| bio | website | lumbercartel.ca |
|---|---|---|
| location | Beautiful British Columbia, Canada | |
| age | ||
| visits | member for | 1 year, 11 months |
| seen | Mar 16 '12 at 15:18 | |
| stats | profile views | 167 |
I'm a spam-fighter. I hate spam, and spammers aren't in my good books either. Spammers are scammers, so always assume that they're lying and don't ever buy anything from them (they'll usually just "take your money and run").
I'm also anti-RIAA. Although I do believe that creators and inventors should be protected in ways that help them to benefit directly from their hard work, I have a big problem with what the RIAA is doing because it seems to be limiting our rights when it should really be focused on solutions that don't inhibit (and preferably also encourage) a freer exchange of information and ideas.
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Jul 22 |
awarded | Nice Answer |
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May 24 |
awarded | Yearling |
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Nov 24 |
comment |
Advice for programming a lobby for a network multiplayer game? Also, with NAT in the picture, there could be more than one user represented by a single IP address. |
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Nov 8 |
revised |
Is it possible to develop multiplayer games with HTML5? Corrected "Javascript" to "JavaScript" (and added "the article at" to meed the minimum edit requirements) |
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Nov 8 |
suggested | suggested edit on Is it possible to develop multiplayer games with HTML5? |
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Nov 5 |
comment |
Isometric game engine in JavaScript/HTML5 Thanks Tor (+1) -- so, in other words, it started out as open-source vapor-ware, then the source code was closed before exiting the vapor-ware category. =) |
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Nov 5 |
comment |
Isometric game engine in JavaScript/HTML5 Is the open-source version (before the source code was closed) still available somewhere? |
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Nov 3 |
comment |
How can I create NPCs and scenes? +1 for suggesting playing movies (I was going to suggest this, but you beat me to it). |
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Nov 3 |
comment |
How can I create NPCs and scenes? +1 for an excellent answer, though I'm curious about how you determined that Sean is using a map editor that allows events to be placed somewhere. Is there a standard for map editors? |
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Nov 3 |
comment |
Random map generation - strategies for scattering/clustering random nodes You're welcome! And +1 for posting some follow-up about what solved your problem. =) |
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Oct 5 |
revised |
What are some current techniques for rendering deformable landscapes? Improved title, emphasized in bold an important part of the first sentence (to benefit the reader), various minor improvements, and simplified the final paragraph. |
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Oct 5 |
comment |
Is this the right architecture for our MMORPG mobile game? Also look at PostgreSQL -- version 9 has replication technology, PostgreSQL has an excellent long-standing reputation for handling heavy loads really well, many of the developers seem to be optimization nuts, and best of all it's open source and completely free for all uses (including commercial). |
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Oct 5 |
suggested | suggested edit on What are some current techniques for rendering deformable landscapes? |
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Oct 3 |
awarded | Enlightened |
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Sep 30 |
comment |
What can I do to make sure that I have the energy to work on my game while working full-time? +1 for making sure family get the lion's share of time. Your family will be there for you right up to the end (and beyond), but any venture capitalists who might buy your software won't be -- your family needs you a lot more than an investor ever will. |
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Sep 30 |
comment |
What can I do to make sure that I have the energy to work on my game while working full-time? I find that working early in the morning like this (a few hours before business begins) does result in more productivity (unless I get started on Stack Exchange -- it's very addictive!). |
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Sep 30 |
comment |
What can I do to make sure that I have the energy to work on my game while working full-time? Drink Red Bull (it will give you wings, and then you can fly past all the traffic jams to-and-from work)! ;-) |
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Sep 29 |
comment |
Is it correct to assume that behavior trees work for AI, but the player character and static entities still need state machines? I like seeing "etc." there because that can cover the rare occurrence of a "mechanical error" (e.g., the firing mechanism jammed), defective ammunition (e.g., the bullet was a dud), etc. +1 for a really good answer. |
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Sep 28 |
revised |
Determining if player-created structure matches a template in a 3D block-based game edited tags |
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Sep 27 |
comment |
(Where) Can I learn to create art for my 2D games? +1 for answering the question with an explanation based on psychology. |