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location Tehran, Iran
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visits member for 3 years, 7 months
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Dec
13
comment Isometric graphics with fake perspective
Just an idea, but you can provide your shader with another texture, representing the height of that pixel, and take that information into account
Dec
13
comment Isometric graphics with fake perspective
It's true, assets are othogonal, but then again, you are drawing them on plane. you can skew that plane, so that it's a little further from camera on it's top. Note that with this change, you won't notice a thing as long as your projection matrix is orthogonal, but switching to perspective at this point will probably create the effect you are looking for.
Dec
13
comment Isometric graphics with fake perspective
didn't say switch to 3D assests, I just suggested use a perspective projection matrix instead of orthogonal one, with everything else kept exactly the same
Dec
13
comment Isometric graphics with fake perspective
just an idea, but why don't use a full 3d engine for rendering your isometric view?
Dec
6
comment Rectangle collision in SDL2 partially allowing sliding C++
Why don't you use already available physics engines, like box2d?
Dec
3
comment How can I protect my save data from casual hacking?
@CodeClown The question is mostly about secrecy; but then again, OP doesn't want some advanced algorithm. He just wants to keep casual players away. Also you can develop everything and simply apply encryption in the very final step, just before release.
Nov
25
comment Grayscale and 2D lighting using cocos-2dx
what about eliminating the if clause? replacing it with an step function?
Oct
26
comment How to determine the distance between a point and a rotated rectangle
also it doesn't need to be rotated around the center, and point in plane will do, as long as you rotate everything (including rectangle itself)
Oct
26
comment How to determine the distance between a point and a rotated rectangle
There is a minor problem with your code, consider this case: the point is exactly at (cx,cy). In this case, dx will become "width/2" and dy will become "height/2". Instead of computing squared distance, you should fix this by some conditions.
Oct
6
comment Moving CCNode with constant speed in cocos2d
what about adding CCMoveBy action? wrapped inside CCRepeatForever?
Sep
19
comment A Star pathfinding algorithm, multiple node set optimization
even if you use all those coordinates as A* nodes there won't be a noticeable performance cost... 135*185 < 150*200 = 30000 ~ 0.002s computation time. Compare that to 0.0167s that you have to render each frame. Also note that Usually it won't even take 0.1ms, I've computed the worst case time.
Aug
15
comment OpenGL Textures have distorted colors on some android devices
I'm not sure, but you might be using some kind of pixel representation that is not supported on those devices.
Aug
12
comment cocos2d-x “immediate mode”?
a) if you are going to use v3.x you should use custom command, either with draw or visit. and personally I prefer draw method since it almost needs no boilerplate code to make compatible with other stuff. b) porting to other systems is the biggest advantage. Also there are lots of other stuff that might help you in way (like textures, audio, debug helpers, ...) but you might take a look at SDL2 too (that's what I've migrated to for just one of my projects which required to run without GUI in some cases). c) As far as I know, there is absolutely no advantage of using scene graph in your case.
Aug
3
comment GLSL Processed Image to OpenGL
it would have been nice, if you threw a link to frame-buffer too.
Jul
31
comment Is this possible in cocos2dx 3.0?
@Dhruv-user3531484 you can always google stuff, and you can use the engine documentation. I mean you should have gotten a compile error for that code...
Jul
17
comment Creating a seamlessly looping 2D multiplayer level?
can't you always align camera position with the player being controlled?
Jul
14
comment Estimated framerate for custom engine?
does it really matter? I mean as long as you are above 60fps, continue development, and as soon as you got under it, start optimizing.
Jun
17
comment Dynamic navigation mesh changes
since my answer was not relevant, I've deleted it, to not receive the bounty
Jun
8
comment How can I mark a pixel in the stencil buffer?
take a look at stencil chapter in open.gl it's obviously opengl tutorial, but principles are the same
May
16
comment Ideas for 2D Water Simulation
@ashes999 I've got no screenshot, but here the same algorithm implemented! youtube.com/watch?v=avJPrL9UJ28