| bio | website | |
|---|---|---|
| location | Washington, DC | |
| age | 18 | |
| visits | member for | 1 year, 11 months |
| seen | yesterday | |
| stats | profile views | 70 |
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Nov 29 |
comment |
Collision filtering techniques Wow this looks like a really good approach actually =D, would there happen to be a name for this technique? |
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Nov 29 |
comment |
Collision filtering techniques Thanks, but this doesn't really tackle how to organize user-specified collision filtering between selected bodies. |
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Nov 29 |
comment |
Collision filtering techniques This helps for other aspects of my physics engine, but not the question =D. Look at my response to your comment |
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Nov 29 |
revised |
Collision filtering techniques added 463 characters in body |
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Nov 29 |
comment |
Collision filtering techniques @xixonia take a look at the example I updated, basically want ways for a user to easily specify some complex relationships between bodies (what should/shouldn't collide), and ways to organize that filtering data so that it's easily attainable / memory-efficient. |
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Nov 29 |
revised |
Collision filtering techniques added 372 characters in body |
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Nov 29 |
comment |
Collision filtering techniques @bummzack :Yes, I did consider this, but how would you accomplish something such as my example stated above only with a simple set of groups? (look at the new text added under it) |
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Nov 26 |
asked | Collision filtering techniques |
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Nov 26 |
asked | Axis-Aligned Bounding Boxes vs Bounding Ellipse |
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Nov 26 |
asked | Continuous Physics Engine's Collision Detection Techniques |
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Oct 28 |
answered | How can I determine the velocity after impact of a 2D ball collision? |
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Sep 18 |
comment |
How to make a 2D Soft-body physics engine? Excellent resource, I'm also looking for a way to simulate elasicity without springs however, for instance look at this paper: matthiasmueller.info/publications/… |
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Sep 18 |
asked | How to make a 2D Soft-body physics engine? |
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Aug 6 |
awarded | Critic |
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Aug 6 |
awarded | Teacher |
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Aug 5 |
revised |
2D physics library that supports curved surfaces and inverse or boolean shapes? added 195 characters in body |
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Aug 5 |
answered | 2D physics library that supports curved surfaces and inverse or boolean shapes? |
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Jul 31 |
accepted | how to keep a GUI on-screen without moving or resizing it according to camera movement |
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Jul 30 |
revised |
how to keep a GUI on-screen without moving or resizing it according to camera movement added 39 characters in body |
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Jul 30 |
asked | how to keep a GUI on-screen without moving or resizing it according to camera movement |