| bio | website | |
|---|---|---|
| location | Tehran, Iran | |
| age | 22 | |
| visits | member for | 2 years, 1 month |
| seen | 15 hours ago | |
| stats | profile views | 512 |
university student studying applied math, part time programmer.
as a hobby I'm currently working on a game named Battery http://battery.intellisenseless.com
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1d |
awarded | Constituent |
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Jun 11 |
awarded | Caucus |
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May 28 |
comment |
Calculating specific coordinate along a path @JimPedid arcs if guarantied to be circular are not that hard work with: you know the circle has circumference equal to "2*pi*r", and any arc which covers d radians of the circle will have length of exactly "d*r". |
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May 24 |
comment |
Getting Image From URL , Using curl in Cocos2dx C++ it's just a hunch but check if either img or texture are getting deleted before you start any drawing operation. |
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May 20 |
comment |
Snapping of irregular images in iphone puzzle app @Neha CCNode does have a bounding box function! |
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May 13 |
awarded | Yearling |
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May 6 |
answered | Snapping of irregular images in iphone puzzle app |
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May 5 |
answered | Job finding algorithm |
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Apr 22 |
comment |
What algorithm to use to fill a KenKen square board with cages? Prim's Algorithm is designed for weighted graphs, that's why I used the term "Random DFS". But the idea is still same thing |
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Apr 22 |
comment |
What algorithm to use to fill a KenKen square board with cages? @JimmyBoh I've updated my answer to provide a simple idea for that part too. |
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Apr 22 |
revised |
What algorithm to use to fill a KenKen square board with cages? added 621 characters in body |
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Apr 19 |
comment |
What algorithm to use to fill a KenKen square board with cages? @danijar I need to refine my algorithm for that part, so I'll write it in about a day. the base idea is simply to first choose 3 block cages and then put 2 block ones in free spaces and finally everything left will be single block cages. |
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Apr 19 |
answered | What algorithm to use to fill a KenKen square board with cages? |
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Apr 4 |
comment |
cocos2d-x export plist from images in windows free tool to use after compiling that patch you should see plist between available types while choosing map file. but if anything went wrong I'm almost always available in chat room just ping me there and we'll figure out what's wrong, |
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Apr 3 |
comment |
cocos2d-x export plist from images in windows free tool to use nope, I'm using the plist exporter I've already mentioned. goto source page and look for plist exporter patch. you need to compile it though. |
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Apr 3 |
comment |
cocos2d-x export plist from images in windows free tool to use @user3689 plist format is xml, it's just formatted in some special way. As I said I'm currently loading plist files exported by that application using CCSpriteFrameCache::sharedSpriteFrameCache()->addSpriteFramesWithFile("Menu.plist"); note that since file name is not written in plist file (it's optional) both plist file and the png file created should be placed in same folder and should have same name (with different extensions) (and remember iPhone is case sensitive) |
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Apr 2 |
comment |
cocos2d-x export plist from images in windows free tool to use and to cut images, I'm using [paint.net](www.getpaint.net/) |
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Apr 2 |
comment |
cocos2d-x export plist from images in windows free tool to use nope, plist files are basically xml format. |
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Apr 2 |
comment |
cocos2d-x export plist from images in windows free tool to use sadly I don't know any tool for that, personally I would break that spritesheet into several files (for example using paint) and then glow them together with SpriteSheetPacker :D I guess there are other tools out there too to help you break your initial file |
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Apr 2 |
answered | cocos2d-x export plist from images in windows free tool to use |