I've been programming in C/C++ and an assortment of other languages for over 20 years; professionally for over a decade and a half. Game engine design and architecture is my biggest passion in CS.
125 How does a collision engine work? mar 30 '12
41 Try-catch or ifs for error handling in C++ dec 29 '12
33 Tutorial text without annoying user? nov 28 '13
32 Do I really need to use a graphics API? oct 22
26 What makes a game “casual?” jul 10 '13