362 reputation
17
bio website
location
age
visits member for 2 years, 11 months
seen Apr 1 at 22:51

Dec
30
comment Should the game update loop compensate for slowness
Why? care to elaborate? either here or as an answer?
Dec
30
asked Should the game update loop compensate for slowness
Dec
22
awarded  Critic
Dec
22
asked Limitations of p2p multiplayer games vs client-server
Dec
22
revised Which game logic should run when doing prediction for PNP state updates
fixed a typo
Dec
7
accepted Networking gampeplay - Sending controller inputs vs. sending game actions
Dec
6
comment Algorithm for smoothing a network object's movement
In my implementation there's no "server"
Dec
6
asked Algorithm for smoothing a network object's movement
Oct
28
asked Sending state diffs (deltas) and unreliable connections
Oct
19
asked How to perform game object smoothing in multiplayer games
Oct
10
awarded  Tumbleweed
Oct
3
asked Which game logic should run when doing prediction for PNP state updates
Aug
19
asked Building a visual scripting component (like Kismet)
Aug
7
asked Passing data between engine layers
Aug
1
awarded  Scholar
Aug
1
accepted Mobile Multiplayer games and coping with high latency
Jul
2
revised Mobile Multiplayer games and coping with high latency
edited title
Jul
2
asked Mobile Multiplayer games and coping with high latency
Jun
25
revised Networking gampeplay - Sending controller inputs vs. sending game actions
deleted 8 characters in body
Jun
25
asked Networking gampeplay - Sending controller inputs vs. sending game actions