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bio website vectorstorm.org
location Melbourne, Australia
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visits member for 2 years, 10 months
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Mobygames Profile (not entirely accurate): http://www.mobygames.com/developer/sheet/view/developerId,80048/


Feb
20
revised Homeworld style orbital camera concept
Homeworld is a 3D space RTS for people who know it, in addition to people who don't know it. (personal pet peeve) :) Also some spelling fixes while I was here, to maybe make up for doing an edit which was just about eliminating a personal pet peeve.
Feb
20
comment Homeworld style orbital camera concept
For reference, our meta conversation on whether or not to accept "would X work" questions: meta.gamedev.stackexchange.com/questions/1048/…
Feb
13
answered Why does this code to filter events with SDL not function properly?
Feb
10
comment 2D to 3D perlin noise, I'm not sure I get it
Is there supposed to be an image attached? Don't see it.
Feb
10
revised How to deal with “level design creep?”
Added an emphasised "all". Have had people think that the three numbered list elements were options to be selected between, when a proper solution requires doing *all three*
Feb
10
reviewed Close Too much animation work for 2d characters. Creating 2d character animations by prerendering an animated 3d model?
Feb
10
reviewed Close What kind of calculations do I have to make for projectiles?
Feb
10
reviewed Leave Closed How to make a game without OOP?
Feb
10
reviewed Leave Closed How much does it cost to license vehicles for a racing game?
Feb
6
reviewed Reject suggested edit on What is the correct Order of Operations on OpenGL 2.0 Loading Texture in condense format?
Feb
3
answered When is a quadtree preferable over spatial hashing?
Feb
3
revised When is a quadtree preferable over spatial hashing?
Incorrect usage of "begs the question". Shut up, I don't have a problem -- I can give up english usage pedantry any time that I want. Also, general grammar fixes for ease of reading. DON'T JUDGE ME.
Jan
30
revised Quaternion Lerp never reaches target
added 422 characters in body
Jan
30
answered Quaternion Lerp never reaches target
Jan
29
comment recommended shader pipeline infrastructure in core opengl 3.3
Can you define the word "overhead" as you're using it in the last paragraph of this question? Most of your question makes it sound like you're talking about minimising the amount of code you need to write per shader -- is that correct? (When we're talking about rendering architectures, that's usually not what we mean when we talk about "overheads", which is usually more about performance -- just want to make sure that we're talking about the same thing. :) )
Jan
21
reviewed Close GameServer UDP or TCP Java
Jan
19
reviewed Close How does this bezier curve rendering shader determine if a curve is concave or convex?
Jan
19
comment How can I represent rooms and associated actions and inventory in a text-based adventure game?
Possible duplicates: gamedev.stackexchange.com/questions/27004/… or gamedev.stackexchange.com/questions/20158/… ?
Jan
11
comment Multiple keys being pressed, some being ignored SDL
@knefcy And make the keys configurable. Remember that which keys will interfere with each other will likely be different on different keyboards, so setting it up so that it works on your keyboard won't necessarily make it work on someone else's keyboard!
Jan
8
awarded  Nice Answer