48,718 reputation
9104188
bio website byte56.com
location Portland, OR
age 31
visits member for 3 years, 3 months
seen 43 mins ago

I work full time at a big software company, when I'm not doing that I'm developing games. I keep a development blog at www.byte56.com and you can follow me on twitter.

I've created a course with Lynda.com to teach advanced scripting with the Unity 3D engine, check it out!


Aug
14
comment How to add nice effects to my menu in Unity
Word is it'll likely be before their Unite conference (August 20-22). So, sometime within the next month hopefully.
Aug
14
comment Enabling Unity GUI drawtexture permanently?
Do you understand the concept here? Storing the position outside the scope of the OnGUI method? I think if you understand how that works, it's not too difficult to expand that to multiple images. I would likely create a class that holds: the image, that image's rectangle and if the position has been set. Then instead of an array of images, keep an array of the new class, where each object contains all the information you need.
Aug
14
answered How to add nice effects to my menu in Unity
Aug
14
comment How to add nice effects to my menu in Unity
Comments removed. Comments are not for suggestions about technology, or potential solutions.
Aug
14
answered Enabling Unity GUI drawtexture permanently?
Aug
14
revised Unity - SetLookAtPosition() - Body Jittering?
appended answer 81890 as supplemental
Aug
14
revised Are release dates to be kept in secret or announced?
rolled back to a previous revision
Aug
14
comment Are release dates to be kept in secret or announced?
Unless you can find some way to edit it into something more answerable. Yes.
Aug
14
comment Are release dates to be kept in secret or announced?
I'm not sure anyone can answer what impact announcing your release date will have on your sales. I think there might be a good subjective question somewhere in this post, but I think the way it's written now only invites speculation and opinions.
Aug
13
answered Draw a never-ending line in XNA
Aug
13
comment Selecting interstitial advertisement companies for android
I think this question is primarily opinion based.
Aug
13
comment Draw a never-ending line in XNA
If you want to draw a line that doesn't end on screen, you need to continue drawing new lines when the edge of your viewport reaches the line's end (off screen). Is this not your code or something? You don't seem to be sure how it even works. Since we don't know how the nextVector method works, we can't tell you why your line drawing stops. I suggest you explore the code a bit more and learn how it actually works.
Aug
12
comment Accurate sprite rotation with mouse movement
It's fine to suggest things that you're not sure will work or not. However, you should explain what problem your suggestion solves and why you think your suggestion will solve that problem.
Aug
12
comment How to make healthbar decrease in unity
Wait for Unity 4.6. The new GUI system will make this very simple.
Aug
12
comment How to make healthbar decrease in unity
Also make sure to draw a full scale bar behind the scaled one (to give a reference).
Aug
12
revised How to make healthbar decrease in unity
deleted 47 characters in body
Aug
10
comment Generating terrain around more than one point
The comments are not for discussion.
Aug
10
comment How to make progress bar adapt to various aspect ratios in Unity3d
Wait for Unity 4.6, there's a new GUI system coming. It's likely less than a month away.
Aug
9
comment Shooting based off mouse position
This is a pretty vague answer. Why not fill it in with more details about why this solves the problem and what it's actually doing?
Aug
8
comment Parallax runner game obstacles AndEngine
Watching videos of how other people have done it doesn't tell us what you've done and where you're stuck. There's no "one way" to add items into the world. That's why you need to show us what you've tried. It narrows the scope of the question.