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Dec
17
comment How to justify friendly shopkeeper in the cave of doom among millions of mobs?
@vsz The original question didn't specify that it wanted realistic motivations. It also didn't specify a medieval-ish fantasy world (not sure where you got that from). It actually didn't specify much of anything, so my answer here was entirely mechanical in nature, apart from the silly quip in the last two sentences, which I just thought was funny and didn't think anyone would take seriously.
Dec
16
answered How to justify friendly shopkeeper in the cave of doom among millions of mobs?
Dec
6
awarded  Good Answer
Dec
2
comment How can I create borders in an open-world game that don't feel artificial?
@WernerCD It's already in the list, approximately two thirds of the way through. :) (although perhaps not as explicitly as it ought to be)
Dec
2
awarded  Nice Answer
Dec
2
revised How can I create borders in an open-world game that don't feel artificial?
added 7 characters in body
Dec
2
answered How can I create borders in an open-world game that don't feel artificial?
Nov
30
answered Camera movement and threshold not working
Nov
24
comment Terrain shader from heightmap opengl GLSL
Your height map is flipped on one axis.
Nov
13
comment OpenGL not rendering textures
(technically, you could swap the calls to glBindTexture() and glEnable() if you really want to. But everything else has to happen in this order, in order to work correctly.)
Nov
13
comment OpenGL not rendering textures
Additionally: according to the documentation, the only time glEnable() will trigger a GL_INVALID_OPERATION error is if you call it between glBegin() and glEnd(). Were you doing that, perhaps? OpenGL doesn't allow you to change the fixed function pipeline's configuration in the middle of a draw.
Nov
13
answered OpenGL not rendering textures
Nov
13
comment OpenGL not rendering textures
Note that 1282 is GL_INVALID_OPERATION.
Nov
12
comment How can I normalize a vector if I am handling movment of each axis seperatley?
(With that said, I can't make your amended formula produce reasonable results, so either it needs more explanation about how to use it, or there may simply be fundamental problems with the formula. But either way, the place to wrangle with those is in a separate answer, not in the comments on this one.)
Nov
12
comment How can I normalize a vector if I am handling movment of each axis seperatley?
@KyleBaran Please post answers as answers, not as comments.
Nov
11
revised How do I check if one square is overlapping another in HTML5 canvas
Caveats
Nov
11
answered How do I check if one square is overlapping another in HTML5 canvas
Nov
11
comment What is the genre defined by getting as far as possible along an infinite level called?
A simple Google search for "jetpack joyride genre" would have turned up the answer.
Nov
9
comment How can I detect if a gameObject has collided with two other specific objects at the same time?
Okay, for some reason this user has been editing their previous questions to contain the same text as their new questions; nicely spotted, @Problematic! Rolling back to original text, to preserve the usefulness of the already-existing (and accepted!) answers.
Nov
9
revised How can I detect if a gameObject has collided with two other specific objects at the same time?
rolled back to a previous revision