15,978 reputation
13873
bio website vectorstorm.org
location Melbourne, Australia
age
visits member for 4 years, 1 month
seen 52 mins ago

Mobygames Profile (not entirely accurate): http://www.mobygames.com/developer/sheet/view/developerId,80048/


Jan
14
comment Avoiding orbiting in pursuit steering behavior
possible duplicate of How to prevent homing entities from orbiting their targets
Jan
12
comment Abstracting the ability to attack using an ECS
None of those things really have anything to do with component systems, though. That's just.. y'know.. garden variety programming, right?
Jan
12
comment Is C++ here to stay for at least a decade more?
Maybe should be migrated to soothsaying.SE.
Jan
12
answered Dealing with binary data and endianness
Jan
12
answered RTS game unit damage & defense calculation
Jan
12
comment Can other programs and tools be emedded in a video game for games downloaded on line?
Typically, nations reserve exclusive right to mint their currency, and do not allow random citizens to do so. I suspect that "create $$" is not actually what you meant, since that would be illegal almost everywhere.
Jan
9
awarded  Generalist
Jan
9
awarded  Reviewer
Jan
9
reviewed Close Recommend a game engine with 2D GUI for a UI-intensive strategy game
Jan
9
reviewed Close Tools for editing 2D sprite-based game levels
Jan
9
comment Tools for editing 2D sprite-based game levels
As per the FAQ, "What technologies to use" questions are off-topic for this site.
Jan
9
comment Looking for a peer reviewed article that details the benefits of a physics simulation within interactive media
Does this question have anything to do with developing a game?
Jan
9
reviewed Close Looking for a peer reviewed article that details the benefits of a physics simulation within interactive media
Jan
8
answered Do games depend on OS to scale resolution?
Jan
8
comment Turn based card game multiplayer: http polling or TCP
This seems like a "what technology to use" question, which is off-topic as per the FAQ. Maybe if the question was rephrased as "Under what conditions should one prefer using TCP over HTTP polling" or something, it'd be more appropriate?
Jan
8
revised Why is chunk size often a power of two?
added 214 characters in body
Jan
8
comment Do games depend on OS to scale resolution?
Is this a PC technical support question? Might get better answers over on superuser, rather than here in a development Q&A site.
Jan
7
answered Why is chunk size often a power of two?
Jan
7
comment How can I transform a point from world space to object space?
Well, it's just math. But it's a lot of math, and it's not trivial or intuitive math. Most math libraries will supply a matrix inversion function for you. If so, you just call that. If you're writing your own math routines, my 4x4 matrix invert function is here, in the function named "vsMatrix4x4::InverseGeneral()". Feel free to use/adapt.
Jan
7
comment Why do MMORPGs still use multiple servers?
@Josh, would you say that distribution rights are also a large factor in the decision to create and maintain separate servers for separate regions of the world?