45,342 reputation
792175
bio website byte56.com
location Portland, OR
age 31
visits member for 2 years, 11 months
seen 7 hours ago

I work full time at a big software company, when I'm not doing that I'm developing my first game: Age of Goblins. I keep a development blog at www.byte56.com and you can follow me on twitter.

I'm currently working with Lynda.com to develop a course with them. You can check out some of their great video tutorials here:

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Here's a 7 day free unlimited access to lynda.com pass on me.


7h
comment Prevent GUI Clickthrough
Bummer. Updated answer.
21h
comment How to find optimal perpendicular axis of rotation vector to draw arrows?
@omega You should update the question with your new findings and screenshots. Remember that "looks good" and "messed up" are subjective terms that should be defined. Images can help with that.
1d
comment Implementing a python AI script in C++
Debugging questions aren't a good fit for the format of this site. Since it's a questions and answers site, the idea is that the questions are more general to a wider audience. How to fix your code is only useful to you. If there's a specific bit of code you're having trouble converting you can ask about that specifically on stackoverflow.com.
1d
comment How can I add graphical objects to my gameloop
Maybe I'm not clear on what you're asking. What is it you're asking?
1d
comment How can I add graphical objects to my gameloop
I suggest you start from a working example, then move up from there. Alternatively, you can search for the error message (which you didn't include here) to try to debug your existing code.
1d
comment Unity C# Coroutines to Java
Coroutines are a not specific to Unity. They are a feature of C#. If you want to know how to implement them in Java, that's a general programming question that should be asked on stackoverflow. stackoverflow.com/questions/2846664/…
1d
comment How does Lua work as a scripting language in games?
That's two comments that are out of line for the community Alec. Please be polite in your comments from here on out.
1d
comment How does Lua work as a scripting language in games?
This is hardly more than a link only answer. Answers should still be useful if the link disappears. This answer does not meet that qualification.
2d
comment Update vs. FixedUpdate in Unity
@Heisenbug Personally I would just use the last value and see how well that works. If I get unexpected results, I might calculate a running average of the axis value until it's processed by FixedUpdate. That's one of those things that needs some play testing to really figure out what "feels" right.
2d
comment Update vs. FixedUpdate in Unity
@Tokamocha The rate for fixed update is set in Edit->Project Settings->Time.
2d
comment Why are my Unity procedural animations jerky?
Can you further describe exactly what its behavior is? "some crazy weird motion behavior" is pretty open to interpretation. This will be useful for those of us that don't wish to download your example.
2d
comment Why are my Unity procedural animations jerky?
Please edit your question to provide updates. The answers section is for answers only.
2d
comment issues involved in the multi player web gaming?
This is far too open ended a question. We can't predict how an application you convert to a new format will perform or what other issues might arise. This is what a proof of concept is for, either by making a first pass at the game you want to convert, or by taking a small subset of that or something similar. Then test performance to extrapolate how the full game might perform.
2d
comment Animation of a 3D model's parts from code
I don't use XNA, but I'm fairly sure you can use bones for this.
2d
comment How should I organize these big images in FlashDevelop?
Have you tried it with a small subset of images? Like 10?
2d
comment How should I organize these big images in FlashDevelop?
Have you tried it?
2d
comment Is a game like Subway Surfers suited for 2D or 3D?
You can design it however you like. If you want to make it 2D, make it 2D. There are advantages and disadvantages of 2D, same as for 3D. For example, personally, I would find it more difficult to make convincing art for a 2D version of this game. It's possible to develop it in 2D. See these related: gamedev.stackexchange.com/questions/49626/… gamedev.stackexchange.com/questions/22953/… gamedev.stackexchange.com/questions/25602/…
Apr
19
comment Pokemon Game - MySQL Data Structure
This is a trivial query.
Apr
19
comment Pokemon Game - MySQL Data Structure
Yes. That would work, if you have skillsets, this question was about learnable skills or moves, not sets.
Apr
19
comment Pokemon Game - MySQL Data Structure
Placing it in a separate table allows for multiple LearnableSkills IDs. If you place the LearnableID directly in the Pokemon table, you only get one LearnableSkills ID or you're required to do workarounds like using a comma separated list that needs to be parsed.