54,294 reputation
9119200
bio website byte56.com
location Portland, OR
age 32
visits member for 4 years, 1 month
seen 5 hours ago

I work full time at a big software company, when I'm not doing that I'm developing games. I keep a development blog at www.byte56.com and you can follow me on twitter.

I've created a course with Lynda.com to teach advanced scripting with the Unity 3D engine, check it out! Have a 10-day free trial to Lynda.com to watch my course and many others


Jun
1
revised How can I get the user altitude from an iPhone using Unity 3D?
deleted 150 characters in body; edited title
Jun
1
comment How can you have the Input Manager Axis values snap to 1 (or -1)?
Something wrong with if(value < 0) {...} else if (value > 0){...}?
May
31
revised How to read the binary file generated by the Unity profiler?
deleted 41 characters in body; edited title
May
31
comment Generating in game resources at given time intervals
Duplicates: gamedev.stackexchange.com/questions/56359 gamedev.stackexchange.com/questions/56657 gamedev.stackexchange.com/questions/30624
May
31
comment Unity5 UI - How to trigger button click event while preventing menu item deselect event?
@mir Is this not what you're looking for? You've unaccepted this as the answer.
May
30
comment track how far player is from finish line
We don't post answers in the question. If you have a solution, post it as an answer.
May
30
revised track how far player is from finish line
rolled back to a previous revision
May
30
comment Checking collision from below using OnCollisionEnter
It's clear from the question that OP needs more detailed instructions and it's not such a simple answer.
May
30
comment Checking collision from below using OnCollisionEnter
And what's wrong with how you're doing it now? Be specific "it doesn't work for me" is not at all clear.
May
29
comment doll lift by applying force and gravity force
If you need to update your question, please use the edit button on your original post.
May
28
comment What makes Minecraft so CPU intensive, and what could be done to improve it?
This is an open ended discussion. If this was an open source game, there might be answers that are more than just speculation (but still too broad).
May
27
revised What are the differences between using “GetComponent<Transform>()” and this.transform?
added 6 characters in body; edited title
May
27
comment Ways I can identify fraudulent customers / users for an upcoming game?
Can you add more details? From your suggestions, I assume it's a browser based game? Can you be more specific on the behavior you're trying to stop? Please edit the question to include these details.
May
26
comment Better way to find all sprites that would overlap with other sprite
Don't you just write the method once? What do you mean you have to "remember to exclude the trialBrick"?
May
26
comment Better way to find all sprites that would overlap with other sprite
What's the actual problem with the way you're doing things now? Being a "hack" is fine as long as it works. Telling us what the problem is now allows us to give an answer for "better way", otherwise we don't know what problem we're trying to solve.
May
26
comment How do you make instant replays?
"How difficult" is a subjective question that can't be answered under the guidelines of this site. There are a number of "replay system" questions on the site (see the Related column on the left), I suggest you read through them and determine how difficult it would be for you to implement.
May
25
comment using an int to control events
Delegates are not that complicated. You might want to take another look. Multiple options at each level just means a list of lists.
May
24
revised What are the risks of targeting Steam, XBLA and PSN for game releases?
deleted 1686 characters in body; edited title
May
24
revised Libgdx: ModelInstance texture is not rendered on Java8
appended answer 101375 as supplemental
May
22
revised How to improve textmesh quality?
deleted 5 characters in body; edited title