15,801 reputation
13572
bio website vectorstorm.org
location Melbourne, Australia
age
visits member for 3 years, 11 months
seen 30 mins ago

Mobygames Profile (not entirely accurate): http://www.mobygames.com/developer/sheet/view/developerId,80048/


Mar
26
comment What is the highest quality way to render warped text on Windows?
How large will this text be on screen? DirectWrite (and similar systems) will make a big difference in very small text, such as body text on a web page, but its benefits are less dramatic when it comes to larger text, such as titles (which is usually the only place where one would even consider warping, which is why I ask)
Mar
22
answered opengl : Running at least 25 windows with different Draw callback
Feb
17
comment How can I handle ball interaction with lanes in a pinball game?
Note that in pinball terminology, "those highway rails/tracks" are called "lanes". (and sometimes "inlanes", "outlanes", "loops", "ramps", or "habitrails", depending on specific characteristics of the lane)
Feb
14
comment Is 50KBs of bandwidth practical for players?
(Note that some folks will argue that a Kilobyte should be considered to be 1000 bytes, and that a Kilobit should be consiered to be 1000 bits (125 bytes), to match the standard metric usage of the 'Kilo' prefix. And that if one means 1024 bytes or bits, one should instead use "Kibibyte" or "Kibibit", which can be abbreviated as KiB and Kib, respectively. I am not one of those people, but it's worth mentioning.)
Feb
14
comment Is 50KBs of bandwidth practical for players?
Just to confirm: when you say KB, I assume you mean KiloBytes (1024 bytes)? As opposed to KiloBits, typically abbreviated as Kb (1024 bits, or 128 bytes). Just wanted to make sure, since it's easy to confuse those two units in this sort of conversation.
Jan
29
answered Mirroring a game object to create symmetry
Jan
29
revised Mirroring a game object to create symmetry
Removed tag from title, and made a few grammar fixes while I was here.
Jan
26
reviewed Close What are some ways of making a game engine centered around the idea of drawing vector lines and polygons only?
Jan
26
reviewed Close Background Music in Puzzle Math Game
Jan
26
comment Background Music in Puzzle Math Game
I'm voting to close this question as off-topic because "where free assets can be found" is explicitly off-topic for this site, as per the site help
Jan
26
reviewed Close How do I let a game support different rule sets?
Jan
26
reviewed Close Procedural generation of plausible genealogy tree with time query without history
Jan
26
answered How to render apart blocks of a cone
Jan
16
revised Textures “don't work” when I don't specify any texture parameters. Is this a driver bug or intended behavior?
More edits for simplicity and ease-of-reading.
Jan
16
revised Textures “don't work” when I don't specify any texture parameters. Is this a driver bug or intended behavior?
Rearranged for easier readability.
Jan
16
answered Textures “don't work” when I don't specify any texture parameters. Is this a driver bug or intended behavior?
Jan
10
comment OpenGL - Arcball camera rotation
You can't implement arcball control that way. If you're using pitch and yaw accumulators (such as your 'pPitch' and 'pYaw' values), then you're not building an arcball; you're just using normal euler angles, like you'd see in a ground-based FPS shooter. You already have all the right pieces in your code; you just want to actually render using 'pViewMat' as your view matrix, instead of using 'pPitch' and 'pYaw' to build a new one.
Jan
9
comment OpenGL - Arcball camera rotation
There's not enough information here to actually tell us what problem you're having, but if I was a betting man, I'd bet that you have code not shown that's using those 'pPitch' and 'pYaw' values to set the view matrix, instead of actually using the 'pViewMat' matrix that you set up in Camera::update(). Since your pPitch and pYaw values are crazypants and not actually related to the camera position or target position in any way, that'd explain why the camera isn't pointing at the target.
Jan
9
comment OpenGL - Arcball camera rotation
...you're not doing anything with the 'pPitch' or 'pYaw' values. You put numbers into them and clamp them, but they don't actually influence anything in any of the code you show here.
Jan
5
reviewed Close How to Render an xml tile grid in java