53,569 reputation
9115199
bio website byte56.com
location Portland, OR
age 32
visits member for 3 years, 11 months
seen 2 hours ago

I work full time at a big software company, when I'm not doing that I'm developing games. I keep a development blog at www.byte56.com and you can follow me on twitter.

I've created a course with Lynda.com to teach advanced scripting with the Unity 3D engine, check it out! Have a 10-day free trial to Lynda.com to watch my course and many others


Apr
18
comment Why is my partially transparent image blitted fully opaque?
If this answers your question, we'll close this question with a link to the question on SO.
Apr
16
comment Android Studio Project Creation Error
Development tools that are not specific to game development should be asked about on stackoverflow.com.
Apr
15
comment When setting up the player in a game
Please review the help center before asking further questions.
Apr
12
comment How do I render an object's position trail of a constant length?
I assume you mean "trail", but it's not clear. Further, you'll need to tell us what's wrong with the way you're doing it now if we're to provide you with solutions to make it better.
Apr
12
comment How can I create a collision like the ball and peg in Peggle?
Further details on what that collision is like would be useful for people who aren't familiar with Peggle.
Apr
8
comment MonoGame 3.3 Font loading
MonoGame 3.3 is exactly what this question is asking about, perhaps you should explain these steps more.
Apr
7
comment Real Sight in AI
I'm voting to close this question as off-topic because it is about AI outside the scope of game development.
Apr
7
comment Get position of currently instantiated object
I'm saying this is a problem with the way you ask questions. Consider the example, "How do I move an object? I'm trying but my computer won't turn on". You're asking how to do something, the presenting an entirely different problem. A problem that some basic troubleshooting would tell you has nothing to do with the question being asked, so they shouldn't be linked at all. The question you should ask in this situation is why you're getting the null reference exception. And that's a programming question that's not specific to game development.
Apr
7
comment Get position of currently instantiated object
@SanSolo This is the correct answer to the title question. You were just asking the wrong question, which is why this didn't solve your problem.
Apr
4
comment Everything black except where there's a light
Looks like your light isn't using shadows and your map object may not be set up to utilize them.
Apr
3
comment How should I improve my game world?
Please update the question with that information, along with what you've tried to do to fix that, and improve your title to be more specific to the problem you're facing. Thanks.
Apr
3
comment How should I improve my game world?
Profile the code, see where the slowdowns are.
Apr
2
comment Unity problems with OnTriggerStay and Input.GetKeyDown
As I mentioned in your deleted question. You need to provide context. Tell us what you're expecting and what's actually happening. Tell us what you've tried and what's not working about it. Tell us about the scene you have, where this script is attached and how you're using it in the scene.
Apr
1
comment wheeled 2D character controller platform edges problem
I think an image of the situation would make it easier to understand what the problem is and provide potential solutions.
Apr
1
comment wheeled 2D character controller platform edges problem
Make the character not get as close to the edge of platforms?
Apr
1
comment Unity: Set Zoom's Center XYZ point
Instead of a pastebin link, why don't you post the relevant code here. Not all the code you have in the link is relevant.
Mar
30
comment How to have a game on steam only for testing purposes?
Sounds like that's something you'll have to ask Steam about. They do have software on their site too, I'm not sure if software has the same functionality as games (achievements, trading cards, etc.), but you might be able to have your software up there and test it at the same time.
Mar
30
comment How to create a new GameObject, without adding it to the scene?
The whole point of the system is for the end user to be able to use it, without having the game in the Unity Editor. It's not about being able to customize a prefab or being better than the default system. It's just so the user can create prefabs without the Unity editor. So, no, it's not true that you can "already customize a prefab" outside of the Unity editor. You can't do anything with prefabs outside the Unity editor except instantiate them.
Mar
30
comment How to create a new GameObject, without adding it to the scene?
It's a system that essentially allows end users to make prefabs. This is pretty useful in games for mods and other end-user created content. (So yeah, I think it's pretty useful in making games).
Mar
30
comment How to create a new GameObject, without adding it to the scene?
Well, it's clearly possible since I did create my own prefab system using the selected answer. You can learn how to do it in the course I created, found in my profile.