| bio | website | |
|---|---|---|
| location | ||
| age | ||
| visits | member for | 1 year, 11 months |
| seen | Jun 2 '11 at 7:29 | |
| stats | profile views | 18 |
|
Jan 1 |
awarded | Favorite Question |
|
Nov 18 |
awarded | Good Question |
|
Oct 29 |
awarded | Notable Question |
|
Jun 15 |
awarded | Nice Question |
|
Jun 14 |
awarded | Popular Question |
|
Jun 2 |
comment |
JiglibX addition to existing project questions Anyone got anything to add? |
|
Jun 2 |
comment |
How to improve Minecraft-esque voxel world performance? @Buzzmack if you post your comment in an answer I will give you the answer, as although this is not a clearly defined question, anyone who looks at the question title "Best way to manage large 3d worlds" will get some useful information from his answer |
|
Jun 2 |
comment |
How to improve Minecraft-esque voxel world performance? @thedaian - I find it really slow just wandering around, not just when it is generating but once its done and you are just having a walk. Its not like unplayable but I am sure its FPS is down near 30, it just felt like it Should be faster, which is why I was posting in here to see what sort of techniques could be used on a such a game to speed things up. |
|
Jun 2 |
comment |
How to improve Minecraft-esque voxel world performance? @Randolf - Java is naturally slower at doing lots of memory related tasks as everything is loaded as a reference type and is managed by GC, at least in c# they have value types which can be used to mitigate these problems. |
|
May 31 |
comment |
How to improve Minecraft-esque voxel world performance? Good stuff so far, it is more about what is the most common common approach to these sort of things. I am not specifically after feedback on my approach as all I have proposed is what I would logically expect to happen. I just wanted more information on the subject really and there wasn't too much coming up after a couple of searches. I guess my question is not just about rendering performance but about how to manage such a large volume of data... such as chunking the areas etc |
|
May 31 |
awarded | Student |
|
May 31 |
asked | How to improve Minecraft-esque voxel world performance? |
|
May 31 |
asked | JiglibX addition to existing project questions |