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Jan
16
reviewed Close Tile-based maps in AS3
Jan
16
comment Prevent Reavers from dealing splash damage to friendly and allied units
@Byte56 Most recent meta discussion about whether modding is on-topic was here: meta.gamedev.stackexchange.com/questions/58/… That discussion is more than two years old, though, and maybe should be revisited in light of gamedev's changing policies in other areas.
Jan
15
comment Make a 2D character stop moving and going back when encounter an obstacle
I'm not sure what answer you want, beyond "if a collision happens, send the character back the opposite direction". What is preventing you from just coding exactly what you've said in the question?
Jan
15
answered How does braking assist of car racing games work?
Jan
15
comment Best technique for drawing isometric tiles
So you don't know that this is actually a performance problem? You're just trying to optimise the code before it's written? In that case, -1 and voting to close.
Jan
15
comment Solution for lightweight LAN peer discovering?
Because it's the wrong solution. It won't work in universities (which do not use class-c networks) or at businesses (which also typically do not use class-c networks), and the IT staff at either will intensely dislike the load caused by having every player make brute-force attempts to send messages to every IP address in their network every time they click a 'refresh' button. It's just a bad solution to the problem. This question of locating potential peers without a mathmaking server is precisely what broadcast is for. Use broadcast. It's better in every way. :)
Jan
15
comment Solution for lightweight LAN peer discovering?
Please please please please please don't brute-force.
Jan
14
comment Best technique for drawing isometric tiles
What problem are you actually having? It seems like you've provided three answers to your own question inside the question text?
Jan
14
answered Benefits of upgrading from OpenGL ES 1.1 to 2.0 on iOS
Jan
14
comment Benefits of upgrading from OpenGL ES 1.1 to 2.0 on iOS
For what it's worth, when I was working on major iOS games, I did profiling which indicated that on some devices (iPhone 3GS and iPad1, most notably), an equivalent OpenGL ES2 implementation rendering a full scene actually ran consistently slower than an OpenGL ES1 implementation (slower by several milliseconds). On later hardware, there seemed to be no real difference between ES1 and equivalent ES2.
Jan
14
revised Dealing with binary data and endianness
Slightly expanded to explicitly call out that this answer is only talking as of right now -- that it wasn't long ago that there WERE big-endian desktop machines, and it's perfectly possible that there will be again not too many years from now.
Jan
14
reviewed Close Repeatedly Shooting Bullets
Jan
14
reviewed Close Are there any usable performant path-finding libraries for python?
Jan
14
reviewed Close Avoiding orbiting in pursuit steering behavior
Jan
14
comment Avoiding orbiting in pursuit steering behavior
possible duplicate of How to prevent homing entities from orbiting their targets
Jan
12
comment Abstracting the ability to attack using an ECS
None of those things really have anything to do with component systems, though. That's just.. y'know.. garden variety programming, right?
Jan
12
comment Is C++ here to stay for at least a decade more?
Maybe should be migrated to soothsaying.SE.
Jan
12
answered Dealing with binary data and endianness
Jan
12
answered RTS game unit damage & defense calculation
Jan
12
comment Can other programs and tools be emedded in a video game for games downloaded on line?
Typically, nations reserve exclusive right to mint their currency, and do not allow random citizens to do so. I suspect that "create $$" is not actually what you meant, since that would be illegal almost everywhere.