I've been programming in C/C++ and an assortment of other languages for over 20 years; professionally for over a decade and a half. Compilers and game engine architecture are my biggest passions in the computer field.
139 How does a collision engine work? Mar 30 '12
44 Try-catch or ifs for error handling in C++ Dec 29 '12
33 Tutorial text without annoying user? Nov 28 '13
32 Do I really need to use a graphics API? Oct 22 '15
28 What makes a game “casual?” Jul 10 '13