54,030 reputation
9118200
bio website byte56.com
location Portland, OR
age 32
visits member for 4 years
seen 17 mins ago

I work full time at a big software company, when I'm not doing that I'm developing games. I keep a development blog at www.byte56.com and you can follow me on twitter.

I've created a course with Lynda.com to teach advanced scripting with the Unity 3D engine, check it out! Have a 10-day free trial to Lynda.com to watch my course and many others


1h
comment Room game type logic
It's not really clear why players not in the same room would receive messages about other rooms. Perhaps you can explain more what your set up is, what you've tried to do to fix it, exactly how you want it to work and exactly how it's working now.
11h
comment using an int to control events
Delegates are not that complicated. You might want to take another look. Multiple options at each level just means a list of lists.
16h
comment How to tell how much downloads a game on Steam has?
What's the context here, is this your game?
1d
comment How to get a license for XBLA Indie Games?
@user3738071 Yes, it does matter if it's subjective or not. See the help center about the type of questions we allow here.
1d
comment How to get a license for XBLA Indie Games?
As I said, we can't give you opinions. If you should expect your game to be accepted or not, isn't something that can be answered here. Please don't edit the question again to re-add subjective questions.
1d
comment How to get a license for XBLA Indie Games?
I've removed the subjectiveness from your questions. How difficult something is, or what your chances of your game being accepted aren't something that can be answered with factual answers (the type of answers we require here).
2d
comment render map with objects in slick2d
Exceptions are not specific to game development. You need to attach a debugger to your code. See why your code is passing in an empty string when it's expecting a number. It certainly looks like the code you're using has comments explicitly saying it doesn't support multiple layers, you might want to look into that.
May
22
comment LibGDX implement leaderboard
If you need help with your error, you need to give us the specifics of that error. If you need help implementing a leaderboard you need to tell us what you've tried already and where you're stuck on the implementation.
May
22
comment C# wall hitting problem
You need to remove about 95-99% of that code. I'm certain we don't need all of that code to find your problem. If you're not sure where the problem is, you need to use the debugger and trace the execution of the code to the problem behavior.
May
22
comment How do I add scripting logic to my dialogue tree?
Hey phm46, if you could tell us the reasons why you don't want to use eval() and why you think it's a problem with your requirements that would help. Subjective questions like "is this OK?" aren't really answerable with the format we do here.
May
21
comment How do I add scripting logic to my dialogue tree?
You need to tell us the problem that needs solving.
May
20
comment XNA C# - Unhandled exception of type 'System.NullReferenceException'
NullReferenceExceptions are not specific to game development. This is a regular old development question. You need to examine your error message for details about the problem. If you can't see the problem from that, you need to attach a debugger to your code and step through it to ensure it's executing as you expect. Finally, if you still can't figure it out, you need to create an example that reproduces the problem with the minimum amount of code and post that along with details of your efforts to stackexchange.
May
20
comment Are the prefabs stored in RAM or in the Hard disk? (Unity3D)
Instead of just providing a link to an video, include the information you think answers the question in your answer. This doesn't actually answer the question being asked. It sounds more like you're picking apart the semantics of the question (picking on the word "stored"). Check out the other questions being asked in the post and see if you can address those.
May
19
comment Looking for inspiration for a Mafia Wars type game
I'm voting to close this question as off-topic because it is about finding games. This is not a question about game development as defined in the help center.
May
19
comment Is it possible to write a simple hitscan weapon code and mod it into a racing game such as Assetto Corsa
How difficult a task is, is entirely subjective and can't be answered here. If you want opinions on that, I suggest you ask on a forum dedicated to discussions.
May
19
comment How to implement something as shown in the picture
The question you're asking is too large. You need to break this apart and search for the smaller questions. For example, instantiating a new object by name or type, moving an object, selecting an object at random (to be spawned), etc. You need to try getting started, then tell us the specific problem you're stuck on, what you've tried already to solve the problem and what kind of behavior you're expecting.
May
19
comment What are the resource requirement headings of a game task?
Perhaps you can give an example of a game that does this already? There are two basic resources in a computer, storage and processing. Those both come in two basic types: storage: RAM and hard disk, processing: CPU and GPU. Though, games don't list requirements by a specific task (like making the character shoot).
May
17
comment Embedded Website Arcade WITH HighScore
I'm voting to close this question as off-topic because is about finding games to put on your website. This is not about game development as defined in the help center.
May
16
comment How to properly activate trigger objects?
Sure thing. Switching to coroutines now is a bit premature optimization. Just get your game made first, then see if you even need to optimize the updates.
May
16
comment Simple example of multiplayer client-server game?
Considering networking lag compensation isn't all that simple, it'll be hard to find a simple example of it. Instead of asking for an example, tell us what you understand about lag compensation, and what you're not clear on.