I've been programming in C/C++ and an assortment of other languages for over 20 years; professionally for over a decade and a half. Game engine design and architecture is my biggest passion in CS.
119 How does a collision engine work? mar 30 '12
40 Try-catch or ifs for error handling in C++ dec 29 '12
33 Tutorial text without annoying user? nov 28 '13
26 What is the point of “delta” in this code? Does it reflect a standard thing in game dev? nov 19 '13
26 What makes a game “casual?” jul 10 '13