15,866 reputation
13572
bio website vectorstorm.org
location Melbourne, Australia
age
visits member for 3 years, 11 months
seen 6 hours ago

Mobygames Profile (not entirely accurate): http://www.mobygames.com/developer/sheet/view/developerId,80048/


Apr
3
comment Efficient UI for RTS units
On what basis do you say that option 1 might use "too much" memory? How much memory would it use, and how much is "too much"? On what basis do you say that the second uses "no caching at all"; what would it not be caching, and why would it not be caching it, and why would not caching whatever it is that you're not caching be a problem?
Apr
3
revised SDL2: Unable to get center of screen when drawing more than one texture?
added 67 characters in body
Apr
3
answered SDL2: Unable to get center of screen when drawing more than one texture?
Mar
31
answered Button image on game menu is updating too slow
Mar
26
comment Minesweeper number placement
Submitting this question required more typing than it would have taken to implement both approaches and time them.
Mar
26
comment Why does glBindVertexArray sometimes fail (but mostly not)?
So this was nothing to do with garbage collection at all. The problem was that you had multiple OpenGL contexts in one process, and you weren't setting the OpenGL context to use, before telling OpenGL to destroy objects. This meant that sometimes you were unintentionally deleting objects out of the wrong context. Which unsurprisingly leads to errors when you subsequently tried to draw using those deleted objects.
Mar
26
comment Why does glBindVertexArray sometimes fail (but mostly not)?
Define "glBindVertexArray() fails". What does that actually mean? Is OpenGL reporting an error? What is the error message, if so?
Mar
26
comment What is the highest quality way to render warped text on Windows?
How large will this text be on screen? DirectWrite (and similar systems) will make a big difference in very small text, such as body text on a web page, but its benefits are less dramatic when it comes to larger text, such as titles (which is usually the only place where one would even consider warping, which is why I ask)
Mar
22
answered opengl : Running at least 25 windows with different Draw callback
Feb
17
comment How can I handle ball interaction with lanes in a pinball game?
Note that in pinball terminology, "those highway rails/tracks" are called "lanes". (and sometimes "inlanes", "outlanes", "loops", "ramps", or "habitrails", depending on specific characteristics of the lane)
Feb
14
comment Is 50KBs of bandwidth practical for players?
(Note that some folks will argue that a Kilobyte should be considered to be 1000 bytes, and that a Kilobit should be consiered to be 1000 bits (125 bytes), to match the standard metric usage of the 'Kilo' prefix. And that if one means 1024 bytes or bits, one should instead use "Kibibyte" or "Kibibit", which can be abbreviated as KiB and Kib, respectively. I am not one of those people, but it's worth mentioning.)
Feb
14
comment Is 50KBs of bandwidth practical for players?
Just to confirm: when you say KB, I assume you mean KiloBytes (1024 bytes)? As opposed to KiloBits, typically abbreviated as Kb (1024 bits, or 128 bytes). Just wanted to make sure, since it's easy to confuse those two units in this sort of conversation.
Jan
29
answered Mirroring a game object to create symmetry
Jan
29
revised Mirroring a game object to create symmetry
Removed tag from title, and made a few grammar fixes while I was here.
Jan
26
reviewed Close What are some ways of making a game engine centered around the idea of drawing vector lines and polygons only?
Jan
26
reviewed Close Background Music in Puzzle Math Game
Jan
26
comment Background Music in Puzzle Math Game
I'm voting to close this question as off-topic because "where free assets can be found" is explicitly off-topic for this site, as per the site help
Jan
26
reviewed Close How do I let a game support different rule sets?
Jan
26
reviewed Close Procedural generation of plausible genealogy tree with time query without history
Jan
26
answered How to render apart blocks of a cone