1,875 reputation
613
bio website lumbercartel.ca
location Beautiful British Columbia, Canada
age
visits member for 3 years, 7 months
seen Mar 16 '12 at 15:18

I'm a spam-fighter. I hate spam, and spammers aren't in my good books either. Spammers are scammers, so always assume that they're lying and don't ever buy anything from them (they'll usually just "take your money and run").

I'm also anti-RIAA. Although I do believe that creators and inventors should be protected in ways that help them to benefit directly from their hard work, I have a big problem with what the RIAA is doing because it seems to be limiting our rights when it should really be focused on solutions that don't inhibit (and preferably also encourage) a freer exchange of information and ideas.


Sep
24
awarded  Autobiographer
May
24
awarded  Yearling
Oct
27
awarded  Nice Answer
May
24
awarded  Yearling
Jul
22
awarded  Nice Answer
May
24
awarded  Yearling
Nov
24
comment Advice for programming a lobby for a network multiplayer game?
Also, with NAT in the picture, there could be more than one user represented by a single IP address.
Nov
8
revised Is it possible to develop multiplayer games with HTML5?
Corrected "Javascript" to "JavaScript" (and added "the article at" to meed the minimum edit requirements)
Nov
8
suggested approved edit on Is it possible to develop multiplayer games with HTML5?
Nov
5
comment Isometric game engine in JavaScript/HTML5
Thanks Tor (+1) -- so, in other words, it started out as open-source vapor-ware, then the source code was closed before exiting the vapor-ware category. =)
Nov
5
comment Isometric game engine in JavaScript/HTML5
Is the open-source version (before the source code was closed) still available somewhere?
Nov
3
comment How can I create NPCs and scenes?
+1 for suggesting playing movies (I was going to suggest this, but you beat me to it).
Nov
3
comment How can I create NPCs and scenes?
+1 for an excellent answer, though I'm curious about how you determined that Sean is using a map editor that allows events to be placed somewhere. Is there a standard for map editors?
Nov
3
comment Random map generation - strategies for scattering/clustering random nodes
You're welcome! And +1 for posting some follow-up about what solved your problem. =)
Oct
5
revised What are some current techniques for rendering deformable landscapes?
Improved title, emphasized in bold an important part of the first sentence (to benefit the reader), various minor improvements, and simplified the final paragraph.
Oct
5
comment Is this the right architecture for our MMORPG mobile game?
Also look at PostgreSQL -- version 9 has replication technology, PostgreSQL has an excellent long-standing reputation for handling heavy loads really well, many of the developers seem to be optimization nuts, and best of all it's open source and completely free for all uses (including commercial).
Oct
5
suggested approved edit on What are some current techniques for rendering deformable landscapes?
Oct
3
awarded  Enlightened
Sep
30
comment What can I do to make sure that I have the energy to work on my game while working full-time?
+1 for making sure family get the lion's share of time. Your family will be there for you right up to the end (and beyond), but any venture capitalists who might buy your software won't be -- your family needs you a lot more than an investor ever will.
Sep
30
comment What can I do to make sure that I have the energy to work on my game while working full-time?
I find that working early in the morning like this (a few hours before business begins) does result in more productivity (unless I get started on Stack Exchange -- it's very addictive!).