51,179 reputation
9109192
bio website byte56.com
location Portland, OR
age 31
visits member for 3 years, 7 months
seen 36 mins ago

I work full time at a big software company, when I'm not doing that I'm developing games. I keep a development blog at www.byte56.com and you can follow me on twitter.

I've created a course with Lynda.com to teach advanced scripting with the Unity 3D engine, check it out!


1h
comment Convert CAD files
What's easier is a subjective question. It'll depend on your skills and requirements.
4h
comment Parameters of rotation
Tell us what you want to achieve, what you've tried already and what about it isn't working.
13h
comment Viscosity Term of Animating fluids
This isn't really the place for answering your exam questions. But if you provide more information about the algorithm and what problem you're trying to solve it could be an good question.
13h
comment Viscosity Term of Animating fluids
Discussed in class? A majority of us haven't taken this class with you, so you're going to need to add more information here.
19h
comment Naming problem with method that visualise the unrenderable objects (helpers)
For subjective questions like this, you should ask in chat.
21h
comment Is there possiblity that i get sued for using models from internet?
@Philipp Sure, if you like, suggest the duplicate and I'll close it as duplicate. I closed it as too broad because it can boil down to "depends on where/how you got the models", which has many different answers depending.
21h
comment Is there possiblity that i get sued for using models from internet?
The answer is yes, there's a possibility. You will have to research what rights you have to the specific models you found if you want to know more.
1d
comment Is there some general tips on optimizing openGL applications?
List generation type questions aren't a good fit for the site. Most performance questions are answered with "profile it", so I suggest you start with that. Beyond that, if you're looking to have a general discussion about how you might proceed you can take it chat.
1d
comment Bitmap collision detection android?
Please tell us what you've tried and exactly how it's not working, then tell us exactly how you want it to work.
1d
comment How can I tell if an object in a tile grid is surrounded?
@DMGregory You're correct. I tried to think of other ways to traverse the wall while ensuring the castle was inside, but couldn't think of any. Since the player can freely place the walls, the shapes can be concave or convex making a lot of the "contains" tests in geometry invalid (like traversing the edges clockwise and ensuring the castle is always to the right, which relies on convex shapes).
2d
comment How can I draw a line of certain length and direction?
@Kronos Thanks, I wasn't looking at the documentation when writing the answer, what I intended for was the normalized variable. Which essentially returns a normalized copy.
2d
comment How can I draw a line of certain length and direction?
This only works if the desired length is some known percentage of the original distance. So the code should include the calculation to determine the length ratio (between original and desired), since op didn't say it was always half way.
2d
comment Physics simulation methods for large delta times?
@v.oddou Considering these simulations are for games, I don't think the accuracy you're requiring is necessary. The additional complexity and difficulty of adding collisions for Verlet makes Euler integration a superior choice.
Dec
15
comment Unity alternative?
See the help center, specifically: gamedev.stackexchange.com/help/on-topic
Dec
15
comment What is DirectX 11's equivalent of D3DCAPS9::MaxVertexIndex of DirectX 9?
Please do not cross post questions.
Dec
15
comment LibGdx sprite rotation vs Box2D physics rotation problem
It would be useful if you edited the answer to include why this should help. What problem does it solve and how does it solve it?
Dec
15
comment Physics simulation methods for large delta times?
I've updated the answer to include strategies for handling collisions.
Dec
14
comment Do i need any extra libraries apart from sdl and box2d?
We can't answer for you. This'll depend on the requirements of your game, your abilities and your personal preferences.
Dec
14
comment How to snap player movement to the surface of a 3D object using Unity?
Possible duplicates: gamedev.stackexchange.com/questions/47220/… and gamedev.stackexchange.com/questions/71585/…
Dec
14
comment Constraining Movement to Path/Splines
That would be a new question.