| bio | website | vectorstorm.org |
|---|---|---|
| location | Melbourne, Australia | |
| age | ||
| visits | member for | 1 year, 11 months |
| seen | 13 hours ago | |
| stats | profile views | 747 |
Mobygames Profile (not entirely accurate): http://www.mobygames.com/developer/sheet/view/developerId,80048/
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Sep 25 |
revised |
How to handle wildly varying rendering hardware / getting baseline Minor clarification at the end. |
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Sep 25 |
comment |
Updating games for iOS 6 and new iPhone/iPod Touch ...are you actually making a game that runs full-screen on iPhone 4S and older devices, and which you are now updating to iPhone5? Or is this an “I would like to participate in a discussion about...” question? |
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Sep 23 |
comment |
Game Clock Precision timeA - timeB + timeB == timeA (and similar simple algebraic operations). Works with integers. Not guaranteed with floats or doubles, just because of the way that floating point numbers work on computers. |
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Sep 23 |
reviewed | Close Please help with bounding box/sprite collision in darkBASIC pro |
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Sep 23 |
reviewed | Close Customiazable graphical weapon models |
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Sep 23 |
reviewed | Close My Sprite comes out the screen |
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Sep 23 |
reviewed | Leave Open if a desktop machine supports OpenGL 3.0+ I can assume that it supports OpenGL ES 2.0 too? |
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Sep 23 |
reviewed | Close Technical manager vs. Lead programmer |
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Sep 23 |
reviewed | Leave Open How to handle wildly varying rendering hardware / getting baseline |
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Sep 23 |
answered | How to handle wildly varying rendering hardware / getting baseline |
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Sep 23 |
reviewed | Close Loading x file in specific frames. C++ |
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Sep 23 |
awarded | Custodian |
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Sep 23 |
comment |
What's the best open source physics engine to use with JOGL? While this link may answer the question, it is better to include the essential parts of the answer here and provide the link for reference. Link-only answers can become invalid if the linked page changes. |
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Sep 22 |
comment |
Do I really need to “learn” C# for XNA if I know Java? -1 and voting to close, for the general theme of (and outright quote) "do I really need to "learn" and master C#, or can I just jump right in and learn along the way?". The question is meaningless. If you're trying to choose between learning the language and learning the language, the obvious choice to make is to learn the language. I don't understand why you need strangers on the Internet to help you make that choice. And I certainly don't see why you should be earning rep for asking it here. |
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Sep 22 |
comment |
GLSL, all in one or many shader programs? This is a false dichotomy, that you must choose one or the other approach to managing shaders. In fifteen years in the industry, I've never worked on a project where we adhered to either extreme, but always struck a balance between the two approaches to managing shaders, using each where it made sense to do so. |
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Sep 22 |
reviewed | Leave Open How do I find out which functions are deprecated for specific OpenGL profiles? |
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Sep 22 |
reviewed | Close Crash when trying to detect touch |
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Sep 22 |
reviewed | Close Can someone explain this Pulsate code to me |
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Sep 22 |
reviewed | Close What are Game Maker drawbacks? |
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Sep 22 |
reviewed | Close Questions about an Engine Java |