14,653 reputation
13366
bio website vectorstorm.org
location Melbourne, Australia
age
visits member for 3 years, 3 months
seen 2 days ago

Mobygames Profile (not entirely accurate): http://www.mobygames.com/developer/sheet/view/developerId,80048/


Aug
24
awarded  Nice Answer
Aug
23
comment C++ OpenGL trouble trapping cursor in window
Neither C++ nor OpenGL provide facilities to control the cursor. You are presumably using some other library to do so, and what library that is will matter to your question. (From the two functions you mention, I assume that it's the Windows API?)
Aug
23
comment How do professional games avoid showing pixel seams in adjacent mesh boundaries due to decimal imprecision?
Note that this "no pixels will be missed" system is only guaranteed to work for shared edges. If you have a T junction (for example, a wide rectangle over two squares), then you're not guaranteed complete coverage of the pixels along that edge between the rectangle and squares, since they don't share an edge.
Aug
23
revised What problem does double or triple buffering solve in modern games?
doube -> double
Aug
23
answered What problem does double or triple buffering solve in modern games?
Aug
23
revised What is the easiest and fastest way to display an SDL_Surface in a window with SDL2?
Grammar fixes.
Aug
23
answered What is the easiest and fastest way to display an SDL_Surface in a window with SDL2?
Aug
21
comment Retrieving snapshots of game statistics
...put them in a struct, and then store that struct somewhere until you want to read the data that you put in it before? What exactly is the problem, here?
Aug
20
reviewed Close How should I structure the implementation of turn-based board game rules?
Aug
20
reviewed Close Collisions and Lists
Aug
20
reviewed Close How to approach in-game character creation system alike Sims
Aug
20
reviewed Close Procedual level generation for a platformer game (tilebased) using player physics
Aug
20
reviewed Close Problem with sprite direction and rotation
Aug
19
awarded  Necromancer
Aug
17
answered How to initiate a TCP secure connection using LibGdx to a remote server?
Aug
16
comment How to export all animation to Milkshape 3D using WOW Model Viewer?
This question appears to be off-topic because it is not about developing a game.
Aug
16
comment JMonkeyEngine: Error in collision detection between terrain and rays
-1 for "debug my program for me" question.
Aug
16
revised Draw lines from the center of the screen at specific angles
Fixed "angel"->"angle", changed description of the code to match what it's actually doing, general edit for grammar/comprehension.
Aug
16
awarded  Revival
Aug
16
answered Slow uniform array in shader causing FPS drop