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seen Jun 2 '11 at 7:29

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Jun
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comment JiglibX addition to existing project questions
Anyone got anything to add?
Jun
2
comment How to improve Minecraft-esque voxel world performance?
@Buzzmack if you post your comment in an answer I will give you the answer, as although this is not a clearly defined question, anyone who looks at the question title "Best way to manage large 3d worlds" will get some useful information from his answer
Jun
2
comment How to improve Minecraft-esque voxel world performance?
@thedaian - I find it really slow just wandering around, not just when it is generating but once its done and you are just having a walk. Its not like unplayable but I am sure its FPS is down near 30, it just felt like it Should be faster, which is why I was posting in here to see what sort of techniques could be used on a such a game to speed things up.
Jun
2
comment How to improve Minecraft-esque voxel world performance?
@Randolf - Java is naturally slower at doing lots of memory related tasks as everything is loaded as a reference type and is managed by GC, at least in c# they have value types which can be used to mitigate these problems.
May
31
comment How to improve Minecraft-esque voxel world performance?
Good stuff so far, it is more about what is the most common common approach to these sort of things. I am not specifically after feedback on my approach as all I have proposed is what I would logically expect to happen. I just wanted more information on the subject really and there wasn't too much coming up after a couple of searches. I guess my question is not just about rendering performance but about how to manage such a large volume of data... such as chunking the areas etc
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asked How to improve Minecraft-esque voxel world performance?
May
31
asked JiglibX addition to existing project questions