14,861 reputation
13468
bio website vectorstorm.org
location Melbourne, Australia
age
visits member for 3 years, 4 months
seen Oct 19 at 1:04

Mobygames Profile (not entirely accurate): http://www.mobygames.com/developer/sheet/view/developerId,80048/


Jul
4
comment Can I put real people in my game?
This isn't a game development question. This is a legal question, and should be addressed to someone who is qualified to practice law in your jurisdiction.
Jul
3
reviewed Edit suggested edit on match 3 Shuffling
Jul
3
revised match 3 Shuffling
formatting
Jul
1
comment Why is my application getting more CPU usage while it's halting the operation
continue doesn't "skip" the loop -- it starts the loop again, right this very moment. You're still executing the 'while' loop.
Jul
1
comment Why is my application getting more CPU usage while it's halting the operation
I don't see where you "halt" the thread to let it sleep. In your pseudo-code, the thread is always going, and would therefore have pegged a full core at 100% usage.
Jun
25
comment How can I manage complicated visual state over a simple model in puzzle games?
..is this question just asking for MVC?
Jun
25
revised Why do most FPS games have a machine gun, shotgun, and sniper rifle?
General cleanup of a few awkward sentences.
Jun
24
revised Why do most FPS games have a machine gun, shotgun, and sniper rifle?
Minor grammar fix.
Jun
24
answered Why do most FPS games have a machine gun, shotgun, and sniper rifle?
Jun
24
reviewed Close How to avoid tons of `instanceof` in collision detection?
Jun
24
reviewed Close Unity3D - Android pause screen - double click issue
Jun
24
comment gl_ClipDistance[] not working
Seems to be a duplicate, cross-posted from stackoverflow.com/questions/24338338/…
Jun
20
awarded  Nice Answer
Jun
19
awarded  Nice Answer
Jun
18
comment How can I move bodies in Farseer, using touch input?
What have you tried so far?
Jun
18
answered How can the lategame in a 4X game be made more exciting?
Jun
14
reviewed Close How should we determine which portions of the game to develop first?
Jun
14
comment How to avoid tons of `instanceof` in collision detection?
..your subject line is "How to avoid tons of 'instanceOf' in collision detection". Your actual question in the question body is "What is the common way to react to a detected collision?" It seems like your subject line and the first six paragraphs of the text body (plus the code sample) have nothing to do with your actual question?
Jun
13
comment Tunnels in pseudo 3D racing game
"I cant think of a way, beyond having to Z sort the sprites and tunnel" ... what's wrong with that approach?
Jun
11
comment Is a warning about IAP in freemium games on iOS required?
What have you tried so far?