1,029 reputation
522
bio website None
location Sydney
age 18
visits member for 3 years, 5 months
seen Sep 2 at 19:53

I'm a Game Dev with a few random interests out there :P


May
28
answered Properties of good RTS level design?
May
26
awarded  Scholar
May
26
accepted Working with lots of cubes. Improving performance?
May
25
comment Working with lots of cubes. Improving performance?
My player is less than the size of 1 cube, though may be larger at some stage (but not much)
May
24
comment Working with lots of cubes. Improving performance?
So i narrow down the blocks in which the player could be, using this octree technique. I'm pretty sure i get that. But are you suggesting i use my collision detection once i have narrowed it down to just a small selection of blocks, or do you have some other method?
May
24
comment Working with lots of cubes. Improving performance?
And i am still getting around 5fps :(
May
24
comment Working with lots of cubes. Improving performance?
I would say i get it, but unfortunately i don't. The collision boxes of the blocks aren't moving, only the collision box of the player. And i have a method now which (without looping through all the blocks) returns all the blocks that are within a 5 block radius of the player. Sorry for the hassle, but any clarification? By the way, to make it simpler could you assume the world is 64 x 64 x 64?
May
24
awarded  Editor
May
24
revised Working with lots of cubes. Improving performance?
added 237 characters in body; edited title
May
24
comment Working with lots of cubes. Improving performance?
Yes, actually. Have any ideas?
May
24
asked Working with lots of cubes. Improving performance?
May
24
answered Make player to always move along the terrain
May
21
awarded  Student
May
21
awarded  Supporter
May
21
asked Skin Editing/Overlaying bullet holes
May
21
awarded  Autobiographer