51,982 reputation
9110194
bio website byte56.com
location Portland, OR
age 31
visits member for 3 years, 8 months
seen 41 mins ago

I work full time at a big software company, when I'm not doing that I'm developing games. I keep a development blog at www.byte56.com and you can follow me on twitter.

I've created a course with Lynda.com to teach advanced scripting with the Unity 3D engine, check it out!


1h
comment Methods to remove horizontal world slices of voxels in a 3D voxel world
Sure thing, though I might suggest not accepting this answer yet, you might get a better answer! Accepting too soon discourages further answers.
1d
comment Wall restriction identification in android game Andengine
You can search for 'simple collision detection' if you want to get started on something.
1d
comment Wall restriction identification in android game Andengine
There are lots of ways to implement this, you'll need to narrow the scope of your question by telling us how you'd like it to work, what you've tried to do to implement it and where you got stuck implementing it.
1d
comment Any Way to Optimize My A*
Optimizing your code is an open-ended solution. These types of problems are not suited for the stack exchange network. If you have a specific problem you're trying to solve, ask about that instead. Generally asking how to optimize the algorithm is too broad.
1d
comment Is it legal to sell or monetize games created with the Unity 3D free edition?
@joltmode Only if you're irrationally greedy, paying $1500 to continue making $100k, is logically greedy. ;)
1d
comment Is it legal to sell or monetize games created with the Unity 3D free edition?
@Poldie I think if you make 100k from your game, it won't be a problem to buy a Pro license.
1d
comment Is it legal to sell or monetize games created with the Unity 3D free edition?
@DavidDimalanta What am I? Google? unity3d.com/legal/as_terms. See Appendix 1.
1d
comment Is it legal to sell or monetize games created with the Unity 3D free edition?
The full Pro version is the same as the non-trial Pro version I mention in the last sentence of my previous comment. Slow down man :) Read.
1d
comment Is it legal to sell or monetize games created with the Unity 3D free edition?
No, that last part is just saying you can't use a trial of the pro version (which is not the same as the free version) to produce games to sell. You don't need to seek permission to produce and sell games with the free version. You are not allowed to sell games made with the Unity Pro trial. You can produce and sell games with the non-trial Pro version.
1d
comment AI: Command Ordering Architecture of Dwarf Fortress
Hey Jed, you have an interesting question here. I would suggest not accepting an answer yet and just waiting to see what kind of answers you get. Accepting an answer too early discourages additional answers.
1d
comment Performance issues when dynamically rendering playing cards
Please narrow the scope of your question by reducing the amount of code you have posted. You can do additional performance testing to narrow down where the problem actually exists. I'm seeing a number of nested while loops so things are not looking good for the quality of you code.
2d
comment game breaks on nvidia hardware
Please stop editing this post. Unless you're editing the question to fix it to be removed from being closed, it doesn't need to be edited any more. You've made a number of edits to the question, and it doesn't look like it's being improved towards being reopened.
2d
comment What is the `AssetBundle` dropdown in the inspector for?
Worth noting that AssetBundles are a Pro feature only.
2d
comment Creating an in-game time system only works with real time
Great! It looks good to me. +1
2d
comment Creating an in-game time system only works with real time
Doug, please keep your edits to significant changes only. You've edited this post a number of times, many of which are very small changes that don't significantly change the content of the post. Every edit pushes the question to the top of the active list, where it shouldn't be for such small changes.
Jan
26
comment Developing a mathematical formula for fold drive physics in Space Game
While I think this is a neat question, it's really a discussion oriented question with only opinions as answers. There's no 'correct' way to implement this formula (since it doesn't exist in the world). I suggest you ask on a more discussion oriented site like gamedev.net or reddit.com/r/gamedev.
Jan
26
comment Tiled Rendering - Projection matrix
@Robinson You can provide the solution in your own words here and how it applied to your situation.
Jan
26
comment How to experiment for the value of gravity in Libgdx?
If you're not happy with the answer in your other question, clarify your question to make sure you get the answer you want. Don't open a new question that's only slightly different.
Jan
26
comment admob or airpush revenue
I'm voting to close this question as off-topic because it's about potentials from advertising services, and is not specific to game development.
Jan
25
comment Good practice/pattern to create and draw high resolution 2D fish
Which technology you use is a personal preference. Those types of questions can't be answered here. Your second question has been addressed on the site already: gamedev.stackexchange.com/questions/24638/…