245 reputation
420
bio website vittorioromeo.info
location Italy
age 19
visits member for 2 years, 11 months
seen Apr 7 at 17:26

Italian student, technology and programming enthusiast. Currently unemployed and looking for work.


Dec
17
awarded  Popular Question
Nov
19
comment Using forces to reach a specific velocity
@Almo: sorry, my explanation was poor: I'm not taking mass into account at all. F=a in my current design.
Nov
19
comment Using forces to reach a specific velocity
@Almo: my objects are massless: every frame I add computer force to acceleration, add acceleration to velocity and clear acceleration.
Nov
19
comment Using forces to reach a specific velocity
Someone mind explaining the downvote? Thanks.
Nov
19
accepted Using forces to reach a specific velocity
Nov
19
comment Using forces to reach a specific velocity
@Koren: sorry for the triple post: it's the other way around: mDesiredVelocity - mCurrentVelocity. It seems to work well! Post it as an answer, I'll accept it.
Nov
19
comment Using forces to reach a specific velocity
@Koren: it doesn't seem to work - the player accelerates at unexpectedly high velocities
Nov
19
comment Using forces to reach a specific velocity
Did you read the question? I think I gave some fair motivations on why I want to use forces instead of velocity.
Nov
19
comment Using forces to reach a specific velocity
@Koren: Velocity is both on X and Y. I showed X just as an example. I'll try using the difference, as I want an instant stop.
Nov
19
asked Using forces to reach a specific velocity
Oct
31
awarded  Popular Question
Oct
15
comment How can I simulate a rigid body bounced from a wall in 3D world?
Sorry, didn't read you wanted 3D. Anyway, it sounds like you want to create a physics engine (or you need to, to calculate those physical responses).
Oct
15
comment How can I simulate a rigid body bounced from a wall in 3D world?
This tutorial by Randy Gaul is amazing.
Sep
17
accepted Resolving a collision with forces
Sep
17
accepted Momentum and order of update problems in my physics engine
Sep
17
accepted Optimizing collision engine bottleneck
Aug
27
awarded  Notable Question
Jul
18
comment Managing resources
What are the benefits of shared resource ownership? Even if many objects require the same resource, they can simply store a reference or non-owning pointer to it.
Jul
18
comment Managing resources
@Cypher even if many game objects use the same resource, they have no need of "owning" it. They can just use a non-owning pointer or a reference, while the ResourceManager takes care of ownership.
Jul
18
answered Managing resources