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17h
comment Aiming direction using mouse
Related: gamedev.stackexchange.com/questions/15070/… (and you can probably figure this out on your own from reviewing this)
18h
comment Only Instantiate once?
reddit.com/r/gamedev is a good alternative for asking the type of questions you like to ask.
1d
comment Can someone explain this function?
Maybe you can give some more details about what you're not clear on? Further context about how you want to use it would be helpful as well. Please edit your question to include this information (a more informative title would be good while you're at it).
Feb
8
comment What are the pro/cons of Unity3D as a choice to make games?
I was responding to a flag to remove this answer and I wasn't suggesting you update it to say it's no longer accurate. I was suggesting you update it to be accurate, or remove it. This answer doesn't currently answer the pros and cons of Unity 3D as a choice. I'm sure you can figure out a way to save it though. (You could update it to include all the features that Unity now does provide and the ones they don't for free).
Feb
7
comment Technic Server Error: “A fatal error has occurred, this connection is terminated.”
I'm voting to close this question as off-topic because questions about troubleshooting an existing game or mod are not on topic for game development.
Feb
7
comment What are the pro/cons of Unity3D as a choice to make games?
This is no longer accurate and should be updated or removed.
Feb
5
comment Using Unreal Engine 4 to model Earth
Considering a simple sphere meets your requirements, can you be more specific as to your goals?
Jan
31
comment Simulation of supersonic, hypersonic flight with user defined surfaces
@PearsonArtPhoto Not really, I think it was just considerably less involved before. For example, prior to the aerodynamics update, nose cones had no effect (other than to increase the mass and complexity of the ship)
Dec
15
comment How do I make sure the player model only moves 1 unit?
I suggest you convert the meat of the answer you link to be an answer here (instead of just linking).
Dec
9
comment Transitioning through menus in Unity: what is the best option performance-wise?
One question per post please. And I think this question is something you'll have to test on your own. See what works best for you based on your requirements.
Dec
9
comment Making game totally from scratch
It's certainly possible, just not practical.
Dec
7
comment How to execute game logic every 100ms but render as fast as possible?
Have you researched fixed timesteps and variable timesteps?
Dec
4
comment The new android studio?
If, for example, your computer wouldn't power on when you were trying to develop your game, you wouldn't ask it here.
Dec
1
comment Why did 320x240 become the famous Mode X, and not 400x300?
Is this an answer? Or a comment discussing your thoughts? Are you saying the processing requirement is the answer?
Nov
27
comment Is Google's Protocol Buffer viable for the serialisation of game data?
What is your definition of suitable?
Nov
23
comment How should a circuit or power system (like redstone in Minecraft) be implemented
@Benedikt You describe expected behavior. That's because my system uses inputs and outputs. AND gates and OR gates are not bidirectional (these use the diode implementation). So, if I wanted power to travel to something beyond the B node, I'd direct an output that way. I'd suggest you create a new answer to describe your bidirectional system.
Nov
23
comment How should a circuit or power system (like redstone in Minecraft) be implemented
@BenediktS.Vogler I disagree with your edit. The "propagate upwards" is taken care of via the recursive calls. Evaluating down, then passing up the result it what recursive algorithms are all about.
Nov
19
comment Fade in and fade out Gui texture
Didn't work in what way? You don't provide enough details here to answer the question. Someone would have to take your code and run it themselves, then guess at how you think it's not working.
Nov
17
comment Is it ok to use copyrighted assets for educational purposes?
Possible duplicate: gamedev.stackexchange.com/questions/23047/…
Nov
16
comment Duplicate a Prefab as a separate asset in Unity 5.2
Then editing one wouldn't affect the other. It's likely you have misreferenced something somewhere.