51,219 reputation
9109192
bio website byte56.com
location Portland, OR
age 31
visits member for 3 years, 7 months
seen 8 hours ago

I work full time at a big software company, when I'm not doing that I'm developing games. I keep a development blog at www.byte56.com and you can follow me on twitter.

I've created a course with Lynda.com to teach advanced scripting with the Unity 3D engine, check it out!


2d
reviewed Approve How do I add my phaser.js game to my pre-made web page?
Dec
16
reviewed Approve Unity 4.6 GUI - Dynamically change the functions called by GUI elements
Dec
15
reviewed Leave Closed How can I make a sprite-sheet-based animation system?
Dec
9
reviewed Approve Unity 4.6 GUI - Dynamically change the functions called by GUI elements
Dec
8
reviewed Approve A*Pathfinding lose target after spawning from script?
Dec
5
reviewed Close Tile map only rendering 1 layer when it should be 3
Dec
5
reviewed Leave Closed Should I use Box2D for collision-detection only (not simulating physics)?
Oct
25
reviewed Leave Closed How do I design very difficult games?
Oct
17
reviewed Close How to calculate left/right oriented angle between two 2D vectors?
Oct
8
reviewed Close OpenGL / Soil Image Loading Difficulties
Sep
26
reviewed Leave Open Finding a vector perpendicular to a current vector
Sep
26
reviewed Close Understanding implementation of glu.PickMatrix()
Sep
26
reviewed Close Tiled map editor with support for Cavalier Oblique projection
Sep
24
reviewed Reviewed How do you prevent inflation in a virtual economy?
Sep
24
reviewed Reviewed Why can't I reference a sprite loading variable in a separate class?
Sep
24
reviewed Reviewed Are there alternatives to multiple buffering?
Sep
24
reviewed Leave Open How to read a color of a pixel from texture (cocos2d-js)?
Sep
23
reviewed Close most effective storage of logged information
Sep
23
reviewed Close Increasing resources overtime for a browser-based game
Sep
23
reviewed Close SHMUP: who's in charge of collision detection?