| bio | website | |
|---|---|---|
| location | Ohio | |
| age | ||
| visits | member for | 2 years |
| seen | 2 days ago | |
| stats | profile views | 71 |
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May 16 |
awarded | Yearling |
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Feb 2 |
awarded | Popular Question |
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Jan 27 |
awarded | Popular Question |
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Nov 24 |
awarded | Great Question |
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Nov 24 |
awarded | Famous Question |
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Jun 9 |
awarded | Editor |
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Jun 9 |
comment |
Animating isometric sprites In sfml, an sf::Texture is simply an image that we load into memory. The object we use to actually display the image and do things with it is sf::Sprite. I could use sf::Sprite::setTextureRect as you said if I were using a sprite sheet, but I stated in the edit why I chose not to do so. Thanks anyways. |
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Jun 9 |
revised |
Animating isometric sprites added 2629 characters in body |
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Jun 7 |
asked | Animating isometric sprites |
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May 16 |
awarded | Yearling |
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Feb 2 |
accepted | Creating map files for a 3D game |
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Jan 17 |
asked | Creating map files for a 3D game |
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Nov 28 |
comment |
Are there any game engines in C# or Java that are cross-platform and support multitouch input? Linux has been supporting multi-touch devices since Kernel 2.6.3 and Windows Vista and above all support it. I don't know about OSX but I would assume so. Also I use my touch screen often, usually during RTS games and casual use like web browsing. |
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Nov 26 |
accepted | SFML - Moving a sprite on mouseclick |
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Nov 24 |
asked | SFML - Moving a sprite on mouseclick |
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May 24 |
awarded | Scholar |
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May 24 |
awarded | Supporter |
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May 24 |
accepted | How does a single programmer make a game? |
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May 19 |
awarded | Notable Question |
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May 19 |
awarded | Favorite Question |