279 reputation
421
bio website vittorioromeo.info
location Italy
age 20
visits member for 3 years, 6 months
seen yesterday

Italian student, technology and programming enthusiast. Currently unemployed and looking for work.


Nov
20
asked Snapshot data architecture for networked real-time games
Sep
4
accepted Designing an entity system for a tile-based puzzle game
Jul
23
accepted “CVar system” - are CVar always looked up or cached?
Jul
23
asked “CVar system” - are CVar always looked up or cached?
Jul
2
awarded  Curious
Dec
17
awarded  Popular Question
Nov
19
comment Using forces to reach a specific velocity
@Almo: sorry, my explanation was poor: I'm not taking mass into account at all. F=a in my current design.
Nov
19
comment Using forces to reach a specific velocity
@Almo: my objects are massless: every frame I add computer force to acceleration, add acceleration to velocity and clear acceleration.
Nov
19
comment Using forces to reach a specific velocity
Someone mind explaining the downvote? Thanks.
Nov
19
accepted Using forces to reach a specific velocity
Nov
19
comment Using forces to reach a specific velocity
@Koren: sorry for the triple post: it's the other way around: mDesiredVelocity - mCurrentVelocity. It seems to work well! Post it as an answer, I'll accept it.
Nov
19
comment Using forces to reach a specific velocity
@Koren: it doesn't seem to work - the player accelerates at unexpectedly high velocities
Nov
19
comment Using forces to reach a specific velocity
Did you read the question? I think I gave some fair motivations on why I want to use forces instead of velocity.
Nov
19
comment Using forces to reach a specific velocity
@Koren: Velocity is both on X and Y. I showed X just as an example. I'll try using the difference, as I want an instant stop.
Nov
19
asked Using forces to reach a specific velocity
Oct
31
awarded  Popular Question
Oct
15
comment How can I simulate a rigid body bounced from a wall in 3D world?
Sorry, didn't read you wanted 3D. Anyway, it sounds like you want to create a physics engine (or you need to, to calculate those physical responses).
Oct
15
comment How can I simulate a rigid body bounced from a wall in 3D world?
This tutorial by Randy Gaul is amazing.
Sep
17
accepted Resolving a collision with forces
Sep
17
accepted Momentum and order of update problems in my physics engine