168 reputation
7
bio website MosheBerman.com
location United States
age 23
visits member for 3 years, 5 months
seen May 23 '13 at 7:38

I'm a student at Brooklyn College, double majoring in computer science and journalism. I make apps for Apple's iOS.

Here's my website, my GitHub, my Careers profile, and my apps on iTunes.


May
16
awarded  Autobiographer
May
1
awarded  Talkative
Nov
7
awarded  Excavator
Nov
7
revised How can I implement dialog trees into my game?
fixed spelling (and other minor corrections to meet 6 character revision minimum).
Nov
7
accepted Where do I store strings? What's an efficient way of loading them?
Nov
7
suggested suggested edit on How can I implement dialog trees into my game?
Nov
7
revised Where do I store strings? What's an efficient way of loading them?
added 282 characters in body
Jul
18
comment iPhone Game framework on top of cocos2d?
I've built my own classes on top of cocos2d-iphone to manage an RPG style game. It really depends on what you want to do. That's the beauty of a framework like cocos2d.
Jul
18
comment Where do I store strings? What's an efficient way of loading them?
This is exactly what I was looking for.
Jul
17
comment Where do I store strings? What's an efficient way of loading them?
And how do I "attach" them to my characters? Is there a way to reference them by number, ie string #8, or strings(8), or [strings objectAtIndex:8];?
Jul
17
comment create a simple tilemap programatically
I suggest looking into the CCTMXTileMap and CCTMXLayer class and see how they operate. Perhaps that will help you figure out if this is feasible.
Jul
17
accepted Did first generation Pokemon games use event driven input or poll based input?
Jul
17
asked Where do I store strings? What's an efficient way of loading them?
Jun
28
comment Help implementing virtual d-pad
@AttackingHobo - Second sentence of the long version: I'm using **SneakyInput** as the input right now, but I've run into a bit of a snag.
Jun
28
revised Help implementing virtual d-pad
added 88 characters in body
Jun
28
comment Help implementing virtual d-pad
I do mention it, read the long version again.
Jun
28
accepted Help implementing virtual d-pad
Jun
13
awarded  Scholar
Jun
13
accepted Who controls my player's movement?
May
31
comment Who controls my player's movement?
Who moves the player then? My maps? Something else? Does this mean that AI is merely a series of "intents"?