11,460 reputation
12450
bio website vectorstorm.org
location Melbourne, Australia
age
visits member for 2 years
seen 2 hours ago
stats profile views 765

Mobygames Profile (not entirely accurate): http://www.mobygames.com/developer/sheet/view/developerId,80048/


May
3
revised Creative Commons Share-Alike/No-Derive - what constitutes an adaptation, if the asset is not altered?
Whoops. That's a quote, not source code!
May
3
revised Creative Commons Share-Alike/No-Derive - what constitutes an adaptation, if the asset is not altered?
added 116 characters in body
May
3
answered Creative Commons Share-Alike/No-Derive - what constitutes an adaptation, if the asset is not altered?
May
3
comment Stronger Hack-proof MMO Game Comparison: Game Client Based Vs. Via Web Browser
What have you tried so far?
May
2
comment Pac-Man - Public Domain?
It was, alas, a natural confusion, as I wrote this response whilst sitting comfortably within the decadent confines of my time machine, ten years hence. ;)
May
2
revised Pac-Man - Public Domain?
I blame wolfram alpha.
May
2
comment How scanline rendering finds an intersection with an object
What is your actual question?
May
2
answered Pac-Man - Public Domain?
May
1
reviewed Close XNA/MonoGame and Game Studio/MonoDevelop
May
1
reviewed Close How to prevent the player from clicking too fast
May
1
reviewed Close Should I negate a variable or use absolute value?
May
1
reviewed Close How to implement deceleration and stopping over a certain distance
Apr
30
reviewed Close How would one render dynamic vertices in OpenGL ES 2.0 like in a 3D modeling program?
Apr
30
reviewed Close how to restart in java japplet?
Apr
30
reviewed Close Randomly spawning objects so they don't intersect
Apr
30
reviewed Close How to plan users count?
Apr
30
reviewed Close adding space between each bricks in breakOut
Apr
30
reviewed Close Creating a simple 3D view of a galaxy
Apr
30
reviewed Close scrolling background
Apr
30
reviewed Close Manage VBO/VAO in a graphic engine