50,052 reputation
9107190
bio website byte56.com
location Portland, OR
age 31
visits member for 3 years, 5 months
seen 2 hours ago

I work full time at a big software company, when I'm not doing that I'm developing games. I keep a development blog at www.byte56.com and you can follow me on twitter.

I've created a course with Lynda.com to teach advanced scripting with the Unity 3D engine, check it out!


Sep
30
comment Prefab disables its script when a clone is instantiated
Since the prefab object is named EnemyL (Clone), it seems correct to have that as its value.
Sep
30
comment Prefab disables its script when a clone is instantiated
I suppose you're correct. It's just that two clones replace it.
Sep
30
comment Prefab disables its script when a clone is instantiated
Looks like it's not properly being destroyed either, have you found the cause for that? It's likely related.
Sep
30
comment Position GUI Text in 2D game
Welcome to the site xlmnxp. We expect answers to be more fleshed out and describe what they're doing. Here you've just posted code, which, while it may work, is only part of the answer. Further note that the question specifically asks not use use OnGUI.
Sep
30
revised How do I edit a Texture2D at run-time to visually indicate connected tiles?
added 33 characters in body
Sep
29
comment Is there an FBX file/model viewer for Mac OS X?
"Does it exist" is still a list generating question. I can't imagine someone simply being satisfied with "yes, they exist", without someone also suggesting one. The end result is someone is suggesting which one to use.
Sep
28
answered How do I edit a Texture2D at run-time to visually indicate connected tiles?
Sep
28
answered Libgdx : point that scrolls on the edge of a circle
Sep
28
comment Can I use icons, which I am not allowed to use in commercial applications, in a free game
gamedev.stackexchange.com/questions/69846/…
Sep
27
comment What AI algorithm to use to find hidden shapes in a Battleships-like game
I'd suggest waiting at least a day to accept an answer. It often encourages more people to answer and improves the available answers.
Sep
27
comment How can I make a swinging rope?
Possible duplicate: gamedev.stackexchange.com/questions/40104/…
Sep
27
comment Can I use sounds from UT2004?
Also there are plenty of related questions which should have made that clear: gamedev.stackexchange.com/questions/24171 gamedev.stackexchange.com/questions/712 gamedev.stackexchange.com/questions/1653
Sep
27
comment Can I use sounds from UT2004?
The reason for the downvotes is because this is a legal question, not a game development one. Games aren't the only applications that have sounds and game developers don't know more about the law than other developers. On top of that, it's very specific to a single game. Instead of a more useful "Can I use sounds from old games". Overall, I think it's a poor question, without much effort or research put into it. There's a reason people look for free sounds, and it's because it's fairly common knowledge that using assets from another game isn't OK.
Sep
27
answered Milkshape3D Animation on Windows 7 64-bit
Sep
27
comment Can I use sounds from UT2004?
gamedev.stackexchange.com/questions/8/…
Sep
26
revised Fastest way to assign sprites to components in Unity
deleted 16 characters in body
Sep
26
answered Fastest way to assign sprites to components in Unity
Sep
26
reviewed Leave Open Finding a vector perpendicular to a current vector
Sep
26
reviewed Close Understanding implementation of glu.PickMatrix()
Sep
26
reviewed Close Tiled map editor with support for Cavalier Oblique projection