999 reputation
420
bio website None
location Sydney
age 18
visits member for 2 years, 11 months
seen yesterday

I'm a Game Dev with a few random interests out there :P


Dec
7
comment XNA model texture from file
But how can i actually render it onto the model? Also how can i know what configuration the texture should be in to fit onto the model?
Dec
7
asked XNA model texture from file
Oct
12
accepted Model not rendering correctly XNA
Oct
12
comment Model not rendering correctly XNA
oh wow... that didn't come out in neat lines... :P hehe
Oct
12
comment Model not rendering correctly XNA
Ahhh thankyou, the first solution was correct, however your code is shown in 3.1, i was using 4.0 :P So yes, the code i used was: DepthStencilState depthStencilState; depthStencilState = new DepthStencilState(); depthStencilState.DepthBufferEnable = true; device.DepthStencilState = depthBufferState;
Oct
12
asked Model not rendering correctly XNA
Oct
9
comment tiled map - changing textures? (XNA HLSL)
Thanks :) I'll work it out from here then
Oct
9
accepted tiled map - changing textures? (XNA HLSL)
Oct
9
asked tiled map - changing textures? (XNA HLSL)
Jul
27
answered Where to hire 2D sprite artists?
Jul
11
comment How to make map editor with XNA?
he said making one, not finding one.
Jun
24
accepted XNA - just a few more characters accepted in a SpriteFont
Jun
24
comment XNA - just a few more characters accepted in a SpriteFont
ahhh yes, a second region... duh, didn't think of that :P I was just trying multiple Start and End tags...
Jun
24
asked XNA - just a few more characters accepted in a SpriteFont
Jun
20
comment Physic of an arrow in flight
gamedev.stackexchange.com/questions/13924/…
Jun
17
comment Multiplayer XNA without a LIVE account? (PC)
It was only for PC, so Josh has answered it
Jun
17
accepted Multiplayer XNA without a LIVE account? (PC)
Jun
17
revised Multiplayer XNA without a LIVE account? (PC)
added 119 characters in body
Jun
17
asked Multiplayer XNA without a LIVE account? (PC)
Jun
14
comment Alpha in model XNA
yeah it was discard i needed. I ended up using if (samplerColor.a == 0) discard; and that did the trick :D