDL2 How to resize the render area with the window?
Sounds like maybe you have a leftover scissor region still active? Also worth checking that you're resizing any non-default framebuffers. In my game, for example, I rendering into a couple of offscreen framebuffers, before blitting the results to the screen. So when my window gets resized, I need to resize those other framebuffers as well.
Dec
17
comment How to justify friendly shopkeeper in the cave of doom among millions of mobs?
@vsz The original question didn't specify that it wanted realistic motivations. It also didn't specify a medieval-ish fantasy world (not sure where you got that from). It actually didn't specify much of anything, so my answer here was entirely mechanical in nature, apart from the silly quip in the last two sentences, which I just thought was funny and didn't think anyone would take seriously.
Dec
2
comment How can I create borders in an open-world game that don't feel artificial?
@WernerCD It's already in the list, approximately two thirds of the way through. :) (although perhaps not as explicitly as it ought to be)
Nov
24
comment Terrain shader from heightmap opengl GLSL
Your height map is flipped on one axis.
Nov
13
comment OpenGL not rendering textures
(technically, you could swap the calls to glBindTexture() and glEnable() if you really want to. But everything else has to happen in this order, in order to work correctly.)
Nov
13
comment OpenGL not rendering textures
Additionally: according to the documentation, the only time glEnable() will trigger a GL_INVALID_OPERATION error is if you call it between glBegin() and glEnd(). Were you doing that, perhaps? OpenGL doesn't allow you to change the fixed function pipeline's configuration in the middle of a draw.
Nov
13
comment OpenGL not rendering textures
Note that 1282 is GL_INVALID_OPERATION.
Nov
12
comment How can I normalize a vector if I am handling movment of each axis seperatley?
(With that said, I can't make your amended formula produce reasonable results, so either it needs more explanation about how to use it, or there may simply be fundamental problems with the formula. But either way, the place to wrangle with those is in a separate answer, not in the comments on this one.)
Nov
12
comment How can I normalize a vector if I am handling movment of each axis seperatley?
@KyleBaran Please post answers as answers, not as comments.
Nov
11
comment What is the genre defined by getting as far as possible along an infinite level called?
A simple Google search for "jetpack joyride genre" would have turned up the answer.
Nov
9
comment How can I detect if a gameObject has collided with two other specific objects at the same time?
Okay, for some reason this user has been editing their previous questions to contain the same text as their new questions; nicely spotted, @Problematic! Rolling back to original text, to preserve the usefulness of the already-existing (and accepted!) answers.
Nov
9
comment Distance travelled by gameObject and behavior depend on device's performance?
@Problematic Yikes, you're right. I'll do a rollback and see whether folks will vote to reopen with the original question text. Not sure why this was edited into a different question.
Nov
6
comment How can I detect if a gameObject has collided with two other specific objects at the same time?
Also of gamedev.stackexchange.com/questions/109519/…. No need to keep re-asking the same question.
Oct
29
comment OpenGL model rendering issue
This does not appear to be a question.
Aug
7
comment Can I include a public domain book in my game?
Moral rights (sometimes called "authors rights") are rights retained by the author of a work, even if they no longer hold the copyright. They include the right of attribution (or of not being attributed, at the author's discretion), and the right to ensure the integrity of the work. More details on Wikipedia
Jul
29
comment Can I legally remove the default Unity splash screen by removing it from the APK?
-1 Gamedev.se is about collecting real answers to real questions. This sort of amateur speculation isn't helpful, particularly on matters of law.
Jul
26
comment glGenArrays - This functionality is not available
And a link to the documentation for how to specify what context you want in lwjgl, with some extra notes about requirements to make it work on OS X. (I've never used lwjgl personally and so can't vouch for its accuracy, but it looks reasonable to me)
Jul
20
comment How often do big MMORPG update the physics?
Don't get me wrong; MMO servers will often have periodic tasks that they run. Check for monsters that need to be respawned, consider spawning resource nodes, backup the game state. Maybe even something more fancy if your game has some procedural activity. But it's not like physics where you're running 'x' times per second even when nobody's around. You might check for spawning monsters a few times a minute, tops (or more likely, have an external program which does that, and merely pokes the server to let it know that it's time, so the server itself can focus on handling client requests).