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location Tehran, Iran
age 24
visits member for 4 years, 1 month
seen 3 hours ago


Jun
26
awarded  Notable Question
Jun
26
comment Story game loop
You can think of it as finite state machine
Jun
18
awarded  Popular Question
Jun
15
comment Short distances from reference point
nah, it's just BFS... Dijkstra is used when some nodes can be passed through but have some specific cost; like passing through themare considered them, is considered two turn.
Jun
13
comment How to build a static version of cocos2d-x and link it to my project
That means you are not linking things properly... but seriously, comments are not for chatting, if you can't get it done, take a trip to main chat room, there are plenty of people there who can solve your problem
Jun
13
comment How to build a static version of cocos2d-x and link it to my project
the easiest way to do it, is creating a solution containing both your project and cocos2dx. if you insist on keeping them separated, you should first compile cocos2dx, and generate ".lib" file. then in your game project properties, linking, additional libraries, add that lib file.
Jun
13
comment How to build a static version of cocos2d-x and link it to my project
Actually that was not the problem (change it back to multi-threaded dll). You should have changed "configuration properties->General->Project defaults->Configuration type" to "static library (.lib)". Then in your game's project properties, in "common properties->references" add cocos2d as a reference
Jun
13
comment How to build a static version of cocos2d-x and link it to my project
Well, this is mostly a general VC question rather than specific GameDev one. Anyway, you just have to mark cocos2d-x project output type as static library, and add that project, to your game's references.
Jun
12
comment Cocos2d-x project every time must compile the project plus other libraries
check this question: stackoverflow.com/questions/2762930/…
Jun
11
awarded  physics
May
26
comment Level Data with JSON
also just googling a bit (which you obviously didn't) here's another JSON library: wiki.unity3d.com/index.php/SimpleJSON
May
26
answered Level Data with JSON
May
24
answered Level Design: Char Traveling to and from a Site
May
23
comment Authentication between client, central server, and player ran server
@HaroldSeefeld Technically not the ones that pass through IPSec/HTTPS connection.
May
23
answered Authentication between client, central server, and player ran server
May
15
comment Is there a way to obtain a user-set “name” in multiple platforms?
why don't you use different functions for different platforms?
May
13
awarded  Yearling
May
6
awarded  Popular Question
Apr
23
comment Body lost a velocity component when hitting a wall
your conversation with zee, made me thinking... are you just applying an impulse in one frame, and let the ball move on it's own for the rest of game, or are you applying the force every frame?
Apr
23
reviewed Approve Cross platform C++ UDP socket library