1,039 reputation
522
bio website None
location Sydney
age 18
visits member for 3 years, 6 months
seen Sep 2 at 19:53

I'm a Game Dev with a few random interests out there :P


Jun
17
accepted Multiplayer XNA without a LIVE account? (PC)
Jun
17
revised Multiplayer XNA without a LIVE account? (PC)
added 119 characters in body
Jun
17
asked Multiplayer XNA without a LIVE account? (PC)
Jun
14
comment Alpha in model XNA
yeah it was discard i needed. I ended up using if (samplerColor.a == 0) discard; and that did the trick :D
Jun
14
revised Alternatives to distance fog
deleted 3 characters in body; added 1 characters in body
Jun
14
comment Alternatives to distance fog
No, what i am suggesting is that he rethinks his question, however i did suggest some answers to his problem. And, no, i didn't suggest infinitely drawing the terrain in there at all. And sorry, i meant computers can't draw infinitely large terrain. Edits the answer
Jun
14
accepted Alpha in model XNA
Jun
14
answered Alternatives to distance fog
Jun
13
comment Alpha in model XNA
Thankyou! However before i answer, could you tell me this. If you have played Minecraft... How would this be done for something like the glass block? Because it is all still rendered as one chunk as far as i am aware...
Jun
13
comment Alpha in model XNA
it's one mesh. One model.. I can't have different settings for the same mesh.
Jun
13
comment What is wrong with my vertex declaration?
erm... if you don't mind me asking. Why are you defining World in your vertices? The point of world is to manipulate the full of model after it's definition. I might not be right, but i am assuming you have 4 Vector4 Vertex elements to carry the Matrix data. This might... ? be the problem? Are you sure it can convert it?
Jun
13
comment Alpha in model XNA
For example a window model, with a border around it, but the glass is transparent/semi transparent
Jun
13
comment Alpha in model XNA
No they are the same model, i just have parts of the texture than are transparent, and parts that aren't.
Jun
13
asked Alpha in model XNA
Jun
13
answered Sorting cube depth correctly with an isometric engine
Jun
13
awarded  Organizer
Jun
13
accepted Skin Editing/Overlaying bullet holes
Jun
9
accepted Reusing a render target to create multiple Texture2D's (XNA)
Jun
9
revised Reusing a render target to create multiple Texture2D's (XNA)
added 252 characters in body
Jun
9
accepted XNA - Non perspective projection?