431 reputation
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age 28
visits member for 3 years, 3 months
seen Apr 6 at 3:26

the cows are here to take me home now...


Jun
19
comment What could cause a pixel shader to paint outside the lines of the vertex shader output?
Thanks, and glad you got something useful out of the question too!
Jun
19
accepted What could cause a pixel shader to paint outside the lines of the vertex shader output?
Jun
19
comment What could cause a pixel shader to paint outside the lines of the vertex shader output?
@melak47 -- Do you mind making that an answer so I can mark this question answered? What's really odd though is that I see it written vector-matrix a lot, and it seems to work fine for them....
Jun
19
comment What could cause a pixel shader to paint outside the lines of the vertex shader output?
@melak47 Hah, what do you know -- that turns out to be the cause! No idea why the vertex shader output is shown to be correct though...
Jun
19
comment What could cause a pixel shader to paint outside the lines of the vertex shader output?
The vertex and pixel shader stages in the debugger show up fine with other code, but I'm assuming that's because it's also rendering fine. I thought it might be the debugger too, but sure enough the output on the screen with my code is exactly what's showing in the pixel shader output in the debugger, and what's showing up in the vertex shader is the correct cube.
Jun
19
asked What could cause a pixel shader to paint outside the lines of the vertex shader output?
Jun
12
accepted How do people get around the Carmack's Reverse patent?
Jun
12
awarded  Commentator
Jun
12
comment How do people get around the Carmack's Reverse patent?
@mrbinary They only ended up doing that before the source was released, from what I've read. Before that, Creative just threatened them into including EAX in Doom 3 for their own PR's sake, apparently.
Jun
12
asked How do people get around the Carmack's Reverse patent?
Jun
7
comment Multiple render targets and pixel shader outputs terminology
Thanks, just what I wanted to know.
Jun
7
accepted Multiple render targets and pixel shader outputs terminology
Jun
7
asked Multiple render targets and pixel shader outputs terminology
Jun
7
comment Publishing a game — any way to target both WP7 and Win8 Store?
-1 -- total nonsense. XNA will work on Windows 8 and WP8. The concern is that for the former, it won't be sellable on the store. There's also no need to learn ObjC or Java when C++ is a common game development language that works on Win7, Win8, Android and iOS, and has a game development community just as strong or stronger than XNA/C# or Java.
Jun
7
awarded  Critic
Jun
2
comment Should I start to use DX11
You know what's scary? If you look at the survey now only 4 months later, DX11 hardware has 41% share on Steam.
May
30
awarded  Scholar
May
30
accepted What do I need to reload after a device reset?
May
29
comment What do I need to reload after a device reset?
@JoshPetrie I did mean D3D11. So I don't have to deal with device resets at all anymore? Sweet!
May
29
asked What do I need to reload after a device reset?