14,065 reputation
13264
bio website vectorstorm.org
location Melbourne, Australia
age
visits member for 3 years, 1 month
seen 5 hours ago

Mobygames Profile (not entirely accurate): http://www.mobygames.com/developer/sheet/view/developerId,80048/


Dec
9
comment Concept: Interpretive Spells
As a player, I can't imagine wanting to string together thousands of symbols in order to cast a spell in a video game. I mean, assuming that "thousands" means just 2000, and that I can maintain a clicking rate of two symbols per second, it would take more than 15 minutes just to enter the symbols for a single spell. Frankly, I'd rather play an XCom mission, instead. Or get zergling rushed twice. Or something like that.
Dec
9
answered Concept: Interpretive Spells
Dec
8
comment Reversi/Othello early-game evaluation function
Quick Google search shows this link? cs.cornell.edu/~yuli/othello/othello.html
Dec
8
comment Reversi/Othello early-game evaluation function
Normally one only looks ahead a certain number of moves, rather than all the way to the end of the match.
Dec
8
answered Reversi/Othello early-game evaluation function
Dec
8
answered Can I develop 2D tower defense game with unit3D in C# for Android?
Dec
8
reviewed Close Need game development sandbox like Etoys to do 2D games prototyping
Dec
8
reviewed Close How to implement smooth flocking
Dec
8
reviewed Close cocos2d event handler not fired when reentering scene
Dec
8
reviewed Close Animation Trouble with Java Swing Timer - Also, JFrame Will Not Exit_On_Close
Dec
8
reviewed Close Is there an IDE that can simplify the process of creating a game matchmaking website?
Dec
8
reviewed Approve suggested edit on how to move the camera behind a model with the same angle? in XNA
Dec
7
reviewed Close How do I export an animated scene with a rigged character and dds textures to blender from 3DSMAX 7?
Dec
7
reviewed Close HTML5 Canvas game viewport
Dec
7
comment Black Screen: How to set Projection/View Matrix
Hm. Apparently I -1ed this some time ago without leaving a comment. Sorry about that. -1 for "debug my code for me". This sort of only-one-person-will-ever-be-interested question doesn't improve the Internet by being archived forever; it's really more appropriate for a transient discussion medium such as our chat, or a discussion forum.
Dec
7
comment Is it OK to reuse art from open-source games?
Do note that Creative Commons licenses (like most other open source licenses) do not restrict the exercise of an author's moral rights, in jurisdictions which assign those to an author. So even if the art is licensed under CC BY 3.0, the original author can still potentially object to your usage of that in certain situations. (Moral rights typically include the right to receive credit or remain anonymous, the right to publicly state that they created the art being used, and the right to maintain the integrity of the art)
Dec
7
comment Staggered Isometric Map: Calculate map coordinates for point on screen
var tx = Math.round( (x + y * 2) / isotile) - 1; For x,y pairs of (0,0) -> tx = -1. (64,0) -> tx = 0. (128,0) -> tx = 1. (0,64) -> tx = 1 (0,128) -> tx = 3. I'm not convinced this code works, since increasing 'y' leads to increasing 'tx'..
Dec
7
comment Is it OK to reuse art from open-source games?
I'm not sure how valid a legal question can be when the only valid answer possible is "it depends, check the license". Which is a complete non-answer. So since the question is not usefully answerable in its current form, I'm jumping on the -1 bandwagon.
Dec
6
comment Should I amortize scripting cost via bytecode analysis or multithreading?
I would go even further than @NickWiggill, and say "if you have to ask, then don't use threads."
Dec
6
reviewed Close Where can I find “magic numbers” for classic game play mechanics?