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Jun
2
awarded  Yearling
Jun
2
comment Best way to gain C++ working experience for a job in games (coming from C#)
Thanks. I was looking for broader, more general advice/recommendations on what to do, rather than language specifics to study.
Jun
2
comment Best way to gain C++ working experience for a job in games (coming from C#)
Thanks i will check it out. Although i am not sure this is the exact same question as i am not a beginner in programming.
Jun
2
awarded  Nice Question
Jun
1
asked Best way to gain C++ working experience for a job in games (coming from C#)
Nov
21
comment component Initialization in component-based game architectures
Thanks, this is very close to what i was looking for. The only thing i didn't get with 2nd example is why is the need for both OnAdded and OnRegister? what's the difference between the 2...
Nov
20
comment component Initialization in component-based game architectures
Thanks. I was interested in how can i enforce that a given component initializes itself only after it was attached to an entity, since it needs some data from the entity (yes, in the strict approach the entity is only an id, but suppose it has a Position for the sake of the example, and my component needs to access that). According to your first example - how does the BulletComponent get that information then, if it was initialized (constructed) without respect to any entity?
Nov
20
asked component Initialization in component-based game architectures
Sep
26
asked Designing a “Grid” like object that contains game objects
Sep
17
awarded  Editor
Sep
17
revised Techniques for separating game model from presentation
added 295 characters in body
Sep
17
asked Techniques for separating game model from presentation
Aug
13
comment Is there any option other than Component Based for game architecture?
@Kylotan nice answer. The choice i was referring to was regarding game object models, and how to represent different game objects. Static hierarchies do not allow to break down a set of properties and mix&match them to create an objects with varying kinds of properties.
Aug
13
awarded  Student
Aug
13
asked Is there any option other than Component Based for game architecture?
May
19
awarded  Supporter