15,438 reputation
13571
bio website vectorstorm.org
location Melbourne, Australia
age
visits member for 3 years, 10 months
seen 7 hours ago

Mobygames Profile (not entirely accurate): http://www.mobygames.com/developer/sheet/view/developerId,80048/


Jan
5
reviewed Close Novice prototyping a massive multiplayer webpage based gaming system
Jan
4
comment Is a “game engine” a necessity for making a game?
Life's too short for obsessing over questions of semantics. My advice: make games, instead. More fun and more rewarding. :)
Jan
3
comment Gamification: designing cooperation in an RPG like game based on Scrum methodology
@GrzegorzSławecki For the record, I paid the rent working as a programmer in the games industry for almost fifteen years. I led teams, I made hiring decisions, I worked the long hours. And my feeling is that when any company decides it would be a good use company time to award and track employee 'avatars', 'XP', and 'badges', that's a bad sign. That either the company doesn't know what it's doing, or that they have a major problem with downward communication regarding performance in any other way. And either of those is, in my opinion, a very good reason to find a better place to work.
Jan
1
comment Orbiting multiple objects evenly around a changing radius
Bearing in mind that I don't know AS3, the code appears fine to me (apart from the additional +62 on the distanceFromCenter calculation, which shouldn't cause any problems other than putting the objects further out from the center than would be required for the requested distanceBetweenObjects). I've verified that the code I provided does calculate object positions correctly, and the code you're showing appears to be correct.. is there anything else in your codebase which might be moving the objects around, after they've been set up?
Jan
1
comment How should multiplayer games handle authentication?
@eBusiness Statically linked libraries are typically deadstripped during linking. You don't include an "entire" library -- you only include the portion that your executable uses. Additionally, in many languages, the common runtime ships with HTTP request functonality built-in, so it's not even anything extra.
Jan
1
comment How to remove an object from a std::vector
You cannot erase an element of enemyArray from bulletArray. You can only erase elements of bulletArray from bulletArray, because enemyArray is not bulletArray. You can only use iterators from a particular vector to erase elements from that same vector, not any other vector.
Jan
1
comment How to remove an object from a std::vector
Answers which will work in this situation are here: stackoverflow.com/questions/875103/…
Jan
1
revised How to remove an object from a std::vector
Adjusted the title to match the question, reformatted code
Jan
1
comment Gamification: designing cooperation in an RPG like game based on Scrum methodology
If I was working somewhere that decided they wanted to give me "XP," award "levels," and present "badges," for what is fundamentally just doing my job, I'd quit and get a real job for a real company that was doing real work which brought about real rewards. I mean, honestly. Do they realise that they're paying you to do this?
Jan
1
comment Orbiting multiple objects evenly around a changing radius
@LuisEstrada I've edited the answer to calculate a distance from center, based on the desired distance between objects.
Jan
1
revised Orbiting multiple objects evenly around a changing radius
Adjusted code to also calculate distance from center, given a desired distance between objects
Jan
1
answered Orbiting multiple objects evenly around a changing radius
Dec
30
comment Is it efficient to use lua to store game data?
Define "efficient".
Dec
30
reviewed Close Where is the time spent?
Dec
30
reviewed Close What's the best phone for game development?
Dec
30
reviewed Close simple escape algorithm: enemy escapes when hero approches
Dec
30
reviewed Close Should I go with Windows Phone 7 or Try Android?
Dec
30
reviewed Close Can't add rectangles into rectangle list
Dec
30
reviewed Close OpenGL first person camera orientation issues
Dec
30
reviewed Close What skills does a hobbyist gamedev team need?