50,175 reputation
9107190
bio website byte56.com
location Portland, OR
age 31
visits member for 3 years, 5 months
seen 10 hours ago

I work full time at a big software company, when I'm not doing that I'm developing games. I keep a development blog at www.byte56.com and you can follow me on twitter.

I've created a course with Lynda.com to teach advanced scripting with the Unity 3D engine, check it out!


Oct
25
reviewed Leave Closed How do I design very difficult games?
Oct
17
reviewed Close How to calculate left/right oriented angle between two 2D vectors?
Oct
8
reviewed Close OpenGL / Soil Image Loading Difficulties
Sep
26
reviewed Leave Open Finding a vector perpendicular to a current vector
Sep
26
reviewed Close Understanding implementation of glu.PickMatrix()
Sep
26
reviewed Close Tiled map editor with support for Cavalier Oblique projection
Sep
24
reviewed Reviewed How do you prevent inflation in a virtual economy?
Sep
24
reviewed Reviewed Why can't I reference a sprite loading variable in a separate class?
Sep
24
reviewed Reviewed Are there alternatives to multiple buffering?
Sep
24
reviewed Leave Open How to read a color of a pixel from texture (cocos2d-js)?
Sep
23
reviewed Close most effective storage of logged information
Sep
23
reviewed Close Increasing resources overtime for a browser-based game
Sep
23
reviewed Close SHMUP: who's in charge of collision detection?
Sep
23
reviewed Leave Open How do I open/edit a *.xnb file in XNA Game Studio 4.0?
Sep
23
reviewed Leave Open How do I ensure my skybox is always in the background, with OpenGL?
Sep
23
reviewed Leave Open OpenGL Compute Shader Uniforms
Sep
23
reviewed Leave Open Is moving entities between sectors of a grid spatial partitioning inefficient?
Sep
23
reviewed Leave Open how does an SM5 shader handle loops and if statements? (HLSL/CG)
Sep
23
reviewed Leave Open Unity plane that is normal to Z axis
Sep
23
reviewed Close What's wrong with my step-toward-target implementation?