14,861 reputation
13468
bio website vectorstorm.org
location Melbourne, Australia
age
visits member for 3 years, 4 months
seen 9 hours ago

Mobygames Profile (not entirely accurate): http://www.mobygames.com/developer/sheet/view/developerId,80048/


Aug
23
answered What problem does double or triple buffering solve in modern games?
Aug
23
revised What is the easiest and fastest way to display an SDL_Surface in a window with SDL2?
Grammar fixes.
Aug
23
answered What is the easiest and fastest way to display an SDL_Surface in a window with SDL2?
Aug
21
comment Retrieving snapshots of game statistics
...put them in a struct, and then store that struct somewhere until you want to read the data that you put in it before? What exactly is the problem, here?
Aug
20
reviewed Close How should I structure the implementation of turn-based board game rules?
Aug
20
reviewed Close Collisions and Lists
Aug
20
reviewed Close How to approach in-game character creation system alike Sims
Aug
20
reviewed Close Procedual level generation for a platformer game (tilebased) using player physics
Aug
20
reviewed Close Problem with sprite direction and rotation
Aug
19
awarded  Necromancer
Aug
17
answered How to initiate a TCP secure connection using LibGdx to a remote server?
Aug
16
comment How to export all animation to Milkshape 3D using WOW Model Viewer?
This question appears to be off-topic because it is not about developing a game.
Aug
16
revised Draw lines from the center of the screen at specific angles
Fixed "angel"->"angle", changed description of the code to match what it's actually doing, general edit for grammar/comprehension.
Aug
16
awarded  Revival
Aug
16
answered Slow uniform array in shader causing FPS drop
Aug
16
answered Is a dynamic enviroment map using pincushion curvilinear perspective projection possible?
Aug
16
answered glDrawElements vs glDrawArrays for polygons that do not reuse vertices
Aug
16
comment Warp GameObject Size When Entering/Leaving Area
What have you tried so far?
Aug
16
answered Okami Drawing Mechanic in Monogame
Aug
14
reviewed Close Mouse input and structure in JS