6,473 reputation
11742
bio website
location Tehran, Iran
age 23
visits member for 3 years, 11 months
seen 6 hours ago


Aug
3
comment GLSL Processed Image to OpenGL
it would have been nice, if you threw a link to frame-buffer too.
Jul
31
comment Is this possible in cocos2dx 3.0?
@Dhruv-user3531484 you can always google stuff, and you can use the engine documentation. I mean you should have gotten a compile error for that code...
Jul
28
awarded  Popular Question
Jul
26
answered Is this possible in cocos2dx 3.0?
Jul
17
awarded  Popular Question
Jul
17
comment Creating a seamlessly looping 2D multiplayer level?
can't you always align camera position with the player being controlled?
Jul
14
comment Estimated framerate for custom engine?
does it really matter? I mean as long as you are above 60fps, continue development, and as soon as you got under it, start optimizing.
Jul
2
awarded  Curious
Jun
17
comment Dynamic navigation mesh changes
since my answer was not relevant, I've deleted it, to not receive the bounty
Jun
8
comment How can I mark a pixel in the stencil buffer?
take a look at stencil chapter in open.gl it's obviously opengl tutorial, but principles are the same
May
16
comment Ideas for 2D Water Simulation
@ashes999 I've got no screenshot, but here the same algorithm implemented! youtube.com/watch?v=avJPrL9UJ28
May
13
awarded  Yearling
Apr
29
comment Endless 2d runner with increasing speed, how to adjust jump behavior?
you can scale the time to go faster instead of increasing the speed of background moving.
Apr
24
comment Mixing interpolation with extrapolation in multiplayer game
about fixed time step, take a look at gafferongames.com/game-physics/fix-your-timestep or gamedev.stackexchange.com/questions/1589/…. I'm not sure if I could explain better, but if you still had problems understanding them, I'll be more than glad to help you out.
Apr
23
answered Mixing interpolation with extrapolation in multiplayer game
Apr
2
awarded  Notable Question
Mar
22
reviewed Reject Bezier Curves for visual programming node connectors
Mar
13
comment Connecting Circular Rooms
well, it does guarantee the shortest path. And even if I'm making any mistake (that I really doubt), the paths generated will be near optimal.
Mar
13
answered Connecting Circular Rooms
Mar
9
reviewed Reject Bezier Curves for visual programming node connectors