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 Yearling
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  • 0 posts edited
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  • 47 votes cast
Jan
28
comment Is there a difference between analytics and telemetry?
We are currently reporting "telemetry" (?) data to backend services for processing and analysis. None of this is done for development purposes (e.g: help finding bugs, tracking the stability of a feature, providing context for more actionable bug reports, etc). I thought that analytics were reported for "business" purposes while telemetry is strictly reporting for all purposes. But i guess i wasn't right.
Jan
23
asked Is there a difference between analytics and telemetry?
Dec
8
awarded  Yearling
Sep
12
awarded  Popular Question
Jun
6
awarded  Notable Question
Dec
20
awarded  Autobiographer
Dec
7
awarded  Popular Question
Sep
22
awarded  Citizen Patrol
Jul
17
awarded  Popular Question
Jul
2
awarded  Curious
Dec
30
comment Should the game update loop compensate for slowness
Why? care to elaborate? either here or as an answer?
Dec
30
asked Should the game update loop compensate for slowness
Dec
22
awarded  Critic
Dec
22
asked Limitations of p2p multiplayer games vs client-server
Dec
22
revised Which game logic should run when doing prediction for PNP state updates
fixed a typo
Dec
7
accepted Networking gampeplay - Sending controller inputs vs. sending game actions
Dec
6
comment Algorithm for smoothing a network object's movement
In my implementation there's no "server"
Dec
6
asked Algorithm for smoothing a network object's movement
Oct
28
asked Sending state diffs (deltas) and unreliable connections
Oct
19
asked How to perform game object smoothing in multiplayer games