1,039 reputation
623
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location Sydney
age 19
visits member for 4 years
seen 2 days ago

I'm a Game Dev with a few random interests out there :P


May
21
awarded  Yearling
Apr
29
comment Unity Rigidbody gets pushed through collider by another rigidbody?
Also check if the NPC's rigidbody isKinematic, if so it will ignore other bodies around it and they will be forced to do (sometimes unnatural) things to get out of the way.
Jan
19
awarded  Popular Question
Jul
2
awarded  Curious
Jul
2
answered Procedural terrain generation
May
21
awarded  Yearling
May
20
awarded  Popular Question
Mar
30
answered How to get all points within a box?
Jan
23
awarded  Popular Question
Sep
1
awarded  Notable Question
Jun
14
awarded  Caucus
May
28
awarded  Notable Question
May
21
awarded  Yearling
Apr
25
awarded  Popular Question
Jan
24
awarded  Popular Question
Jan
24
asked Optimizing models & improving performance
Jan
22
awarded  Popular Question
Jan
15
comment At this point in time, avoid XNA?
Compare XNA forums to gamedev.net The only reason you see so many XNA questions here is (no offense) because if people want a fast OpenGL or DirectX answer, they go to StackOverflow.
Jan
15
answered At this point in time, avoid XNA?
Jul
19
comment How do I make more bullets shoot in this game code?
oh sorry, that was meant to be : var tempBullets = bullets.slice(); And sorry, that was my C# invading regarding the array... Try replacing that with : var bullets = new Array(); instead of 'new List<Bullet>()' And i think i might have used bullets.add(), change that to bullets.push()