50,072 reputation
9107190
bio website byte56.com
location Portland, OR
age 31
visits member for 3 years, 5 months
seen 9 hours ago

I work full time at a big software company, when I'm not doing that I'm developing games. I keep a development blog at www.byte56.com and you can follow me on twitter.

I've created a course with Lynda.com to teach advanced scripting with the Unity 3D engine, check it out!


1d
revised How to move gameobject with touch on Android
deleted 234 characters in body
1d
revised Responsive GUI with Unity and C# script
deleted 151 characters in body
Oct
19
revised How to check the Intersection the line and triangle in 3D
rolled back to a previous revision
Oct
19
revised How to check the Intersection the line and triangle in 3D
rolled back to a previous revision
Oct
19
revised How to check the Intersection the line and triangle in 3D
rolled back to a previous revision
Oct
17
revised Rotating an object to point towards the mouse
deleted 349 characters in body; edited title
Oct
14
revised C#, XNA 4.0 Pick up trouble
deleted 124 characters in body
Oct
12
revised How to make background to stage in kineticjs
added 5 characters in body
Oct
8
revised Protecting tilesets
added 41 characters in body
Oct
8
revised How to pass a turn to AI and draw its move in a game?
Using Android instead of "AI" or "Computer" is confusing since you're talking about Android OS as well
Oct
8
revised Get position of tile in tileset
deleted 46 characters in body
Oct
7
revised Ambient occlusion of cubes, a specific case
deleted 93 characters in body; edited title
Oct
3
revised How should I store edge weights in my A* graph in C#?
appended answer 84384 as supplemental
Oct
2
revised Destroy GameObject as an Array of Transform instantiated destroying the whole array
rolled back to a previous revision
Oct
1
revised Trigger an event when a game object touches a non-solid game object
deleted 83 characters in body; edited tags; edited title
Oct
1
revised How can I create a stretchy, breakable pizza cheese material?
deleted 123 characters in body; edited title
Oct
1
revised How can I create a stretchy, breakable pizza cheese material?
added 33 characters in body; edited title
Sep
30
revised Why is it bad to hard-code content?
rolled back to a previous revision
Sep
30
revised How do I edit a Texture2D at run-time to visually indicate connected tiles?
added 33 characters in body
Sep
26
revised Fastest way to assign sprites to components in Unity
deleted 16 characters in body