45,288 reputation
792175
bio website byte56.com
location Portland, OR
age 31
visits member for 2 years, 11 months
seen 3 hours ago

I work full time at a big software company, when I'm not doing that I'm developing my first game: Age of Goblins. I keep a development blog at www.byte56.com and you can follow me on twitter.

I'm currently working with Lynda.com to develop a course with them. You can check out some of their great video tutorials here:

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Here's a 7 day free unlimited access to lynda.com pass on me.


5h
comment Update vs. FixedUpdate in Unity
@Heisenbug Personally I would just use the last value and see how well that works. If I get unexpected results, I might calculate a running average of the axis value until it's processed by FixedUpdate. That's one of those things that needs some play testing to really figure out what "feels" right.
5h
comment Update vs. FixedUpdate in Unity
@Tokamocha The rate for fixed update is set in Edit->Project Settings->Time.
5h
comment Why are my Unity procedural animations jerky?
Can you further describe exactly what its behavior is? "some crazy weird motion behavior" is pretty open to interpretation. This will be useful for those of us that don't wish to download your example.
6h
comment Why are my Unity procedural animations jerky?
Please edit your question to provide updates. The answers section is for answers only.
6h
comment issues involved in the multi player web gaming?
This is far too open ended a question. We can't predict how an application you convert to a new format will perform or what other issues might arise. This is what a proof of concept is for, either by making a first pass at the game you want to convert, or by taking a small subset of that or something similar. Then test performance to extrapolate how the full game might perform.
6h
comment Animation of a 3D model's parts from code
I don't use XNA, but I'm fairly sure you can use bones for this.
6h
comment How should I organize these big images in FlashDevelop?
Have you tried it with a small subset of images? Like 10?
7h
comment How should I organize these big images in FlashDevelop?
Have you tried it?
9h
comment Is a game like Subway Surfers suited for 2D or 3D?
You can design it however you like. If you want to make it 2D, make it 2D. There are advantages and disadvantages of 2D, same as for 3D. For example, personally, I would find it more difficult to make convincing art for a 2D version of this game. It's possible to develop it in 2D. See these related: gamedev.stackexchange.com/questions/49626/… gamedev.stackexchange.com/questions/22953/… gamedev.stackexchange.com/questions/25602/…
1d
comment Pokemon Game - MySQL Data Structure
This is a trivial query.
1d
comment Pokemon Game - MySQL Data Structure
Yes. That would work, if you have skillsets, this question was about learnable skills or moves, not sets.
1d
comment Pokemon Game - MySQL Data Structure
Placing it in a separate table allows for multiple LearnableSkills IDs. If you place the LearnableID directly in the Pokemon table, you only get one LearnableSkills ID or you're required to do workarounds like using a comma separated list that needs to be parsed.
2d
comment build path errors ever since java 8
Please review the help center before asking further questions. You've had a number of off topic/duplicate questions. Further off topic questions will result in restrictions to asking questions.
2d
comment Data structure for storing game objects in a tile based game
I think this is primarily opinion based. There's no correct answer to if that's a good way of doing it, since good is a subjective term. If there's a specific problem you're facing that makes you want to use a specific structure, you should ask about that problem.
Apr
17
comment What are the benefits of using an entity ID system?
@Prog The above situations depend on how you're using the system. Perhaps you can explain how you're using it and exactly what you don't understand. I don't really know how to explain further without reiterating what's already written.
Apr
17
comment How do you make a bullet ricochet off a vertical wall?
Possible duplicates: gamedev.stackexchange.com/questions/13756/angle-of-reflection gamedev.stackexchange.com/questions/30780/… gamedev.stackexchange.com/questions/28124/…
Apr
17
comment First Person Shooter about street riots
This is not a discussion oriented site. If you want to talk about your game idea, you'll have to ask somewhere else. Further, there's no best way to complete it. That's entirely up to you, your skills and the requirements of your project.
Apr
16
comment Relative Position/Rotation calculation
@Steve, where you considering improving this answer based on the suggestions in the comments?
Apr
15
comment How to make a basic exp system
Please search the site before asking questions. And make sure you read the help center about what types of questions to ask here. You've had a number of duplicates and off topic questions.
Apr
15
comment How to make a basic exp system
Also related: gamedev.stackexchange.com/questions/974/… and gamedev.stackexchange.com/questions/4263/…