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Apr
19
answered Circular fighter motion algorithm
Mar
15
awarded  Notable Question
Mar
9
comment Keep a rigidbody velocity constant
I just couldn't understand one point in your question... do you want the velocity to stay the same, or is it allowed to changed direction upon collision with other objects?
Mar
9
comment In Cocos-2d-x, is there a way to get a shared OpenGL context for use with background loading
cocos2d already has a function for background loading of textures, why don't you use that?
Jan
17
comment What is the best way to check for intersection of two bounding boxes, given a minimum and maximum Vector3 for each one
I don't get the problem? 9 < 10.5 and 8.5 < 10... which means these two boxes are overlapping along z axis
Jan
17
answered What is the best way to check for intersection of two bounding boxes, given a minimum and maximum Vector3 for each one
Jan
14
awarded  c++
Jan
11
comment How to find or compute or look for overall/max RPM by simply checking for rotation?
Rotate doesn't set speed, it merely changes current in the current frame... if you want to actually set speed, you've set angular velocity of 2drigidbody.
Jan
11
comment How to find or compute or look for overall/max RPM by simply checking for rotation?
you never will... transform.rotation just states the current rotation of the object. it has nothing to do with the angular velocity (how fast it's spinning)
Jan
11
answered How to keep track of elements inside a std::vector?
Jan
11
comment How to find or compute or look for overall/max RPM by simply checking for rotation?
RigidBody2D also has similar function, again similarly named Angular velocity
Jan
11
comment How to find or compute or look for overall/max RPM by simply checking for rotation?
what's wrong with using Angular velocity?
Jan
8
awarded  Popular Question
Jan
6
comment Adjacency in procedural generation of dungeon
I don't get the question... what do these numbers mean?
Jan
1
comment Shader - Directional Lights Depth
what do you mean by the depth of directional lights?
Dec
31
comment Cross-platform C++/OpenGL ES development (iOS/Android)
try cocos2d-x, or unity3d
Dec
24
comment Newton physics “hiding” rigid bodies
Do you mean 'newton dynamics' by 'newton physics'?
Dec
20
comment Cocos2d/Cocos2d-x Attaching an arrow (sprite) to another body sprite (person)
just a question, why don't you change arrows parent, setting it to body on contact?
Dec
14
awarded  Taxonomist
Dec
1
revised 2D Game has very bad lag because of one script?
added 3 space indent, to show whole code, as code!