6,113 reputation
11638
bio website
location Tehran, Iran
age 23
visits member for 3 years, 2 months
seen 9 mins ago

university student studying applied math, part time programmer.

as a hobby I'm currently working on a game named Battery http://battery.intellisenseless.com


Mar
15
reviewed Close rendering bloom effect
Mar
15
reviewed Close Semi Transparent Background in Scene
Mar
15
reviewed Close Strange rendering in Direct3D 10
Mar
15
reviewed Close Pitch (X-axis) rotation problem
Mar
15
reviewed Close How to fix issue with my 3D first person camera?
Mar
15
reviewed Close Is there a fully featured OBB class for Ogre3D?
Mar
15
reviewed Close Collision Resolution: How to avoid Interpenetration/Tunneling Caused by Prior Collision Handling?
Mar
15
comment C++ formatted serialization
@Grieverheart not really :| in fact I've once implemented similar structure, for another experimental project. but I didn't really had to change any thing after the base was complete. though you might want to look into boost library and their serialization mechanism, it has it's own features and drawbacks.
Mar
15
comment C++ formatted serialization
@TrevorPowell I'm talking about the order of initialization. I mean it's possible to see an adder_ variable is initialized before deriveds variable, and it'll cause a access violation even before main() is called.
Mar
15
answered C++ formatted serialization
Mar
11
comment CCSequence with two CCAction
@user919496 I guess it should be something like [CCsequence actions:a b null] or equivalent Obj-C code!
Feb
27
comment cocos2d - exclude GUI layer transformation
by managing I meant retaining, and later releasing, and visiting it yourself. instead of relying on addchlid/removeChild method of CCNode.
Feb
26
comment cocos2d - exclude GUI layer transformation
I'm not sure if I understood the question right, but I guess you can manage the GUI yourself, instead of adding it as a child. And override function visit to do GUI visit separately.
Feb
23
comment Defect in polygon sorting
I'm pretty sure that comparison sequence is not what it actually is.
Feb
17
revised Perlin Noise for game terrain; math error (unexpected breaks in terrain (3D grid))
added 53 characters in body
Feb
17
comment Perlin Noise for game terrain; math error (unexpected breaks in terrain (3D grid))
it would have been nicer if you attached some screenshots. even if you don't have enough reputation, you can just upload them and put links in your question.
Jan
31
comment PNG image as a level map for 2d game
it mostly depends on your map sizes, but you can also use a tile map for collision detection and those kinda stuff, while drawing a custom image instead of actual tile map.
Jan
27
reviewed Approve suggested edit on Online service and/or application to develop a story line for an adventure game
Jan
27
reviewed Approve suggested edit on Fix joint length in Box2D?
Jan
27
reviewed Approve suggested edit on Fix joint length in Box2D?