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1d
answered Right-To-Left Text Direction in Cocos2dx
2d
awarded  Popular Question
Sep
2
awarded  Notable Question
Aug
28
answered How to clip game objects to a rectangular area
Aug
17
answered Player in Spaceship
Aug
16
revised I cant Attach C# Script to my Player?
tabbed code, so it looks correctly
Aug
16
comment How to pass a big (60+) amount of variables to an HLSL pixel shader?
stackoverflow.com/questions/14711763/…
Aug
7
revised How can I protect my save data from casual hacking?
added 493 characters in body
Aug
7
comment How can I protect my save data from casual hacking?
@v.oddou I don't really know about the specifications, but as far as my experience goes, signed overflow is always the same as unsigned overflow. Let me emphasize again, this is just my experience on PC (Windows/Linux), Mac family (Windows/Linux/MacOS), iOS (iPad/iPhone), android (multiple devices)....
Jun
26
awarded  Notable Question
Jun
26
comment Story game loop
You can think of it as finite state machine
Jun
18
awarded  Popular Question
Jun
15
comment Short distances from reference point
nah, it's just BFS... Dijkstra is used when some nodes can be passed through but have some specific cost; like passing through themare considered them, is considered two turn.
Jun
13
comment How to build a static version of cocos2d-x and link it to my project
That means you are not linking things properly... but seriously, comments are not for chatting, if you can't get it done, take a trip to main chat room, there are plenty of people there who can solve your problem
Jun
13
comment How to build a static version of cocos2d-x and link it to my project
the easiest way to do it, is creating a solution containing both your project and cocos2dx. if you insist on keeping them separated, you should first compile cocos2dx, and generate ".lib" file. then in your game project properties, linking, additional libraries, add that lib file.
Jun
13
comment How to build a static version of cocos2d-x and link it to my project
Actually that was not the problem (change it back to multi-threaded dll). You should have changed "configuration properties->General->Project defaults->Configuration type" to "static library (.lib)". Then in your game's project properties, in "common properties->references" add cocos2d as a reference
Jun
13
comment How to build a static version of cocos2d-x and link it to my project
Well, this is mostly a general VC question rather than specific GameDev one. Anyway, you just have to mark cocos2d-x project output type as static library, and add that project, to your game's references.
Jun
12
comment Cocos2d-x project every time must compile the project plus other libraries
check this question: stackoverflow.com/questions/2762930/…
Jun
11
awarded  physics
May
26
comment Level Data with JSON
also just googling a bit (which you obviously didn't) here's another JSON library: wiki.unity3d.com/index.php/SimpleJSON