14,075 reputation
13264
bio website vectorstorm.org
location Melbourne, Australia
age
visits member for 3 years, 2 months
seen 6 hours ago

Mobygames Profile (not entirely accurate): http://www.mobygames.com/developer/sheet/view/developerId,80048/


Jul
26
comment What is the point in using API such as Open GL or DirectX when there are game engines?
Also of When to roll your own game engine?
Jul
26
comment What is the point in using API such as Open GL or DirectX when there are game engines?
Also of What are the advantages and disadvantages to using a game engine?
Jul
24
reviewed Close DX9 Deferred Rendering, GBuffer displays as clear color only
Jul
24
reviewed Leave Open Fire Delay Timers
Jul
24
comment I want to show dialog in my Flappy Bird clone game
Is this question just "How do I display a dialog box on Android"? Doesn't seem to have anything to do with game design, platformers, or dialog trees.
Jul
17
comment Map to Screen Coordinates for isometric style map with tile height of 71 and width of 110
Note that a tile width of 110 to a height of 71 is a ratio of 1.54929577464789:1. Not a particularly commonly selected ratio.
Jul
17
awarded  Enlightened
Jul
17
awarded  Nice Answer
Jul
17
reviewed Approve suggested edit on Physics / drag of object falling through atomsphere
Jul
17
reviewed Close Set value in an array[3], that the sum of all three values is always 1.0
Jul
17
reviewed Close What's the best program to learn/create 2d vector sprites?
Jul
17
reviewed Close Android - 3d view with object picking, dynamid textures and camera changing
Jul
17
reviewed Close HTML5 moving image, doesn't move
Jul
17
reviewed Close Video cutscene on Mac using QTKit?
Jul
17
reviewed Leave Open Mouse Look Controls
Jul
17
answered Mouse Look Controls
Jul
12
comment Import FBX with multiple meshes into UDK
possible duplicate of Importing FBX with multiple meshes in UDK
Jul
12
reviewed No Action Needed Import FBX with multiple meshes into UDK
Jul
12
reviewed Close Is SDL2 alone capable of dynamic (or deferred) lighting?
Jul
12
reviewed Close How can I find the collision response between a moving sphere and cube?