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 Yearling
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May
7
awarded  Yearling
May
7
answered Custom Editor - keep default look but add more
Apr
13
awarded  Popular Question
Jan
15
revised Generating tile map
added 1125 characters in body
Jan
1
revised Advanced Cellular Automata to generate caves
added 274 characters in body
Jan
1
revised Advanced Cellular Automata to generate caves
added 274 characters in body
Jan
1
answered Advanced Cellular Automata to generate caves
Jun
26
answered Generating tile map
Jun
18
comment How do I make A* agents avoid other agents?
here is a paper that talks about that time cube: www0.cs.ucl.ac.uk/staff/D.Silver/web/Applications_files/… and here is an implementation: allseeing-i.com/ASIPathFinder
Apr
10
comment Implementing David Silver's Cooperative Pathfinding in Real-Time
allseeing-i.com/ASIPathFinder/Overview - here is an implementaion and explanation. ya i am trying to figure this out too
Mar
29
comment How to get characters to be aware that their path is obstructed?
www0.cs.ucl.ac.uk/staff/D.Silver/web/Publications_files/…
Feb
24
answered Cocos2d savegame cctmxtiledmap
Oct
28
awarded  Tumbleweed
Jun
17
awarded  Student
Mar
15
accepted glBlendFunc transparency in cocos2d?
Feb
17
answered glBlendFunc transparency in cocos2d?
Feb
16
asked glBlendFunc transparency in cocos2d?
Feb
16
comment Blend Modes in Cocos2D with glBlendFunc
Linear Dodge (Add) = GL_ONE, GL_ONE does this behave for you the same as at andersriggelsen.dk/glblendfunc.php and photoshop? it makes sprites transparent? not working for me
Feb
9
accepted create a simple tilemap programatically
Feb
8
comment Creating graphics at different angles for sprites
render with blender! uzimonkey.com/?p=5