51,229 reputation
9109192
bio website byte56.com
location Portland, OR
age 31
visits member for 3 years, 7 months
seen 12 mins ago

I work full time at a big software company, when I'm not doing that I'm developing games. I keep a development blog at www.byte56.com and you can follow me on twitter.

I've created a course with Lynda.com to teach advanced scripting with the Unity 3D engine, check it out!


Dec
10
comment Unity: Built In Scrollable Containers?
Just what I'd search for on Google. This isn't really the place for asking for tutorials. I'd suggest using the newer system as it'll be far more "plug and play" than the older system. You'd want to modify your search to use 'UI SCROLL RECT' instead, since it's not called either of the things you mention.
Dec
10
answered Unity: Built In Scrollable Containers?
Dec
9
comment Casting a directional line of which an object is coming from
I'm not really clear what you mean. The dotted line typically indicates the direction the object is heading. A dotted line from a fixed end point would only accurately describe the motion of the object if it was heading directly for the end point. Maybe you can clarify with a image?
Dec
9
comment How do you save Path2D data?
How are you creating the path data to start with?
Dec
9
comment How to reverse gravity in Unity
Are you wanting to invert gravity for that single item that collides or are you wanting to do it for the entire scene?
Dec
9
revised How to reverse gravity in Unity
deleted 139 characters in body; edited title
Dec
9
reviewed Approve Unity 4.6 GUI - Dynamically change the functions called by GUI elements
Dec
9
comment Unity 4.6 GUI - Dynamically change the functions called by GUI elements
@Jessy thanks, I've created a new answer to use lambda notation instead. If you have additional insights, please create an answer of your own, as I'm sure it would be useful.
Dec
9
answered Unity 4.6 GUI - Dynamically change the functions called by GUI elements
Dec
9
comment Blender: How to place a vertex where 2 faces intersect
This question appears to be off-topic because it is about Blender, not game development. Please check out blender.stackexchange.com for Blender questions.
Dec
8
revised Joystick control for camera only works when button pressed
deleted 326 characters in body; edited title
Dec
8
reviewed Approve A*Pathfinding lose target after spawning from script?
Dec
7
comment How to keep player in the center of the screen but let him move to the edge of the map without moving camera there?
See also: gamedev.stackexchange.com/questions/70403/…
Dec
7
comment Jump Issue(Unity3D)
Please do not edit your post after it's been answered to substantially change the question.
Dec
7
revised Jump Issue(Unity3D)
rolled back to a previous revision
Dec
7
comment How to create laser redirection?
I believe my existing answer is how this should be done. The problem with your modified code is that the first line checks reference.sourceHit, that conditional can only be true if reference has been set, and since reference is of the type sourceLaser1, a cube being struck by an outLaser is never going to get past that conditional. So only cubes being stuck by a sourceLaser1 can be activated, meaning your lasers won't go farther than the source and out the first redirect. Try setting it up the way I've suggested as it will meet your requirements and be considerably cleaner code.
Dec
5
reviewed Close Tile map only rendering 1 layer when it should be 3
Dec
5
reviewed Leave Closed Should I use Box2D for collision-detection only (not simulating physics)?
Dec
5
revised Implementing a Graph-Based Material System?
deleted 45 characters in body
Dec
5
revised If fixed timesteps are unreliable across web platforms, what can I use in my game loop?
added 9 characters in body; edited title