| bio | website | byte56.com |
|---|---|---|
| location | Oregon | |
| age | ||
| visits | member for | 2 years |
| seen | 7 hours ago | |
| stats | profile views | 2,779 |
I work full time at a big security software company, when I'm not doing that I'm developing my first game: Age of Goblins. I keep a development blog at www.byte56.com and you can follow me on twitter.
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2d |
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How should I choose a graphics card that's right for my needs? deleted 262 characters in body; edited title |
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May 19 |
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Can I write code from 2 computers at the same time? rolled back to a previous revision |
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May 18 |
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C# Stack<> Problem rolled back to a previous revision |
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May 18 |
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Where to put input detector? added 611 characters in body |
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May 17 |
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Move object to position using velocity deleted 952 characters in body; edited title |
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May 17 |
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Which is the best LOD method for planet rendering? spelling |
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May 17 |
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What is a Fragment Pipe? added 595 characters in body |
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May 15 |
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Where to put input detector? deleted 182 characters in body |
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May 15 |
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Where to put input detector? added 1059 characters in body |
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May 15 |
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Where to put input detector? deleted 85 characters in body; edited title |
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May 14 |
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How do I draw something when the mouse is clicked? reformatted to avoid the down vote train |
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May 14 |
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A simualtion task in blender (contains neural network) Added appropriate tags relating to AI |
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May 14 |
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How can I fix dark banding artifacts when I turn on SSAO? deleted 2 characters in body |
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May 13 |
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How do I make a tile passable in one direction only? Removed portion that I thought made the question too localized (instead of voting to close) |
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May 13 |
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How do I move a sprite to the mouse position? added 10 characters in body |
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May 13 |
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How do I move a sprite to the mouse position? Edited title to be more search friendly, added tag |
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May 13 |
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How do I move a sprite to the mouse position? added 185 characters in body |
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May 10 |
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Different kinds of movement in component based entity system added 151 characters in body |
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May 9 |
revised |
What problems could occur if you make use of both the Monogame API and the underlying graphics API? added 83 characters in body |
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May 6 |
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Detecting collision with a 3D array of boxes deleted 4 characters in body; edited tags; edited title |