45,098 reputation
792175
bio website byte56.com
location Portland, OR
age 31
visits member for 2 years, 11 months
seen 1 hour ago

I work full time at a big software company, when I'm not doing that I'm developing my first game: Age of Goblins. I keep a development blog at www.byte56.com and you can follow me on twitter.

I'm currently working with Lynda.com to develop a course with them. You can check out some of their great video tutorials here:

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Here's a 7 day free unlimited access to lynda.com pass on me.


1d
revised Where can I find free sprites and images?
deleted 66 characters in body
2d
revised Level loading works in Unity editor, but quits when deployed
added 65 characters in body
2d
revised How do I improve my game's economy?
deleted 39 characters in body
Apr
13
revised How do I limit the number of tiles being rendered?
deleted 4169 characters in body; edited title
Apr
12
revised How to solve the big video memory requirements in 2d game
deleted 244 characters in body
Apr
12
revised What are the benefits of using an entity ID system?
added 120 characters in body
Apr
12
revised How game developer uses AI for own game?
removing potential advertising attempt
Apr
11
revised What do gameplay programmers do?
deleted 408 characters in body
Apr
9
revised How to make game menu in Unity using only the editor?
deleted 64 characters in body; edited title
Apr
7
revised How can I make RPC function calls in Unity?
added 7 characters in body
Apr
7
revised How can I make RPC function calls in Unity?
added 64 characters in body
Apr
7
revised How to store an array into a texture and sampler the texture in vertex shader correctly?
added 30 characters in body
Apr
1
revised How to design reward and points system?
deleted 143 characters in body; edited tags; edited title
Apr
1
revised Can I accept unicoins for micro-payments in my game?
added 81 characters in body
Mar
31
revised Creating a black light (ultraviolet) shader?
deleted 8 characters in body; edited title
Mar
29
revised Body height width is different from sprite height width in box2d libgdx
deleted 105 characters in body
Mar
27
revised How can I create a bomb explosion in Farseer that pushes nearby objects away?
added 7 characters in body
Mar
27
revised How to translate swipe gestures into rotations?
added 22 characters in body; edited title
Mar
27
revised How can I translate a game object towards a position?
deleted 42 characters in body; edited tags; edited title
Mar
26
revised Creating teams 2v2, 3v3, etc
added 63 characters in body