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6h
comment BOX2D games slow down after adding some bodies
Profile the code at a line-by-line level. See which method calls are taking up the most time.
23h
comment Why does my MonoGame mesh throw an unhandled exception when trying to draw?
This is probably because the current vertex declaration does not include all the elements required by the current vertex shader. The current vertex declaration includes these elements: SV_Position0, TEXCOORD0, COLOR0.
23h
comment BOX2D games slow down after adding some bodies
Profile the code. That'll help you determine where the slow parts are, then you can work on fixing them.
1d
comment A question about publishing mobile games
It varies for what developer wants, what the developer can get and what the publisher is interested in. If you're looking for opinions on what you should do, I'd suggest a forum site that's more open to discussion type questions. Perhaps gamedev.net or reddit.com/r/gamedev.
1d
comment How can I set up a delay before the rotation happens?
Comments are not for extended discussion; this conversation has been moved to chat.
Aug
24
comment Display Google play service profile Image in Unity
You need help in what way? What have you done already? What about it isn't working? Please edit your question to include this information.
Aug
22
comment Can someone translate the comments in this script to proper code?
I'm voting to close this question as off-topic because questions about writing code for you.
Aug
20
comment Using CAD software for game design?
Use the tools you're comfortable with and ensure they output into formats that'll work with the other technology you're using.
Aug
20
comment Terrain Generation Lag
Have a look here: gamedev.stackexchange.com/questions/32459 and here: gamedev.stackexchange.com/questions/15612
Aug
20
comment Terrain Generation Lag
You need to profile the code. Find where things are slow and determine how you might improve them. If you want to change strategies, tell us what you've tried already and where you're stuck.
Aug
19
comment Which stats can you view from your game when it's already published on steam?
I think those types of details are typically wrapped in a NDA, at least for Steam.
Aug
19
comment How should we begin to create our 2D Tower Defense?
@Jon meta.gamedev.stackexchange.com/a/1229/7191
Aug
19
comment XNA 2D rotation Matrix offset/origin
Please remember to reserve edits for substantial changes only, it's not to be used to "bump" a question. Thanks.
Aug
19
comment What type of networking archtitecture does Unreal Engine 4 have?
Did you read the documentation? "UE4 multiplayer is based around the client-server model.". It's not really clear what else you need to know about the architecture. We can't tell you what the future scalability or bandwidth support will be like.
Aug
19
comment How should we begin to create our 2D Tower Defense?
@Jon Instead of voting up bad questions, ask a chat room owner to invite the individual you want to join.
Aug
13
comment AC3 FlashPunk Console doesn't show anything
Additional information about what this does, what problem you think it's solving, and how it solves it would be great.
Aug
8
comment Learning Curve of GameMaker and its limits
You're welcome to post a question on meta specifically about this. It can be addressed as its own question better than in the comments.
Aug
7
comment What will happen with PlayerPrefs data after updating the app?
"The data"? "The file"? "The application"? Please provide additional details about what you're trying to do, what you've tried and where you're stuck.
Aug
3
comment Mobile Game Marketing
See also the related column on the left.
Jul
30
comment Personal Custom Card Game
@Ocelot The question more closely matches the duplicate, yes. But the question behind the question is a duplicate of both.