14,921 reputation
13469
bio website vectorstorm.org
location Melbourne, Australia
age
visits member for 3 years, 6 months
seen 15 hours ago

Mobygames Profile (not entirely accurate): http://www.mobygames.com/developer/sheet/view/developerId,80048/


Aug
16
answered glDrawElements vs glDrawArrays for polygons that do not reuse vertices
Aug
16
comment Warp GameObject Size When Entering/Leaving Area
What have you tried so far?
Aug
16
answered Okami Drawing Mechanic in Monogame
Aug
14
reviewed Close Mouse input and structure in JS
Aug
14
reviewed Close Rotate camera with mouse?
Aug
14
reviewed Leave Closed Are release dates to be kept in secret or announced?
Aug
14
comment How many normals are needed to have a smooth surface?
You've shown us a fragment of code for drawing six vertices, each of which have a texture coordinate and three of which have normals. What primitive type are you drawing? What is your screenshot showing? Is that a screenshot of a single quad, or a pair of triangles, or a lot of triangles? Or something else? Are the colors we see in the screenshot coming from the texture? And why are you only putting normals on three of your six vertices? Give us at least a little help in terms of what you're doing, or we can't have any real idea of what's going wrong.
Aug
14
reviewed Reject suggested edit on How many normals are needed to have a smooth surface?
Aug
13
reviewed Leave Open How do I get the number of online players in a Minecraft server from outside the client?
Aug
13
reviewed Close How can glass breaking effect from Smash Hit be achieved?
Aug
12
comment Water silhouette shader using GLSL
This sort of rendering issue is exactly what stencil buffers are for.
Aug
11
reviewed Close Do total conversion mods require absolutely no programming or scripting skills?
Aug
6
reviewed Close Gamemaker vs Unity2d - Speed of Development
Aug
6
reviewed Close Ensure packet owner from connection is the authentic user
Jul
26
comment What is the point in using API such as Open GL or DirectX when there are game engines?
Also of When to roll your own game engine?
Jul
26
comment What is the point in using API such as Open GL or DirectX when there are game engines?
Also of What are the advantages and disadvantages to using a game engine?
Jul
24
reviewed Close DX9 Deferred Rendering, GBuffer displays as clear color only
Jul
24
reviewed Leave Open Fire Delay Timers
Jul
17
comment Map to Screen Coordinates for isometric style map with tile height of 71 and width of 110
Note that a tile width of 110 to a height of 71 is a ratio of 1.54929577464789:1. Not a particularly commonly selected ratio.
Jul
17
awarded  Enlightened