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comment Animating isometric sprites
In sfml, an sf::Texture is simply an image that we load into memory. The object we use to actually display the image and do things with it is sf::Sprite. I could use sf::Sprite::setTextureRect as you said if I were using a sprite sheet, but I stated in the edit why I chose not to do so. Thanks anyways.
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added 2629 characters in body
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comment Are there any game engines in C# or Java that are cross-platform and support multitouch input?
Linux has been supporting multi-touch devices since Kernel 2.6.3 and Windows Vista and above all support it. I don't know about OSX but I would assume so. Also I use my touch screen often, usually during RTS games and casual use like web browsing.
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