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location Tehran, Iran
age 23
visits member for 3 years, 3 months
seen 2 hours ago


Aug
19
comment `std::cout` freezes `Display()` in glut
You can also write in file, and check it later, files are far faster compared to console.
Aug
15
comment OpenGL Textures have distorted colors on some android devices
I'm not sure, but you might be using some kind of pixel representation that is not supported on those devices.
Aug
13
answered Does scaling affect performance in OpenGL?
Aug
12
comment cocos2d-x “immediate mode”?
a) if you are going to use v3.x you should use custom command, either with draw or visit. and personally I prefer draw method since it almost needs no boilerplate code to make compatible with other stuff. b) porting to other systems is the biggest advantage. Also there are lots of other stuff that might help you in way (like textures, audio, debug helpers, ...) but you might take a look at SDL2 too (that's what I've migrated to for just one of my projects which required to run without GUI in some cases). c) As far as I know, there is absolutely no advantage of using scene graph in your case.
Aug
12
answered cocos2d-x “immediate mode”?
Aug
3
comment GLSL Processed Image to OpenGL
it would have been nice, if you threw a link to frame-buffer too.
Jul
31
comment Is this possible in cocos2dx 3.0?
@Dhruv-user3531484 you can always google stuff, and you can use the engine documentation. I mean you should have gotten a compile error for that code...
Jul
28
awarded  Popular Question
Jul
26
answered Is this possible in cocos2dx 3.0?
Jul
17
awarded  Popular Question
Jul
17
comment Creating a seamlessly looping 2D multiplayer level?
can't you always align camera position with the player being controlled?
Jul
14
comment Estimated framerate for custom engine?
does it really matter? I mean as long as you are above 60fps, continue development, and as soon as you got under it, start optimizing.
Jul
2
awarded  Curious
Jun
17
comment Dynamic navigation mesh changes
since my answer was not relevant, I've deleted it, to not receive the bounty
Jun
8
comment How can I mark a pixel in the stencil buffer?
take a look at stencil chapter in open.gl it's obviously opengl tutorial, but principles are the same
May
16
comment Ideas for 2D Water Simulation
@ashes999 I've got no screenshot, but here the same algorithm implemented! youtube.com/watch?v=avJPrL9UJ28
May
13
awarded  Yearling
Apr
29
comment Endless 2d runner with increasing speed, how to adjust jump behavior?
you can scale the time to go faster instead of increasing the speed of background moving.
Apr
24
comment Mixing interpolation with extrapolation in multiplayer game
about fixed time step, take a look at gafferongames.com/game-physics/fix-your-timestep or gamedev.stackexchange.com/questions/1589/…. I'm not sure if I could explain better, but if you still had problems understanding them, I'll be more than glad to help you out.
Apr
23
answered Mixing interpolation with extrapolation in multiplayer game