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1d
reviewed Approve why is my enemy AI is on air while moving?
Jul
22
awarded  Yearling
Jun
18
awarded  Nice Answer
Jun
4
answered At what point of Game Dev pipeline it is good idea to start adding Oculus Rift Support?
May
11
reviewed Reject How can I make an object move in four directions relative to its rotation?
May
11
reviewed Reject How to position two objects relative to each other
May
11
reviewed Reject XNA - positioning after rotation
May
11
reviewed Approve Move camera from wherever camera is to pinned point
May
11
reviewed Approve How do I get a SphereCollider's global origin in Unity?
May
11
reviewed Reject Why set the position of both b2Body and Box2DSprite?
May
11
reviewed Approve An approach for storing points in space
May
11
reviewed Reject multiply matrix by vector: what to do if need to change y-up to z-up?
May
11
reviewed Reject very simple math destination and speed calculation
May
11
reviewed Approve Why are my 2D positions “off” after adding a camera transformation in XNA?
May
11
reviewed Reject Angluar movement
May
11
reviewed Approve How to compute tile offset for different isometric angles?
May
11
reviewed Approve Shuffle tiles position in the beginning of the game XNA Csharp
May
11
reviewed Approve Position Reconstruction from Depth by inverting Perspective Projection
May
11
reviewed Approve How can I perfectly center an image in a window using Slick2d?
May
11
reviewed Reject How to calculate the position of an attached model after rotation?