1,029 reputation
522
bio website None
location Sydney
age 18
visits member for 3 years, 5 months
seen Sep 2 at 19:53

I'm a Game Dev with a few random interests out there :P


Dec
22
answered Particles in XNA - can't get em to work
Dec
22
asked How can I calculate where my camera can be to avoid showing something outside a region?
Dec
17
comment Particles in XNA - can't get em to work
Also, i tried billboarding with MPE, but the problem is it renders all explosions on one flat image. I need them on staggered levels, not all one flat plane.
Dec
17
comment Particles in XNA - can't get em to work
Oh sorry, forgot to mention, looking for 3D, not 2D :P
Dec
17
comment Particles in XNA - can't get em to work
Ohh thanks looking into it
Dec
17
comment Particles in XNA - can't get em to work
Tried and didn't work, also Position0 goes the corner, not to the position, so it is correct how it currently is.
Dec
17
asked Particles in XNA - can't get em to work
Dec
17
answered MMORPG game balancing
Dec
16
accepted XNA - Incorrect Mouse Ray?
Dec
16
comment XNA - Incorrect Mouse Ray?
Ahh thanks, woops, don't know why i put it as 3... :P Thanks :)
Dec
16
comment XNA - Incorrect Mouse Ray?
No, as expected the X and Z of the points are exactly the same, due to the camera facing directly downwards when tested
Dec
16
comment XNA - Incorrect Mouse Ray?
That is because that is the X and Y in relation to my screen. However once the sources are projected to get the points, it should be modified using the projection and view matrices to return the near, far points. Unless i'm just totally wrong. tries now
Dec
16
asked XNA - Incorrect Mouse Ray?
Dec
12
awarded  Nice Question
Dec
11
accepted Problem displaying model
Dec
11
asked Problem displaying model
Dec
10
comment How can I implement hexagonal tilemap picking in XNA?
Thanks! Really helpful, had a few troubles arising with the splitting of the green section (should i subtract 1 from i or not), but i think that was due to the orientation of my hexagons. All working, thanks!
Dec
10
accepted How can I implement hexagonal tilemap picking in XNA?
Dec
8
asked How can I implement hexagonal tilemap picking in XNA?
Dec
7
answered Where can you buy/license game art for small projects?