6,058 reputation
11536
bio website
location Tehran, Iran
age 22
visits member for 2 years, 11 months
seen 7 hours ago

university student studying applied math, part time programmer.

as a hobby I'm currently working on a game named Battery http://battery.intellisenseless.com


Feb
27
comment cocos2d - exclude GUI layer transformation
by managing I meant retaining, and later releasing, and visiting it yourself. instead of relying on addchlid/removeChild method of CCNode.
Feb
26
comment cocos2d - exclude GUI layer transformation
I'm not sure if I understood the question right, but I guess you can manage the GUI yourself, instead of adding it as a child. And override function visit to do GUI visit separately.
Feb
23
comment Defect in polygon sorting
I'm pretty sure that comparison sequence is not what it actually is.
Feb
17
revised Perlin Noise for game terrain; math error (unexpected breaks in terrain (3D grid))
added 53 characters in body
Feb
17
comment Perlin Noise for game terrain; math error (unexpected breaks in terrain (3D grid))
it would have been nicer if you attached some screenshots. even if you don't have enough reputation, you can just upload them and put links in your question.
Jan
31
comment PNG image as a level map for 2d game
it mostly depends on your map sizes, but you can also use a tile map for collision detection and those kinda stuff, while drawing a custom image instead of actual tile map.
Jan
27
reviewed Approve suggested edit on Online service and/or application to develop a story line for an adventure game
Jan
27
reviewed Approve suggested edit on Fix joint length in Box2D?
Jan
27
reviewed Approve suggested edit on Fix joint length in Box2D?
Jan
26
comment Why Game engines use C++?
they do use C# and Java too. The main problem with those languages is gaming platform usually support C++ as their native development language. It's somehow community standard.
Jan
26
awarded  Popular Question
Jan
24
awarded  Informed
Jan
24
comment Getting Bodies to go “Super Fast” in Box2D
@Jackie you might want to look into chipmunk too.
Jan
23
revised Getting Bodies to go “Super Fast” in Box2D
edited tags
Jan
23
comment Getting Bodies to go “Super Fast” in Box2D
I've got no idea even what libGDX is but a google search pointed me towards this
Jan
23
comment Getting Bodies to go “Super Fast” in Box2D
there is an speed limit somewhere in the box2d configurations which you might alter. But in their manual, they indicated that max speed should not be very large. check this question
Jan
21
comment Why released games usually contain their scripts sources?
@TrevorPowell I agree with Josh but there is a difference between my question and the ones you mentioned. I'm not talking about an specific game, I'm asking why AAA games (and many of them) tend to use some specific method for shipping.
Jan
21
comment Why released games usually contain their scripts sources?
+1 just for your last paragraph, the rest doesn't really apply to publishing phase. Also one will obviously test the game after compiling the scripts. meaning the risk wouldn't be that much.
Jan
19
comment Why released games usually contain their scripts sources?
@MaikSemder it's not exceptional as far as I can browse in my game folders! also I remember Generals series had lots of scripts included.
Jan
19
comment Why released games usually contain their scripts sources?
I know the benefits of scripts themselves, I'm wondering why games are shipped with their script sources included.