250 reputation
418
bio website
location Washington, DC
age 19
visits member for 3 years, 5 months
seen Apr 4 at 5:33

Mar
7
comment How can I organize render and transformation data in a scalable fashion?
I've thought about an event based render system myself where all the specifics and actual rendering goes on in the graphics module, but each "drawable" class or some variant of it actually calls and tells the renderer when it needs to be rendered. I would think this would be faster since you're not polling for a million updates but IDK =p
Feb
15
asked Benefits of attending highly selective colleges
Feb
8
answered Is there a universal method to send key or mouse input to any application from C#?
Dec
14
revised Ways to define a curve
deleted 20 characters in body
Dec
7
awarded  Popular Question
Dec
7
awarded  Nice Question
Dec
7
accepted Do 2D games have a future?
Dec
7
comment Ways to define a curve
@NathanReed Do you know of any other methods to form curved edges on a polygon that would make it easier to pre-detect collisions?
Dec
7
accepted Ways to define a curve
Dec
7
accepted How to create a game save file format in c++ using STL
Dec
7
accepted Common game controls/ User interface libraries or source code?
Dec
7
accepted How to render images/textures in shape/polygon form?
Dec
7
accepted Axis-Aligned Bounding Boxes vs Bounding Ellipse
Dec
7
accepted 2D AI Engines/ Resources?
Dec
7
accepted How to form a concave shape out of convex shapes?
Dec
7
accepted Where would I update a graphical representation of a b2Body in Box2D's solver?
Dec
7
accepted How to make a 2D Soft-body physics engine?
Dec
7
asked Do 2D games have a future?
Dec
3
asked Ways to define a curve
Dec
1
comment Continuous Physics Engine's Collision Detection Techniques
Also, what does Pmask do exactly? the site doesn't really explain =/.