50,462 reputation
9108191
bio website byte56.com
location Portland, OR
age 31
visits member for 3 years, 6 months
seen 35 mins ago

I work full time at a big software company, when I'm not doing that I'm developing games. I keep a development blog at www.byte56.com and you can follow me on twitter.

I've created a course with Lynda.com to teach advanced scripting with the Unity 3D engine, check it out!


1h
comment Give alpha to an object OpenGL ES
I removed your code, as this doesn't really have to do with your code. The question is how to make an object transparent, not how to add it to your code. I'm not sure how to do it myself, but this is most likely going to be a shader effect.
1h
comment How to manage interpolations?
What I assume is a video link isn't in your post. I'd suggest attempting to further explain what you want instead of using an outside video which could disappear at any time. Further, managing interpolations and interpolating between three states instead of two are pretty different. Managing them is a bit too broad, so I suggest you edit your question to remove that bit as well.
1h
comment Box2d for large game?
You'll have to prototype and test. We can't predict exactly how you'll implement everything, so there's no way we can say what the performance will be like.
14h
comment How to evenly add textures to objects in Three.js?
The graphics card doesn't really know how big your objects are. All it knows is that it's drawing X texture between vertices A, B and C (So, "fixed width and height" don't mean a lot). The latter method is closer to what you want. Are you asking how you can achieve the second result without loading a new texture for each object? ('cause that's probably where the slow down is).
23h
comment SmartFoxServer 2X status,uptime on website
This question appears to be off-topic because it is about how to use a piece of technology that, while game-development related, is not necessarily best answered by GDSE. It's likely that better answers to this question would be available at the SmartFox forums: smartfoxserver.com/forums
23h
comment How do I avoid going through objects at high speed?
Duplicates: gamedev.stackexchange.com/questions/62360/… gamedev.stackexchange.com/questions/12555/… gamedev.stackexchange.com/questions/71761/… gamedev.stackexchange.com/questions/18604/…
1d
comment How do I define a required component on a Unity game object?
Sure thing. Also, you don't have to accept the answer with the most votes. It's actually the same answer as mine, and 5 minutes later than mine. I'm not sure why it has more votes, it happens sometimes.
1d
comment Do any game engines support 2D shape rendering using Bézier paths and polygons?
I still think it's off topic. I've reopened it for the community to decide and posted a topic on meta about it.
2d
comment iOS gaming with copyrighted characters?
This question appears to be off-topic because it is about the use of copyright characters, not game development. Just citing your sources doesn't allow you to use whatever you want. You need to ask a lawyer what you can legally do.
2d
comment How do I define a required component on a Unity game object?
I changed the wording of your question a bit, since objects are not inherently terrain (or anything else), it's the components that make an object.
2d
comment Sprites get terribly scaled
Please tell us what debugging steps you've taken already.
Nov
23
comment Xna collision Prob
It's not clear what the problem you're trying to solve is. Please add additional information about what you've tried, exactly what's happening now and why that's a problem.
Nov
23
comment How do I add collisions to my 3D game made in LWJGL / OpenGL [Java]?
Adding collisions is a very broad topic. It's something you should research more. Decide what your requirements are and see what strategies fit with your requirements. Then implement. If you have trouble implementing something, ask about here. Where to get started questions are off topic here.
Nov
22
comment Who Handles Collision in a Component Based Entity System
Possible duplicate: gamedev.stackexchange.com/questions/18964/…
Nov
22
comment What do I need to learn so I can make games on Microsoft Kinect?
Note that the very first topic in what the "site is not about" section: "How to get started making a game".
Nov
21
comment NHibernate over Mono in Unity, connection string problems
Please don't cross post. Remove this or the stackoverflow question please.
Nov
21
comment Where can I look for a game modding savvy C++ gameplay programmer?
This question appears to be off-topic because it is about finding assistance with a project, not game development.
Nov
20
comment Flickering Textures
Sure you don't have multiple models loaded in there? Looks like it could be z-fighting with an untextured model in the same position.
Nov
20
comment some images on grid are not being displayed using random .
Hello Mr. Bond. This is not a game development question, it's a programming question. Further, it's likely best answered by you and some debugging.
Nov
20
comment Change 2D Angle Into Isometric Angle
Hmmm, maybe you can make it more clear what kind of rotation you're doing. I would assume that when you're rendering your sprites you'd render them isometrically at 5 degree increments of rotation around the up axis. You're likely over-thinking the situation and trying to do too many steps.