11,347 reputation
12249
bio website vectorstorm.org
location Melbourne, Australia
age
visits member for 1 year, 11 months
seen 13 hours ago
stats profile views 747

Mobygames Profile (not entirely accurate): http://www.mobygames.com/developer/sheet/view/developerId,80048/


Sep
25
revised How to handle wildly varying rendering hardware / getting baseline
Minor clarification at the end.
Sep
25
comment Updating games for iOS 6 and new iPhone/iPod Touch
...are you actually making a game that runs full-screen on iPhone 4S and older devices, and which you are now updating to iPhone5? Or is this an “I would like to participate in a discussion about...” question?
Sep
23
comment Game Clock Precision
timeA - timeB + timeB == timeA (and similar simple algebraic operations). Works with integers. Not guaranteed with floats or doubles, just because of the way that floating point numbers work on computers.
Sep
23
reviewed Close Please help with bounding box/sprite collision in darkBASIC pro
Sep
23
reviewed Close Customiazable graphical weapon models
Sep
23
reviewed Close My Sprite comes out the screen
Sep
23
reviewed Leave Open if a desktop machine supports OpenGL 3.0+ I can assume that it supports OpenGL ES 2.0 too?
Sep
23
reviewed Close Technical manager vs. Lead programmer
Sep
23
reviewed Leave Open How to handle wildly varying rendering hardware / getting baseline
Sep
23
answered How to handle wildly varying rendering hardware / getting baseline
Sep
23
reviewed Close Loading x file in specific frames. C++
Sep
23
awarded  Custodian
Sep
23
comment What's the best open source physics engine to use with JOGL?
While this link may answer the question, it is better to include the essential parts of the answer here and provide the link for reference. Link-only answers can become invalid if the linked page changes.
Sep
22
comment Do I really need to “learn” C# for XNA if I know Java?
-1 and voting to close, for the general theme of (and outright quote) "do I really need to "learn" and master C#, or can I just jump right in and learn along the way?". The question is meaningless. If you're trying to choose between learning the language and learning the language, the obvious choice to make is to learn the language. I don't understand why you need strangers on the Internet to help you make that choice. And I certainly don't see why you should be earning rep for asking it here.
Sep
22
comment GLSL, all in one or many shader programs?
This is a false dichotomy, that you must choose one or the other approach to managing shaders. In fifteen years in the industry, I've never worked on a project where we adhered to either extreme, but always struck a balance between the two approaches to managing shaders, using each where it made sense to do so.
Sep
22
reviewed Leave Open How do I find out which functions are deprecated for specific OpenGL profiles?
Sep
22
reviewed Close Crash when trying to detect touch
Sep
22
reviewed Close Can someone explain this Pulsate code to me
Sep
22
reviewed Close What are Game Maker drawbacks?
Sep
22
reviewed Close Questions about an Engine Java