14,065 reputation
13264
bio website vectorstorm.org
location Melbourne, Australia
age
visits member for 3 years, 1 month
seen 1 hour ago

Mobygames Profile (not entirely accurate): http://www.mobygames.com/developer/sheet/view/developerId,80048/


May
16
comment What is the maximum number of shaders I can have in OpenGL 4?
...I'll get my coat.
May
16
comment What is the maximum number of shaders I can have in OpenGL 4?
The absolute hard limit for number of shaders is typically 2,147,483,647. (Although potentially could be as high as 9,223,372,036,854,775,807, depending on the size of the GLuint type). In practice, you're going to run out of GPU memory before you hit those numeric limits, though. :)
May
15
comment 'Dynamic' textures?
Why not just do exactly what you say -- put textures onto the billboards and swap textures from time to time? What precisely is the problem, here?
May
15
comment What are the security implications of this method of tracking countdowns?
What do you mean by "security", in this context? What, precisely, are you trying to keep secure, and from whom?
May
15
comment How to glow a UIButtons in sequence
-1 for obfuscated "how do I program".
May
14
revised How can I find the difference between rotations represented as angles in [0, 360]?
Fixes capitalisation. Also slight simplification of phrasing on the example. But that latter was just to justify the rest of the edit. Mid-sentence capitalisation *shudder*. Who, me -- pedantic?
May
11
comment Running state in Behavior Trees
In your opinion, what should happen in those cases? (Not sarcasm. Deciding what the desired behaviour is is critically important!)
May
11
comment How do I make other players see one player's die rolls?
-1. This question shows no effort.
May
10
comment How can I center an arbitrary string over a sprite?
General strategy is going to involve getting the width of the string that's being drawn. I don't use java myself (and you don't specify what library/framework you're using to draw, so I can't even Google to find out), but there will almost certainly be a function like 'getStringWidth' or similar, which will tell you how many pixels wide the string will be when drawn.
May
10
revised How can I center an arbitrary string over a sprite?
General edits for ease of reading and conciseness.
May
10
answered Make the player run onto stairs smoothly
May
10
comment How to reset the world in an infinite runner game to prevent an overflowing float?
Float overflow isn't actually a thing; I assume that David Debnar was referring to the imprecision inherent in storing floating point values of large magnitude. (Which is usually called 'floating point imprecision')
May
10
revised How to display a hierarchical skill tree in php
'hierical' isn't a word
May
9
comment Why do game developers write their own engines instead of using existing ones?
@Tim Again, we have had very different experiences. Your opinion is your opinion, mine is mine. Feel free to post your own answer.
May
7
comment Why do game developers write their own engines instead of using existing ones?
@Tim RE: "Middleware makes things easier", I have had very different experiences than you, apparently.
May
6
comment Why do game developers write their own engines instead of using existing ones?
@Tim I strongly disagree -- that one external thing might misbehave in a difficult-to-debug way does not imply that we ought to just shrug our shoulders and resign ourselves to letting everything misbehave in difficult-to-debug ways. One obviously needs to take things on a case-by-case basis, but an engine is a big system where tricky bugs often lurk. Why would you not want that under your control, if you can possibly afford to make it yourself?
May
5
answered Why do game developers write their own engines instead of using existing ones?
May
5
revised What is this type of camera called?
deleted 4 characters in body
May
2
answered What is this type of camera called?
Apr
28
awarded  c++