50,387 reputation
9107190
bio website byte56.com
location Portland, OR
age 31
visits member for 3 years, 6 months
seen 1 hour ago

I work full time at a big software company, when I'm not doing that I'm developing games. I keep a development blog at www.byte56.com and you can follow me on twitter.

I've created a course with Lynda.com to teach advanced scripting with the Unity 3D engine, check it out!


17h
comment NHibernate over Mono in Unity, connection string problems
Please don't cross post. Remove this or the stackoverflow question please.
17h
comment Where can I look for a game modding savvy C++ gameplay programmer?
This question appears to be off-topic because it is about finding assistance with a project, not game development.
1d
comment Flickering Textures
Sure you don't have multiple models loaded in there? Looks like it could be z-fighting with an untextured model in the same position.
1d
comment some images on grid are not being displayed using random .
Hello Mr. Bond. This is not a game development question, it's a programming question. Further, it's likely best answered by you and some debugging.
1d
comment Change 2D Angle Into Isometric Angle
Hmmm, maybe you can make it more clear what kind of rotation you're doing. I would assume that when you're rendering your sprites you'd render them isometrically at 5 degree increments of rotation around the up axis. You're likely over-thinking the situation and trying to do too many steps.
1d
comment Change 2D Angle Into Isometric Angle
You actually should only have 71 angles (since angle 360 and 0 are the same angle). But your formula is correct, the 6th frame is the one you want. The 9th frame would be 45 degrees. You've made a mistake somewhere else. Do yourself a favor and label the sprites with their rotation angle to make your debugging easier.
1d
comment Name for Energy / Hunger meter
This site isn't for brainstorming. It's a Q&A site for questions that have answers. This question is a poll for opinions, and not fit for the format of the site.
1d
comment How can I fix my implementation of one way platforms?
Please narrow the scope a bit, only include the code where the problem is. This site is about creating a resource for others to use in the future, fixing your implementation is unlikely to help future visitors since they're not going to have all the same code as you. This is why I suggested changing to a description of your algorithm instead, then you can ask about how to implement a specific portion of the algorithm once you find your problem (for example how to check if an object is above another in the pre-solve or endContact event).
2d
comment How can I fix my implementation of one way platforms?
I didn't read all your code, but are you at least making sure the bottom of the character is above the platform before making is solid? Further, this sounds more like "How can I fix my implementation of one way platforms?" instead of "How can I create one way platforms?". You might be better off describing your algorithm in more general terms, instead of including all your code.
2d
comment Simple Python Archery Gamer help
This might be something architecturally similar: gamedev.stackexchange.com/questions/74868/… Basically getting the distance between the center of the bullseye and the click, then using something like a piece-wise function to determine the score.
2d
comment Simple Python Archery Gamer help
What have you tried? What is your goal? What are the specifics of your problem? What's involved in "compute the scores"?
2d
comment Leaderboard in game, android, LibGDX
Creating an entire feature is too broad of a question for this site. Break your problem down into smaller parts and ask about those (if you need to). Once you break your problem down you'll be able to more easily search for solutions as well, for example how to connect with a database, how to design table structures, how to store/retrieve data, etc.
2d
comment What factors affect the size of ammo limits?
I think this is one of those problems that's solved differently for everyone. Either through playtesting, arbitrary decision or following the example of other games or real life. This makes the question primarily opinion based.
2d
comment How to make speech recognition for a game?
Speech recognition is not something that's specific to game development. Additionally, how to create a speech recognition engine is far too broad of a subject here, and suggestions for speech recognition libraries is a "which technology to use" type question which we don't deal with here (they're too opinion based).
2d
comment Problem with Visual Studio 2013 Community
You are working on something related to game development, but it sounds like the problems you're having are not specific to getting Unity to work with VS, it sounds more like problems with VS. Right now you need to search for a way to uninstall VS, which is not specific to game development. If you get stuck getting it to work with Unity after that, ask that question here.
Nov
18
comment How To Make Buff Alerts In GameMaker
Please edit your question to include what you've tried and what about it isn't working. This will give people the necessary details to help you.
Nov
17
comment How to find path in graph without crossing the walls?
Please post your solution as an answer to the question, not an update to the question. You also have the option of selecting it as the correct answer.
Nov
17
comment How to find path in graph without crossing the walls?
My image is of a graph, not a polygon. I included your original graph only for illustration purposes. Just as Andrew created a new graph, not a polygon. Glad you got it working.
Nov
17
comment Cant Set Image Origin in Table Cell - LibGDX
Please edit the question to include the details of how it's not working. More explanation of what you want and how you're doing it now couldn't hurt either.
Nov
17
comment How to find path in graph without crossing the walls?
@SmartK8 Essentially, you're using the graph that's representing your non-walkable areas to try and find a walkable path. That doesn't work. One way or another, you need to create a new graph for the walkable areas, where the non-walkable graph is used to construct that graph.