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Oct
27
awarded  Nice Question
Oct
24
awarded  Guru
Oct
23
comment How can I stop players from cheating on puzzle levels by finding solutions on the web?
@PieterGeerkens every game of chess might start similarly, but they don't progress similarly. This means puzzle games are inherently different from chess. And even consider a game of chess, if you are playing, and some other player dictates your every move, THAT IS CONSIDERED CHEATING. That's what happens with looking for solution online. You don't look for just a hint, when you look you find the entire solution, and for most games there is only one solution.
Oct
23
awarded  Good Answer
Oct
23
comment How can I stop players from cheating on puzzle levels by finding solutions on the web?
You don't have to go through that much trouble. you can simply generate a random number, on your apps first run, and save that random seed for later use. Of course there are also some games that won't benefit from similarity between different plays, and pure randomness suits them better.
Oct
22
awarded  Enlightened
Oct
22
awarded  Nice Answer
Oct
22
comment How can I stop players from cheating on puzzle levels by finding solutions on the web?
@AlexandreVaillancourt they surly can be achieved... like adding additional moves in puzzles that limit number of moves (at some cost) or giving a hint if player is in the right path or not? or even giving sample/partial/complete solution to a level.
Oct
22
comment How can I stop players from cheating on puzzle levels by finding solutions on the web?
Puzzle games may come in different forms... like point&click games (in which the first solution fits perfectly) or more traditional puzzles like "cut the rope" or even adventure games like "machinarium". As long as the game is about solving a problem, it can be considered a puzzle.
Oct
22
answered How can I stop players from cheating on puzzle levels by finding solutions on the web?
Sep
29
comment Accessing a C++-based optimization library in FlashPunk
And about the claims you made... do you really think MS would let people build games for XBox using MinGW or LLVM? XBox games seem pretty serious. And about unity, have you ever visited they showcase page? can you even count number of serious games in that page? OpenSource community sure has lots of things to show off, but it doesn't mean they are better at everything. Just because you were held back by one engine, doesn't mean every one is a crap. In fact that one engine might have been design to do that exact thing it was doing, and you shouldn't have forced it to do more in the first place.
Sep
29
comment Accessing a C++-based optimization library in FlashPunk
So to summarize this long article, is it enough to say, the OP should use C++, not because what he asks impossible, but because flash sucks?
Sep
4
answered Right-To-Left Text Direction in Cocos2dx
Sep
3
awarded  Popular Question
Sep
2
awarded  Notable Question
Aug
28
answered How to clip game objects to a rectangular area
Aug
17
answered Player in Spaceship
Aug
16
revised I cant Attach C# Script to my Player?
tabbed code, so it looks correctly
Aug
16
comment How to pass a big (60+) amount of variables to an HLSL pixel shader?
stackoverflow.com/questions/14711763/…
Aug
7
revised How can I protect my save data from casual hacking?
added 493 characters in body