| bio | website | byte56.com |
|---|---|---|
| location | Oregon | |
| age | ||
| visits | member for | 2 years |
| seen | 2 hours ago | |
| stats | profile views | 2,760 |
I work full time at a big security software company, when I'm not doing that I'm developing my first game: Age of Goblins. I keep a development blog at www.byte56.com and you can follow me on twitter.
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2h |
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Programmatically creating a 3d mesh in XNA Triangle lists are a way to dynamically generate a mesh, and a good option since you have lots of control over how the mesh is generated. This allows you to implement plenty of optimizations for performance later on. |
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2h |
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Programmatically creating a 3d mesh in XNA This is really just a comment, not an answer. |
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7h |
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Hexagon collision detection for fast moving objects? Oh... I see. My mistake. |
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10h |
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What is the role that would fit me best If you're wondering why the downvotes, I already said: "the second isn't a question that's fit for this site". Please read the FAQ about how to use this site. |
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12h |
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What is the role that would fit me best What the role of a producer is and what kind of job you should get are totally different questions. The first has been somewhat answered here: gamedev.stackexchange.com/questions/23813/… and the second isn't a question that's fit for this site. See the FAQ about where to ask such questions. |
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14h |
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Hexagon collision detection for fast moving objects? You forgot your sketch. |
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15h |
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Database Logic: Weapon “Templates”, Weapon Entities, Weapon Effects @JoshPetrie I don't think introducing more indecision is the right move :) |
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16h |
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Database Logic: Weapon “Templates”, Weapon Entities, Weapon Effects What's the problem with your current design? If it's just "Design indecision", arbitrarily pick something and go with it. Actually implementing something and using it will let you know what, if anything, needs changing. |
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16h |
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Finding collaborators to work on projects possible duplicate of Finding other programmers to help on a project |
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16h |
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What is a Fragment Pipe? Yes, the rasterization creates fragments. Then other data is used to fill in the fragment data, then the fragments are combined into pixels and displayed on screen. |
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1d |
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Events with Entity Component Systems And gamedev.stackexchange.com/questions/23834/… |
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1d |
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Events with Entity Component Systems possible duplicate of Entity communication: Message queue vs Publish/Subscribe vs Signal/Slots |
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1d |
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What are the available libraries for C? Please see the FAQ about which technology to use questions. This is a pretty broad question, and would just generate a list of technologies without a correct answer. |
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1d |
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Replay on game like “impossible game” And gamedev.stackexchange.com/questions/9508/… and gamedev.stackexchange.com/questions/49267/… and gamedev.stackexchange.com/questions/32501/… and gamedev.stackexchange.com/questions/19624/… |
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1d |
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Replay on game like “impossible game” possible duplicate of How to design a replay system |
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2d |
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Skins for libGDX user interface See the FAQ about where to find free assets. |
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2d |
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Open source pet / toy games or suggestions for semi-early learners that can help establish solid patterns? Well don't give up yet, there are a few sites listed in the FAQ. Reddit for example. Good luck. |
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2d |
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Open source pet / toy games or suggestions for semi-early learners that can help establish solid patterns? Unfortunately this question is considered off topic by the rules in the FAQ. Since there's no correct answer, it's not a good fit for a Q/A site. You should ask in chat, or one of the other sites listed in the FAQ for these types of questions. |
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2d |
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Can I write code from 2 computers at the same time? "So I know it might not be that related to game dev" yep, it's not. Still an interesting question, but it would be better elsewhere. |
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2d |
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Should I use Java, HTML5, or Unity 3D for my Game? See the FAQ about "which technology to use". You should use whatever environment meets your game requirements and the one you're most comfortable with. |