6,168 reputation
11639
bio website
location Tehran, Iran
age 23
visits member for 3 years, 3 months
seen 14 hours ago


May
26
answered How to find the bottleneck of the graphical pipeline
May
26
comment Flash Game not working on Android
maybe it's caused by some other event stucking in an infinite while so default flash loop hangs in there (not the main update event some other event that is called on every loop), and check if it maybe caused by case sensitivity. for example you are trying to draw some object which name is not the same case as the asset.
May
25
answered Flash Game not working on Android
May
25
comment Power, achievement and affiliation games for psychology research project
@Ruben: according to your latest paragraph i think i can almost categorise baku baku as a power game when played in multi player mode. since there is no score or achivement in the game, you have to play as good as you can and you can make the game harder for other player if you play some special trick. (like matching 6 cards at the same time) and if you want some examples of a god game, i can suggest virtual villegers series and heaven & hell (in the later one you realy are the god and send profits and ...)
May
25
comment Power, achievement and affiliation games for psychology research project
@Ruben :carck attack and baku baku are both tetris like games, both have single player and 2 player modes. of course they can both be used as a achivement games, when playing multiplayer mode they can represent a power game (as I can understand from your defenition of power games)
May
25
accepted Are there any resources about performance tweaks?
May
25
comment Power, achievement and affiliation games for psychology research project
there was a game named baku baku, or it's a tetris-like game which can help you as your power game, and also there was almost similar opensource game named CrackAttack.
May
25
comment Determine animation frame from interval
@glory fish: if you receive the progress your animation made so far then you can change frame every time input is grater than 1 or if your problem is your class works with some static frame time you can always check if dt*staticFrameTime >= currentFrameTime
May
25
comment Determine animation frame from interval
@Chris: tanx for comment and i've applied your change.
May
25
revised Determine animation frame from interval
change if to while in responce to Chris Subagio comment
May
25
comment Are there any resources about performance tweaks?
@James: just write your comment as an answer and i'll accept it (your response was the only one related to my question except the one tetrad gave!)
May
25
comment Are there any resources about performance tweaks?
this answer was the closest to my question (at least you refered to a book which could help me optimize my code), i just wanted to know if there are any books which explain some low-level optimizations.
May
25
comment Are there any resources about performance tweaks?
i'm just looking for some guide to do so, and @Tetrad it's almost the same tanx for guiding me to that question. but i'm looking for some tough books that have many optimization tricks for, not just 1 or 2 general advises.
May
25
comment Are there any resources about performance tweaks?
but that's how to find performance bottle necks, i wanted to know how to solve them, eg. when you are working with a two dimentional array just swaping order of the loops may increase your program speed dramatically.
May
25
asked Are there any resources about performance tweaks?
May
25
comment OpenGL web game: C++ with Java vs pure Java?
@The Communist Dock: not only that, any driver specific thing (window, audio, networking, ..., usualy all the thing that the game engine handles) are platform dependent only creating window doesn't make c++ code platform independent, and if he tries to create binaries with c++ he has to have all target platforms to compile his code. but with java I think you can compile only on windows and expect the results from same jar file running on a mac.
May
25
awarded  Student
May
25
comment Collision Detection/Response in Vector-based levels
@mpnk121 :polygons are nothing else that a bunch of lines which created a closed shape, it's nothing much diffrent from the lines you are already generating.
May
25
awarded  Scholar
May
25
accepted Why XNA is not considered a game engine?