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9119200
bio website byte56.com
location Portland, OR
age 32
visits member for 4 years, 2 months
seen 38 mins ago

I work full time at a big software company, when I'm not doing that I'm developing games. I keep a development blog at www.byte56.com and you can follow me on twitter.

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49m
comment Could frame interpolation like used by SmoothVideo Project be an option to increase the framerate of games without as big a performance hit?
In that case it's primarily the final sentence that applies. I'm not sure how much their technology abstracted away that feature. It may have taken significantly more work to not break the interpolation, or it could have "just worked". I imagine if it was the latter, we might see it show up in some of the major engines (if it's not patented). I'm not sure this feature alone is worth creating and maintaining your own engine.
3h
comment How to build turret on higher terrain only
We'll need more information than "can't get it to work". Tell us what debugging steps you've taken already and what the results were.
13h
comment How to reference a map position in code?
The image OP posted isn't well represented by a node graph. Since there's an intersection of edges without a node (on the right).
15h
comment Non Graphical Collusion
It sounds like a discussion forum would be more suited for you. Something like reddit.com/r/gamedev would be useful for you since you can discuss where to get started.
1d
comment Will DirectCompute run this HLSL code
Have you tried it? Tell us what you've done already and what's not working about it.
1d
comment Problems installing Haxe
You need to tell us what the problem is and what you've tried to do to fix it.
1d
comment How to render a curved horizon when rendering terrain far away
The second image is from a fisheye lens, not the curvature of the Earth.
1d
comment game shop website content
I'm voting to close this question as off-topic because it is about gathering information about existing games, not game development as defined in the help center.
1d
comment How to add an image to LibGDX project?
Sure, well try looking for how to fix the mainClass error on stackoverflow. It's a general programming problem, not a game development specific one.
1d
comment How to add an image to LibGDX project?
Seems more likely that it's because the IDE is detecting a change and attempting to rebuild the project when the image is present. Otherwise, it doesn't try to build new. I would assume if you tried rebuilding the project without the image, you'd get the same error.
1d
comment How to add an image to LibGDX project?
Your error is likely not related to adding an image to your project. Search for the error you're getting to find information about fixing that error.
2d
comment SFML Wont draw texture
This site isn't made for back and forth conversation. Post all the supporting information up front. Tell us what you have, what you've tried to do to fix it and exactly what you want to happen.
2d
comment How to generate interresting procedural terrain
"Interesting" will be hard to define. There are plenty of questions about using noise to generate terrain. You need to be more specific about your requirements. gamedev.stackexchange.com/questions/53400 gamedev.stackexchange.com/questions/45403 gamedev.stackexchange.com/questions/29044 gamedev.stackexchange.com/questions/31263 gamedev.stackexchange.com/questions/16563 gamedev.stackexchange.com/questions/79609 gamedev.stackexchange.com/questions/55712 gamedev.stackexchange.com/questions/31241
Jul
3
comment Google Analytics in game - do I need an opt-out or privacy policy?
Do you have to do that to meet what requirements? Check the requirements of the technology you're using, see what it requires.
Jul
3
comment Infinite terrain blocks: subclass or big switch-cases?
Fasted for what? What are the implementation details of the factory cache? What's "huge" terrain? What's "huge" in the sense of a switch statement? No, "best way" was not the dooming term. You're asking us to choose between two strategies that vary depending on who is implementing them. We can't know the correct answer without more evidence of performance for each, by then you'll know more about it than anyone else.
Jun
29
comment How To Detect Collision With Coins
Your title question asks about detecting collision, the body asks about responding to collisions and then has a bunch of code and a statement about how the game just exits when a collision happens. Maybe you should think about what you want to know and ask a concise question about it?
Jun
22
comment How to debug a GLSL shader?
Why would the question have a step-by-step tutorial? Remember that questions are duplicated, not the answers they contain.
Jun
22
comment How to debug a GLSL shader?
gamedev.stackexchange.com/questions/34392/…
Jun
20
comment Place an UI Image between two 2D sprites in Unity
This answer should be improved with additional information. Why should that render mode be used? What problem is that solving? Are there any other steps?
Jun
17
comment How can I increase the speed and frequency of a spawn?
Another option is something like if(WaveCounter%3==0) hazardCount++;. Where the hazard count would increase every three levels.