| bio | website | |
|---|---|---|
| location | United Kingdom | |
| age | ||
| visits | member for | 1 year, 11 months |
| seen | Feb 4 at 17:19 | |
| stats | profile views | 12 |
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Aug 10 |
comment |
Implementing simple proportional navigation for a homing missile Just realised that you can interate this approach to get better results - you can feed in the calculated interception point to get a a better range value. |
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May 19 |
comment |
Implementing simple proportional navigation for a homing missile NB I think this is an implemenation of the "dog curve" that Valmond mentions? |
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May 18 |
comment |
Implementing simple proportional navigation for a homing missile I've implemented this method for now and it works well. I don't think I can accept this answer as it is not quite close enough to what I want to end up with, but many thanks. |
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May 1 |
comment |
Implementing simple proportional navigation for a homing missile Fair point, +1 to you |
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May 1 |
comment |
Implementing simple proportional navigation for a homing missile I need to search on "lerping"! |
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May 1 |
awarded | Commentator |
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May 1 |
revised |
Implementing simple proportional navigation for a homing missile Reiterated that I'm only interested in the proportional navigation algorithm. |
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May 1 |
comment |
Implementing simple proportional navigation for a homing missile This doesn't seem to be using the proportional navigation method? |
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Apr 30 |
revised |
Implementing simple proportional navigation for a homing missile added 158 characters in body |
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Apr 25 |
comment |
Implementing simple proportional navigation for a homing missile I can see that I need some form of damped feedback control loop once the missile is tracking the target, but I think I have a simpler initial problem as the missile just oscillates on the initial launch direction. Just to emphasise, I definitely want to use the proportional navigation algorithm. |
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Apr 25 |
revised |
Implementing simple proportional navigation for a homing missile More detail on intended algorithm |
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Apr 25 |
revised |
Implementing simple proportional navigation for a homing missile More detail on intended algorithm |
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Apr 25 |
comment |
Implementing simple proportional navigation for a homing missile No, I don't think so. The idea isn't turning the missile towards TargetBearing, but turning in the direction that TargetBearing is changing. |
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Apr 24 |
awarded | Critic |
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Apr 24 |
comment |
Did Street Fighter II Employ Machine Learning? Linked: gamedev.stackexchange.com/questions/17447/… |
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Apr 24 |
revised |
Implementing simple proportional navigation for a homing missile Moe clarity on feedback problem; removed "2d" tag as will generalise to any number of dimensions |
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Apr 24 |
asked | Implementing simple proportional navigation for a homing missile |
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Mar 28 |
awarded | Scholar |
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Mar 28 |
accepted | Targeting a vehicle with complex movement? |
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Mar 23 |
comment |
How does a single programmer make a game? I am a designer, and even so my hobby game uses the most basic graphics for now, specifically so I get the gameplay done first. |