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Jan
23
reviewed Close Which network engine/library/system to use in a .NET turn-based game?
Jan
21
revised How should IDs be assigned in an entity component system?
Minor edits for clarity
Jan
21
comment What is the right way to use a QStateMachine for a text adventure game?
What is the actual question, here? The only one you ask explicitly (buried in the middle of all the text) is "which database should I use?" Which is a 'which technology to use' question, which is off-topic here as per the FAQ. Am I missing another implicit question?
Jan
21
revised How should IDs be assigned in an entity component system?
Fixed typo.
Jan
21
answered How should IDs be assigned in an entity component system?
Jan
20
answered Is it possible to render part of the screen in different pixel density using openGL?
Jan
20
comment Why released games usually contain their scripts sources?
Tend to agree with @Maik. The only people who can state with authority why <game x> did something in a particular way are the people who made that specific game. It's why "what technology some particular game used" is explicitly called out as being off-topic in the FAQ.
Jan
19
reviewed Close Is there an FBX file/model viewer for Mac OS X?
Jan
19
reviewed Close Entity Component System: Retrieving components quickly
Jan
18
revised What is an elegant way to localize level data?
added 202 characters in body
Jan
18
comment What is an elegant way to localize level data?
@Kylotan My explanation of the data side takes up the entirety of paragraph 3. The rest of the explanation of how to use the data, and why it's a good way to do it. Code will be involved in any full answer to this question. Translations don't happen magically just by creating data files -- something has to use those files!
Jan
18
comment What is an elegant way to localize level data?
"OK" was one from personal experience. But there are lots of potential examples.
Jan
18
answered Why no night sky with realistic star constellations?
Jan
18
answered What is an elegant way to localize level data?
Jan
18
comment Changing Yaw, Pitch And Roll OpenGL
With that said, it would absolutely be appropriate to provide a "here's why you may not want to do that" note as a comment on the question. It's just not an answer to the question that was asked.
Jan
18
comment Changing Yaw, Pitch And Roll OpenGL
I didn't choose to use euler angles -- the OP did. It was explicitly a "what is the function to apply pitch/yaw/roll in this API" question, and my answer is the objectively correct answer to that question. If I'd provided an answer which said how to rotate by a quaternion or by a rotation matrix, it would not answer the question which was asked.
Jan
17
answered Dynamic Sprite Scaling in SDL?
Jan
17
comment Sync clocks on a real time multiplayer game - Is this ok?
Possible duplicate: gamedev.stackexchange.com/questions/18766/…
Jan
17
reviewed Close How do I set an event off when player is on certain tile?
Jan
17
comment Find the footprint of an isometric entity
You're getting into the realm of machine vision, there, trying to get the computer to recognise shapes within an image and extrapolate. I suspect it'll be substantially easier to just tell the computer how big the object is. :)