15,006 reputation
13570
bio website vectorstorm.org
location Melbourne, Australia
age
visits member for 3 years, 6 months
seen 2 hours ago

Mobygames Profile (not entirely accurate): http://www.mobygames.com/developer/sheet/view/developerId,80048/


Dec
23
comment Why do people like `realistic' physics and graphics in games?
Who said that games are all about fun?
Dec
23
comment Why do mesh classes still contain vertex arrays if VBO's exist?
In addition to the above, keeping a copy of the vertex data on the CPU side also allows a game engine to re-create VBOs automatically if it needs to recreate the OpenGL context for some reason (during a resize event, etc).
Dec
23
comment Astar heuristics closing in on an answer before searching around to find nodes with lower movement costs
What heuristic are you using now?
Dec
23
comment Creating an illusion of stress and danger
I'd really like for us to find a way to ask these sorts of questions in a useful way on this site. This one sort of feels like it's asking for "let's make a list of possibilities" answers, which doesn't feel useful (or like someone could reasonably "accept" just one answer as being correct). But I think the question is important. And to me, it feels like finding a way to usefully formulate exactly this type of question is very important for making gamedev.SE a truly long-term useful resource on the internet.
Dec
22
comment Tweaking Heightmap Generation For Hexagon Grids
Actually, later in the video it becomes obvious that their hexagons aren't actually flat.
Dec
22
comment Tweaking Heightmap Generation For Hexagon Grids
Yeah, it looks like they're using exactly this approach, just using a thin gap between internal and external hexagons.
Dec
22
answered Tweaking Heightmap Generation For Hexagon Grids
Dec
22
revised Could the delta frame time be negative?
Added 'windows' tag, since this is a question specific to the Windows API.
Dec
22
answered Could the delta frame time be negative?
Dec
21
comment getting direction of x and y… north,south,east,west
Might want a slight amendment to the code to handle the X == Y == 0 case.
Dec
21
answered How to do score systems, combos, multipliers, chains, etc
Dec
21
comment Creating Smooth Animations
I tend to feel that "How was <x> done in game <y>" questions must be off-topic for the site, based on the FAQ's guideline: "You should only ask practical, answerable questions based on actual problems that you face." If the question was "How can I make smooth animations", then that'd be fine. But just asking how somebody else did it.. I don't know that it's really answerable by anyone who didn't actually work on the specifically named game. And even in that case, I don't know that it's really useful knowledge worthy to be archived forever.
Dec
21
comment vector projection in 3D
...I can't make head or tails of this question.
Dec
21
awarded  Custodian
Dec
21
reviewed Leave Closed Can I legally make a free clone of a game and use the same name?
Dec
21
comment My VBO is always empty
-1 for being a "debug my code for me" question.
Dec
21
reviewed Close Using XNA for a 2D isometric game, but wanna move on
Dec
21
reviewed Close Is it legally possible to make a clone of the game?
Dec
21
reviewed Close Performance tracking/monitoring in games
Dec
21
reviewed Close Can't detect collision properly using Rectangle.Intersects()