15,801 reputation
13572
bio website vectorstorm.org
location Melbourne, Australia
age
visits member for 3 years, 11 months
seen 10 hours ago

Mobygames Profile (not entirely accurate): http://www.mobygames.com/developer/sheet/view/developerId,80048/


Jan
7
reviewed Close Calculate Costs for Buildings
Jan
7
comment Is it acceptable to say “Inspired from … game”
General rule of thumb: Don't cite "inspired by" in advertising copy. But feel free to mention inspirations in documentaries or presentations or "making-of"s. And remember that if your game is a direct clone, it is not "inspired by".
Jan
6
reviewed Close Game Design Schools
Jan
6
reviewed Close Why is my obj file imported into pyglet showing a blank screen?
Jan
6
comment Why is my obj file imported into pyglet showing a blank screen?
"Debug my code for me" questions are really too localised for this site. Your best bet is to teach yourself to use a debugger, and trace through your program's execution yourself to work out what's going wrong.
Jan
5
reviewed Close Full screen blackout using allegro in codeblocks
Jan
5
comment What are pros and cons of Voronoi shatter?
Tend to agree. "What are the pros and cons" questions are meaningless unless you're comparing against something else.
Jan
5
reviewed Close What are pros and cons of Voronoi shatter?
Jan
5
reviewed Close Check key state or listen for event?
Jan
5
reviewed Close Can I still call something a “game engine” if I use other APIs to build it?
Jan
5
reviewed Close Why are some objects not rendering properly?
Jan
5
reviewed Close Tween Animation Cannot Start
Jan
5
reviewed Close How to implement buffs / debuffs / temporary stat changes in an RPG?
Jan
5
reviewed Close Presenting game center leaderboard
Jan
5
reviewed Close What are the pros and cons of HLSL vs GLSL vs cg?
Jan
5
reviewed Close Novice prototyping a massive multiplayer webpage based gaming system
Jan
4
comment Is a “game engine” a necessity for making a game?
Life's too short for obsessing over questions of semantics. My advice: make games, instead. More fun and more rewarding. :)
Jan
3
comment Gamification: designing cooperation in an RPG like game based on Scrum methodology
@GrzegorzSławecki For the record, I paid the rent working as a programmer in the games industry for almost fifteen years. I led teams, I made hiring decisions, I worked the long hours. And my feeling is that when any company decides it would be a good use company time to award and track employee 'avatars', 'XP', and 'badges', that's a bad sign. That either the company doesn't know what it's doing, or that they have a major problem with downward communication regarding performance in any other way. And either of those is, in my opinion, a very good reason to find a better place to work.
Jan
1
comment Orbiting multiple objects evenly around a changing radius
Bearing in mind that I don't know AS3, the code appears fine to me (apart from the additional +62 on the distanceFromCenter calculation, which shouldn't cause any problems other than putting the objects further out from the center than would be required for the requested distanceBetweenObjects). I've verified that the code I provided does calculate object positions correctly, and the code you're showing appears to be correct.. is there anything else in your codebase which might be moving the objects around, after they've been set up?
Jan
1
comment How should multiplayer games handle authentication?
@eBusiness Statically linked libraries are typically deadstripped during linking. You don't include an "entire" library -- you only include the portion that your executable uses. Additionally, in many languages, the common runtime ships with HTTP request functonality built-in, so it's not even anything extra.