14,075 reputation
13264
bio website vectorstorm.org
location Melbourne, Australia
age
visits member for 3 years, 2 months
seen 3 hours ago

Mobygames Profile (not entirely accurate): http://www.mobygames.com/developer/sheet/view/developerId,80048/


Jun
25
comment How can I manage complicated visual state over a simple model in puzzle games?
..is this question just asking for MVC?
Jun
25
revised Why do most FPS games have a machine gun, shotgun, and sniper rifle?
General cleanup of a few awkward sentences.
Jun
24
revised Why do most FPS games have a machine gun, shotgun, and sniper rifle?
Minor grammar fix.
Jun
24
answered Why do most FPS games have a machine gun, shotgun, and sniper rifle?
Jun
24
reviewed Close How to avoid tons of `instanceof` in collision detection?
Jun
24
reviewed Close Unity3D - Android pause screen - double click issue
Jun
24
comment gl_ClipDistance[] not working
Seems to be a duplicate, cross-posted from stackoverflow.com/questions/24338338/…
Jun
20
awarded  Nice Answer
Jun
19
awarded  Nice Answer
Jun
18
comment How can I move bodies in Farseer, using touch input?
What have you tried so far?
Jun
18
answered How can the lategame in a 4X game be made more exciting?
Jun
14
reviewed Close How should we determine which portions of the game to develop first?
Jun
14
comment How to avoid tons of `instanceof` in collision detection?
..your subject line is "How to avoid tons of 'instanceOf' in collision detection". Your actual question in the question body is "What is the common way to react to a detected collision?" It seems like your subject line and the first six paragraphs of the text body (plus the code sample) have nothing to do with your actual question?
Jun
13
comment Tunnels in pseudo 3D racing game
"I cant think of a way, beyond having to Z sort the sprites and tunnel" ... what's wrong with that approach?
Jun
11
comment Is a warning about IAP in freemium games on iOS required?
What have you tried so far?
Jun
10
comment Is it a good plan to use 2D physics for a 3D racing game?
It's certainly possible. I've worked on racing games which did similar things. The main issue is just that your game will effectively be 2D, but with a 3D viewpoint; it'd be difficult to support (for example) slopes, banked roads, overpasses, or other 3D world geometry in interactive areas (apart from walls).
Jun
9
comment Why was my Facebook game rejected with the note that “your app icon must not overlap with content in your cover image?”
Whoops, thanks; fixed!
Jun
9
revised Why was my Facebook game rejected with the note that “your app icon must not overlap with content in your cover image?”
deleted 73 characters in body
Jun
8
answered Why was my Facebook game rejected with the note that “your app icon must not overlap with content in your cover image?”
Jun
8
revised Why was my Facebook game rejected with the note that “your app icon must not overlap with content in your cover image?”
Removed inappropriate tags, transcribed error text from image into actual text.