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visits member for 3 years, 7 months
seen Nov 2 at 18:23

Oct
30
comment How to make an object in box2d have constant velocity even after collision?
I just need to know generally if there's an easy way to make it happen or not.
Oct
30
asked How to make an object in box2d have constant velocity even after collision?
Oct
28
awarded  Popular Question
Oct
6
asked Intersection issue with box2d in iOS
Jul
2
awarded  Curious
Feb
10
awarded  Notable Question
Jan
23
awarded  Popular Question
Sep
24
awarded  Popular Question
Sep
17
comment Fair spawning of players on a 2D grid
@Anko Thanks for the edit. The game I'm working on is a fantasy/strategy resource game similar to CoC/Throne wars.
Sep
17
revised Fair spawning of players on a 2D grid
added 60 characters in body
Sep
17
comment Fair spawning of players on a 2D grid
It's an asynchronous game, the players can be added in at any time.
Sep
17
asked Fair spawning of players on a 2D grid
Aug
30
comment What should I use for the event name when logging metrics with Flurry?
Thanks for that, 200 isn't really that many at all.
Aug
29
comment What should I use for the event name when logging metrics with Flurry?
Can you point me to where Flurry states 200 events per session? I've not been able to verify this.
Aug
29
comment What should I use for the event name when logging metrics with Flurry?
Thanks I'll look into that.
Aug
26
awarded  Promoter
Aug
24
asked What should I use for the event name when logging metrics with Flurry?
Aug
2
awarded  Popular Question
Jun
28
comment How to manage a multiplayer asynchronous environment in a game
Thanks for the info, in the end I've decided to just go with the CoC approach where you can't attack players which are offline.
Jun
28
revised How to manage a multiplayer asynchronous environment in a game
added 294 characters in body