| bio | website | |
|---|---|---|
| location | Washington, DC | |
| age | 18 | |
| visits | member for | 1 year, 11 months |
| seen | yesterday | |
| stats | profile views | 69 |
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Dec 7 |
accepted | Do 2D games have a future? |
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Dec 7 |
comment |
Ways to define a curve @NathanReed Do you know of any other methods to form curved edges on a polygon that would make it easier to pre-detect collisions? |
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Dec 7 |
accepted | Ways to define a curve |
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Dec 7 |
accepted | How to create a game save file format in c++ using STL |
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Dec 7 |
accepted | Common game controls/ User interface libraries or source code? |
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Dec 7 |
accepted | How to render images/textures in shape/polygon form? |
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Dec 7 |
accepted | Axis-Aligned Bounding Boxes vs Bounding Ellipse |
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Dec 7 |
accepted | 2D AI Engines/ Resources? |
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Dec 7 |
accepted | How to form a concave shape out of convex shapes? |
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Dec 7 |
accepted | Where would I update a graphical representation of a b2Body in Box2D's solver? |
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Dec 7 |
accepted | How to make a 2D Soft-body physics engine? |
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Dec 7 |
asked | Do 2D games have a future? |
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Dec 3 |
asked | Ways to define a curve |
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Dec 1 |
comment |
Continuous Physics Engine's Collision Detection Techniques Also, what does Pmask do exactly? the site doesn't really explain =/. |
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Dec 1 |
comment |
Continuous Physics Engine's Collision Detection Techniques So for secondary broad phase detection, are you suggesting I get the midpoint of the circle's travel path, and test if it is inside the circle being tested against? I was thinking I could simply create an equation that gives the two circles distance from each other over time, and seeing if at any time the distance equals 0. |
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Dec 1 |
revised |
Continuous Physics Engine's Collision Detection Techniques added 75 characters in body |
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Dec 1 |
awarded | Promoter |
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Dec 1 |
revised |
Continuous Physics Engine's Collision Detection Techniques added 850 characters in body; edited title |
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Nov 29 |
comment |
Collision filtering techniques I was thinking about this myself, but instead of an octree, I thought I would just store filter data in each body as an unsigned int, and make each digit of the overall value a different depth into the "tree" of digits. I don't know if this would be slow or memory-sucking though. |
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Nov 29 |
comment |
Collision filtering techniques Wow this looks like a really good approach actually =D, would there happen to be a name for this technique? |