| bio | website | |
|---|---|---|
| location | United Kingdom | |
| age | ||
| visits | member for | 1 year, 11 months |
| seen | Feb 4 at 17:19 | |
| stats | profile views | 12 |
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Jan 8 |
awarded | Yearling |
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Dec 13 |
comment |
How can I use iteration to lead targets? These are good points. I wonder if I should be thinking instead about a different iterative process based on readjusting shots based on "observation" of previous ones- but that is one for another question... |
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Dec 13 |
comment |
How can I use iteration to lead targets? I meant an iterative technique may be able to fire at the approximated aiming point where a quadratic approach would not find an exact solution. And a near miss may be good enough, e.g. for "explosive" projectiles which will have an area affect. |
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Dec 13 |
revised |
How can I use iteration to lead targets? Deatiled one of advantages for an interative technique |
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Dec 13 |
comment |
How can I use iteration to lead targets? @KromStern: an iterative technique should fire even when there is no exact solution. |
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Dec 13 |
revised |
How can I use iteration to lead targets? Corrected code |
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Dec 13 |
asked | How can I use iteration to lead targets? |
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Oct 3 |
answered | Get intersection of vector in the middle of the screen |
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Oct 3 |
comment |
Get intersection of vector in the middle of the screen It sounds like there is a line from (10,10) to (600,320). This needs to be extended to x=0 and x=640 and divided at x=320, which implies finding y for these 3 x values. |
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Oct 3 |
revised |
What is a good starting project to get up to speed with vectors and vector math? added 193 characters in body |
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Oct 3 |
awarded | Teacher |
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Oct 3 |
answered | What is a good starting project to get up to speed with vectors and vector math? |
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Oct 2 |
awarded | Organizer |
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Oct 2 |
revised |
How to calculate shot angle and velocity to hit a moving target? Added "aiming" and "ai" tags |
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Oct 2 |
revised |
Determining the angle to fire a shot when target and shooter moves, and bullet moves with shooter velocity added in Added "aiming" tag |
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Oct 2 |
suggested | suggested edit on How to calculate shot angle and velocity to hit a moving target? |
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Oct 2 |
suggested | suggested edit on Determining the angle to fire a shot when target and shooter moves, and bullet moves with shooter velocity added in |
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Oct 2 |
comment |
Find meeting point of 2 objects in 2D, knowing (constant) speed and slope Near-duplicate (but target can move freely): gamedev.stackexchange.com/questions/4995/… |
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Oct 2 |
awarded | Citizen Patrol |
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Oct 2 |
comment |
How to calculate shot angle and velocity to hit a moving target? @JohnMcDonald: not very related given that's about parabolic projectiles, not linear. This is much closer: gamedev.stackexchange.com/questions/4995/… |