5,652 reputation
11132
bio website
location Tehran, Iran
age 21
visits member for 2 years
seen 3 hours ago
stats profile views 488

university student studying applied math, part time programmer.

as a hobby I'm currently working on a game named Battery http://battery.intellisenseless.com


Mar
18
awarded  Notable Question
Mar
15
reviewed Close Detect collision between a graphics object and picture object in Visual Basic
Mar
15
reviewed Close Defect in polygon sorting
Mar
15
reviewed Close What new programming languages are being used to develop web-based games?
Mar
15
reviewed Close Help with this optimization
Mar
15
reviewed Close Why is my arrow texture being drawn in odd places?
Mar
15
reviewed Close Speech recognition and AI in language learning platform
Mar
15
reviewed Close Is it ok to use “any ray hit” or should I always use _closest_?
Mar
15
reviewed Close OGL lighting issues
Mar
15
reviewed Close What framework provides mouse-interactive components as game sprites?
Mar
15
reviewed Close Creating a frozen bubble clone
Mar
15
reviewed Close rendering bloom effect
Mar
15
reviewed Close Semi Transparent Background in Scene
Mar
15
reviewed Close Strange rendering in Direct3D 10
Mar
15
reviewed Close Pitch (X-axis) rotation problem
Mar
15
reviewed Close How to fix issue with my 3D first person camera?
Mar
15
reviewed Close Is there a fully featured OBB class for Ogre3D?
Mar
15
reviewed Close Cocos2d Box2d how to shoot an object inside the screen
Mar
15
reviewed Close Collision Resolution: How to avoid Interpenetration/Tunneling Caused by Prior Collision Handling?
Mar
15
comment C++ formatted serialization
@Grieverheart not really :| in fact I've once implemented similar structure, for another experimental project. but I didn't really had to change any thing after the base was complete. though you might want to look into boost library and their serialization mechanism, it has it's own features and drawbacks.