Reputation
1,039
Top tag
Next privilege 2,000 Rep.
Edit questions and answers
Badges
6 23
Newest
 Yearling
Impact
~54k people reached

  • 0 posts edited
  • 0 helpful flags
  • 82 votes cast
Jun
9
accepted Reusing a render target to create multiple Texture2D's (XNA)
Jun
9
revised Reusing a render target to create multiple Texture2D's (XNA)
added 252 characters in body
Jun
9
accepted XNA - Non perspective projection?
Jun
9
asked Reusing a render target to create multiple Texture2D's (XNA)
Jun
9
answered game maker book for beginner
Jun
7
asked XNA - Non perspective projection?
Jun
6
comment How to make a custom semantics HLSL shader for the pixel shader
Marked as answer thanks again
Jun
6
comment How to make a custom semantics HLSL shader for the pixel shader
Yep k i got it :D ill just use it as a Vertex2D using the x value, because i have a feeling i will change it to need two values later anyway.
Jun
6
accepted How to make a custom semantics HLSL shader for the pixel shader
Jun
6
comment How to make a custom semantics HLSL shader for the pixel shader
Each vertex has a value set for it, just a texture index (basically it is which texture should be used on that vertex) and then each pixel needs its color set depending on the texture index. So yeah i just need an integer passed through the vertexshader and into the pixel shader...
Jun
6
awarded  Commentator
Jun
6
comment How to make a custom semantics HLSL shader for the pixel shader
What if i just need an integer? I don't really need a multidimensional float.
Jun
6
asked How to make a custom semantics HLSL shader for the pixel shader
May
31
comment Properties of good RTS level design?
A "Pro" usually has the ability to have a game go their way in most situations. With a fair start or not, with the ability to balance out a game, it won't be a problem for them.
May
29
awarded  Teacher
May
29
comment Best pathfinding algorithm for a tower-defense game?
I would disagree, read my method. It produces a method which only needs one algorithm for every enemy. Which means when your player starts having loads of enemies on the screen at once, there is much less lag than using the A* algorithm.
May
29
answered Best pathfinding algorithm for a tower-defense game?
May
28
comment Is there a 2d physics engine that can model fluids and gases?
WOWOW why the downvotes? I'm not raging, just want to know why. It is a realistic technique and is used.
May
28
accepted Marching Cubes - Legalities?
May
28
asked Marching Cubes - Legalities?