49,564 reputation
9106188
bio website byte56.com
location Portland, OR
age 31
visits member for 3 years, 4 months
seen 43 mins ago

I work full time at a big software company, when I'm not doing that I'm developing games. I keep a development blog at www.byte56.com and you can follow me on twitter.

I've created a course with Lynda.com to teach advanced scripting with the Unity 3D engine, check it out!


1d
reviewed Reject suggested edit on crafting system
Sep
8
reviewed Approve suggested edit on Is Unity NGUI still that usable after Unity has add support for 2D?
Aug
22
reviewed Leave Open How can I create straight, glowing lines?
Aug
22
reviewed Leave Open CSM shadow errors when models are split
Aug
22
reviewed Leave Open Shadow-casting through time acting in “reverse” before next notciable shadowmap update
Aug
22
reviewed Leave Open filling the empty spaces in a certain region in a grid using c++
Aug
22
reviewed Leave Open How many normals are needed to have a smooth surface?
Aug
22
reviewed Leave Open How to use the zoom gesture in libgdx?
Aug
22
reviewed Leave Open Problem to match font size to the screen resolution in libgdx
Aug
22
reviewed Leave Open XNA How to change the sprite texture to white color
Aug
22
reviewed Leave Open How do I create a selection rectangle?
Aug
22
reviewed Leave Open How to solve the overlap between a rectangle and a circle that collide
Aug
22
reviewed Close How to increase the acceleration of an object on the Y axis?
Aug
22
reviewed Close How to set HUD elements position and size depending of resolution
Aug
22
reviewed Close Manage Admob Between Classes
Aug
22
reviewed Leave Open Retrieving snapshots of game statistics
Aug
22
reviewed Leave Open techniques for an AI for a highly cramped turn-based tactics game
Aug
22
reviewed Close HTML5 Canvas 2D lighting and normal maps
Aug
22
reviewed Close Multi-Resolution Mobile Development
Aug
22
reviewed Close Parabolic throw with set Height and range (libgdx)