33,034 reputation
566126
bio website byte56.com
location Oregon
age
visits member for 2 years
seen 7 hours ago
stats profile views 2,779

I work full time at a big security software company, when I'm not doing that I'm developing my first game: Age of Goblins. I keep a development blog at www.byte56.com and you can follow me on twitter.


2d
revised How should I choose a graphics card that's right for my needs?
deleted 262 characters in body; edited title
May
19
revised Can I write code from 2 computers at the same time?
rolled back to a previous revision
May
18
revised C# Stack<> Problem
rolled back to a previous revision
May
18
revised Where to put input detector?
added 611 characters in body
May
17
revised Move object to position using velocity
deleted 952 characters in body; edited title
May
17
revised Which is the best LOD method for planet rendering?
spelling
May
17
revised What is a Fragment Pipe?
added 595 characters in body
May
15
revised Where to put input detector?
deleted 182 characters in body
May
15
revised Where to put input detector?
added 1059 characters in body
May
15
revised Where to put input detector?
deleted 85 characters in body; edited title
May
14
revised How do I draw something when the mouse is clicked?
reformatted to avoid the down vote train
May
14
revised A simualtion task in blender (contains neural network)
Added appropriate tags relating to AI
May
14
revised How can I fix dark banding artifacts when I turn on SSAO?
deleted 2 characters in body
May
13
revised How do I make a tile passable in one direction only?
Removed portion that I thought made the question too localized (instead of voting to close)
May
13
revised How do I move a sprite to the mouse position?
added 10 characters in body
May
13
revised How do I move a sprite to the mouse position?
Edited title to be more search friendly, added tag
May
13
revised How do I move a sprite to the mouse position?
added 185 characters in body
May
10
revised Different kinds of movement in component based entity system
added 151 characters in body
May
9
revised What problems could occur if you make use of both the Monogame API and the underlying graphics API?
added 83 characters in body
May
6
revised Detecting collision with a 3D array of boxes
deleted 4 characters in body; edited tags; edited title