| bio | website | |
|---|---|---|
| location | Tehran, Iran | |
| age | 21 | |
| visits | member for | 2 years |
| seen | 2 hours ago | |
| stats | profile views | 488 |
university student studying applied math, part time programmer.
as a hobby I'm currently working on a game named Battery http://battery.intellisenseless.com
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May 23 |
revised |
Slow Tower for a Tower Defense Game added 182 characters in body |
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May 23 |
answered | Unity, changing gravity game & stopping character when he hit a wall |
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May 23 |
answered | Abstracting multiple math libraries with C++ |
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May 23 |
answered | Slow Tower for a Tower Defense Game |
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May 23 |
comment |
Workaround to losing the OpenGL context when Android pauses? sleeping and waking up is refered to device so while user just pause your game or switch processs it should loose any of the EGL context. |
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May 23 |
comment |
Slow Tower for a Tower Defense Game @Valkea as i can understand from his question i think he means after building the second tower the first tower doesn't slow enemies anymore. |
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May 23 |
answered | Should I use animated objects or use the physics engine on iOS scenes with lots of rigidbodies? |
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May 23 |
comment |
SIMD C++ library @Bob i just wanted to express that download link since it just takes some time find simdvectormath specific file in bullet files |
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May 22 |
answered | SIMD C++ library |
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May 22 |
comment |
Converting 2D Physics to 3D sorry if i couldn't be much help but i tried my best! |
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May 22 |
comment |
Draw and update order in 3d graphics what is the point of parallel processing if they can't run in the same time? when you are talking of parallel processing this means there are two threads which are doing some diffrent things and doesn't stop each other from working, if in some program i create 2 thread in a way that one is always waiting for another that would be slower than using only one thread! |
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May 22 |
comment |
Converting 2D Physics to 3D did you try javax.media.j3d.View.setProjectionPolicy(PARALLEL_PROJECTION), i'm not a java programer my self but i think you have to add that line of code in 3dMovingballs.3DMovingBalls method, i'm not a java programmer and it's the first time i'm working with java3D but you have to have some instance of javax.media.j3d.view in your code somewhere, i just don't know which one it is! |
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May 22 |
comment |
Draw and update order in 3d graphics agreed but i think it's the only way you can fully use the power of CPU and GPU simultaneously, command queues fir example won't work since every time CPU finnished a generating frame data it should give all it's data to GPU, and this means you have to wait CPU finishes working and then copy all the buffer at that time, keep in mind that nothing in the world should change while GPU is drawing the world, so if you use command queues there won't be any change in CPU and GPU waiting for each other. |
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May 22 |
revised |
Balancing upgraded units vs. non-upgraded ones some gramatical corrections |
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May 22 |
comment |
Converting 2D Physics to 3D first try this line in your initializations javax.media.j3d.View
.setProjectionPolicy(PARALLEL_PROJECTION) it should do the trick. i think it would help alot. |
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May 22 |
comment |
Draw and update order in 3d graphics somthing like that, but not all data, only the thing that can move. so that both GPU&CPU read from CPUbuffer[0] and each do their calculations, and save their results in memory buffer/CPUBuffer[1], and when both their works finished they start reading from CPUBuffer[1] |
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May 22 |
comment |
Converting 2D Physics to 3D then let me try solving that problem |
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May 22 |
comment |
Converting 2D Physics to 3D then how are you rendering your scene you should at least use opengl/directx with their default configurations even if you don't use any gameengine. |
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May 22 |
comment |
Converting 2D Physics to 3D if i'm right, you see objects move faster when they get near edges of the screen, that's because you are moving object with a linear function while you are rendering them using perspective view, you have to either change your camera type to render an isometric image or you have to change your function as I explained above (all the ray stuff and where it hits that perpendicular plane), and if you want me to calculate what the correct position should be you have to help me with more details like what game engine are you using what are your camera properties (viewrect) and so on ... |
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May 22 |
answered | Draw and update order in 3d graphics |