| bio | website | cppdigest.wordpress.com |
|---|---|---|
| location | United Kingdom | |
| age | 30 | |
| visits | member for | 2 years |
| seen | Mar 12 at 17:56 | |
| stats | profile views | 9 |
C++ coder.
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Feb 24 |
awarded | Necromancer |
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Dec 4 |
awarded | Yearling |
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Jun 22 |
comment |
Is there a way to export all the images of my tweening effect in Flash? I don't know. Maybe ask on the grapefrukt exporter github issue tracker, or at: prototyprally.com/introducing-the-grapefrukt-asset-exporter |
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Jun 18 |
answered | Is there a way to export all the images of my tweening effect in Flash? |
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Feb 29 |
awarded | Editor |
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Feb 29 |
revised |
Detecting a click on a tile added 310 characters in body |
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Feb 29 |
answered | Detecting a click on a tile |
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Feb 27 |
comment |
Reference a single 2d Rectangle in an array That turned out almost completely unreadable >_< |
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Feb 27 |
comment |
Reference a single 2d Rectangle in an array Okay I don't know C# and this is (obviously) untested, but to convert pixel coordinates to map coordinates it's just: [code] pixelCoord -= renderOffset; Point mapCoord = new Point( Math.Floor(pixelCoord.x / cellWidth), Math.Floor(pixelCoord.y / cellHeight) ); [/code] Where 'renderOffset' denotes the offset with which the map is rendered (basically its top left corner, in pixels). |
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Feb 26 |
comment |
Reference a single 2d Rectangle in an array There's really no need to iterate over every grid cell. Finding the cell containing any point in a uniform grid should be O(1). Also, why not just draw the whole grid one colour, then just overlay the selected cell colour? That would save a lot of branching, no? |
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Jun 3 |
awarded | Teacher |
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Jun 3 |
answered | How do I build a 2D physics engine? |
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May 19 |
awarded | Supporter |
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May 19 |
awarded | Autobiographer |