50,116 reputation
9107190
bio website byte56.com
location Portland, OR
age 31
visits member for 3 years, 5 months
seen 3 hours ago

I work full time at a big software company, when I'm not doing that I'm developing games. I keep a development blog at www.byte56.com and you can follow me on twitter.

I've created a course with Lynda.com to teach advanced scripting with the Unity 3D engine, check it out!


8h
revised Finite-state machine with more than one concurrent state
added 2 characters in body; edited title
2d
revised How to move gameobject with touch on Android
deleted 234 characters in body
2d
revised Responsive GUI with Unity and C# script
deleted 151 characters in body
Oct
19
revised How to check the Intersection the line and triangle in 3D
rolled back to a previous revision
Oct
19
revised How to check the Intersection the line and triangle in 3D
rolled back to a previous revision
Oct
19
revised How to check the Intersection the line and triangle in 3D
rolled back to a previous revision
Oct
17
revised Rotating an object to point towards the mouse
deleted 349 characters in body; edited title
Oct
12
revised How to make background to stage in kineticjs
added 5 characters in body
Oct
8
revised Protecting tilesets
added 41 characters in body
Oct
8
revised How to pass a turn to AI and draw its move in a game?
Using Android instead of "AI" or "Computer" is confusing since you're talking about Android OS as well
Oct
8
revised Get position of tile in tileset
deleted 46 characters in body
Oct
7
revised Ambient occlusion of cubes, a specific case
deleted 93 characters in body; edited title
Oct
3
revised How should I store edge weights in my A* graph in C#?
appended answer 84384 as supplemental
Oct
2
revised Destroy GameObject as an Array of Transform instantiated destroying the whole array
rolled back to a previous revision
Oct
1
revised Trigger an event when a game object touches a non-solid game object
deleted 83 characters in body; edited tags; edited title
Oct
1
revised How can I create a stretchy, breakable pizza cheese material?
deleted 123 characters in body; edited title
Oct
1
revised How can I create a stretchy, breakable pizza cheese material?
added 33 characters in body; edited title
Sep
30
revised Why is it bad to hard-code content?
rolled back to a previous revision
Sep
30
revised How do I edit a Texture2D at run-time to visually indicate connected tiles?
added 33 characters in body
Sep
26
revised Fastest way to assign sprites to components in Unity
deleted 16 characters in body