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Apr
2
comment cocos2d-x export plist from images in windows free tool to use
sadly I don't know any tool for that, personally I would break that spritesheet into several files (for example using paint) and then glow them together with SpriteSheetPacker :D I guess there are other tools out there too to help you break your initial file
Apr
2
answered cocos2d-x export plist from images in windows free tool to use
Apr
2
awarded  Popular Question
Mar
30
comment Different types of smooth object movement
so there is tanh function, but it needs some preparations before using... maybe MoveObject((tanh(time * 180 - 90) + 1) / 2)
Mar
30
comment Different types of smooth object movement
what about MoveObject(sin(time * 180))?
Mar
20
awarded  Popular Question
Mar
18
awarded  Notable Question
Mar
15
reviewed Close Defect in polygon sorting
Mar
15
reviewed Close What new programming languages are being used to develop web-based games?
Mar
15
reviewed Close Speech recognition and AI in language learning platform
Mar
15
reviewed Close What framework provides mouse-interactive components as game sprites?
Mar
15
reviewed Close Creating a frozen bubble clone
Mar
15
reviewed Close rendering bloom effect
Mar
15
reviewed Close Semi Transparent Background in Scene
Mar
15
reviewed Close Strange rendering in Direct3D 10
Mar
15
reviewed Close Pitch (X-axis) rotation problem
Mar
15
reviewed Close How to fix issue with my 3D first person camera?
Mar
15
reviewed Close Is there a fully featured OBB class for Ogre3D?
Mar
15
reviewed Close Collision Resolution: How to avoid Interpenetration/Tunneling Caused by Prior Collision Handling?
Mar
15
comment C++ formatted serialization
@Grieverheart not really :| in fact I've once implemented similar structure, for another experimental project. but I didn't really had to change any thing after the base was complete. though you might want to look into boost library and their serialization mechanism, it has it's own features and drawbacks.