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visits member for 3 years, 3 months
seen Feb 14 at 15:48

Oct
2
comment How to calculate shot angle and velocity to hit a moving target?
@JohnMcDonald: not very related given that's about parabolic projectiles, not linear. This is much closer: gamedev.stackexchange.com/questions/4995/…
Aug
10
comment Implementing simple proportional navigation for a homing missile
Just realised that you can interate this approach to get better results - you can feed in the calculated interception point to get a a better range value.
May
19
comment Implementing simple proportional navigation for a homing missile
NB I think this is an implemenation of the "dog curve" that Valmond mentions?
May
18
comment Implementing simple proportional navigation for a homing missile
I've implemented this method for now and it works well. I don't think I can accept this answer as it is not quite close enough to what I want to end up with, but many thanks.
May
1
comment Implementing simple proportional navigation for a homing missile
Fair point, +1 to you
May
1
comment Implementing simple proportional navigation for a homing missile
I need to search on "lerping"!
May
1
awarded  Commentator
May
1
revised Implementing simple proportional navigation for a homing missile
Reiterated that I'm only interested in the proportional navigation algorithm.
May
1
comment Implementing simple proportional navigation for a homing missile
This doesn't seem to be using the proportional navigation method?
Apr
30
revised Implementing simple proportional navigation for a homing missile
added 158 characters in body
Apr
25
comment Implementing simple proportional navigation for a homing missile
I can see that I need some form of damped feedback control loop once the missile is tracking the target, but I think I have a simpler initial problem as the missile just oscillates on the initial launch direction. Just to emphasise, I definitely want to use the proportional navigation algorithm.
Apr
25
revised Implementing simple proportional navigation for a homing missile
More detail on intended algorithm
Apr
25
revised Implementing simple proportional navigation for a homing missile
More detail on intended algorithm
Apr
25
comment Implementing simple proportional navigation for a homing missile
No, I don't think so. The idea isn't turning the missile towards TargetBearing, but turning in the direction that TargetBearing is changing.
Apr
24
awarded  Critic
Apr
24
comment Did Street Fighter II Employ Machine Learning?
Linked: gamedev.stackexchange.com/questions/17447/…
Apr
24
revised Implementing simple proportional navigation for a homing missile
Moe clarity on feedback problem; removed "2d" tag as will generalise to any number of dimensions
Apr
24
asked Implementing simple proportional navigation for a homing missile
Mar
28
awarded  Scholar
Mar
28
accepted Targeting a vehicle with complex movement?