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Apr
15
awarded  Popular Question
Apr
14
comment Set a 'chance to spawn' for each GameObject in an array
codeproject.com/Articles/420046/… codeproject.com/Articles/420845/…
Mar
23
answered Tilemap Object Placement
Mar
23
awarded  Commentator
Mar
23
comment Tilemap Object Placement
i.imgur.com/djq7UI2.jpg
Mar
11
answered Unity UI Problems
May
7
awarded  Yearling
May
7
answered Custom Editor - keep default look but add more
Apr
13
awarded  Popular Question
Jan
15
revised Generating tile map
added 1125 characters in body
Jan
1
revised Advanced Cellular Automata to generate caves
added 274 characters in body
Jan
1
revised Advanced Cellular Automata to generate caves
added 274 characters in body
Jan
1
answered Advanced Cellular Automata to generate caves
Jun
26
answered Generating tile map
Jun
18
comment How do I make A* agents avoid other agents?
here is a paper that talks about that time cube: www0.cs.ucl.ac.uk/staff/D.Silver/web/Applications_files/… and here is an implementation: allseeing-i.com/ASIPathFinder
Apr
10
comment Implementing David Silver's Cooperative Pathfinding in Real-Time
allseeing-i.com/ASIPathFinder/Overview - here is an implementaion and explanation. ya i am trying to figure this out too
Mar
29
comment How to get characters to be aware that their path is obstructed?
www0.cs.ucl.ac.uk/staff/D.Silver/web/Publications_files/…
Feb
24
answered Cocos2d savegame cctmxtiledmap
Oct
28
awarded  Tumbleweed
Jun
17
awarded  Student