54,030 reputation
9118200
bio website byte56.com
location Portland, OR
age 32
visits member for 4 years
seen 1 hour ago

I work full time at a big software company, when I'm not doing that I'm developing games. I keep a development blog at www.byte56.com and you can follow me on twitter.

I've created a course with Lynda.com to teach advanced scripting with the Unity 3D engine, check it out! Have a 10-day free trial to Lynda.com to watch my course and many others


May
9
revised How do I go about making a text box that allows for highlight-able and copyable text in the new UI?
added 695 characters in body
May
8
comment How do I manually submit a new UI InputField in code?
Can you give a use example here? Do you mean manually setting the text inside a UI InputField? What does "submit an Inputfield" mean?
May
8
comment How do I go about making a text box that allows for highlight-able and copyable text in the new UI?
I'll see if I can get a working example soon.
May
8
answered How do I go about making a text box that allows for highlight-able and copyable text in the new UI?
May
8
answered Can I release the source code of a game created with the personal edition of Unity?
May
6
comment Why are 16×16 pixel tiles so common?
I'm not really sure how this went from "minecraft chunks" to "pixel tiles", but it seems you have an answer. Also, potential duplicate for the chunk question: gamedev.stackexchange.com/questions/46955/… and for the new question: gamedev.stackexchange.com/questions/26187/…
May
5
comment How to move octree data correctly from parent to child?
Yes, so attach the debugger and find out why your for loop does nothing.
May
5
comment How to move octree data correctly from parent to child?
You need to attach the debugger. Ensure that your Partition method is not clearing out the items or something else is going wrong elsewhere.
May
5
comment How to move octree data correctly from parent to child?
I'm not sure what's wrong with your code. To answer your question, the easiest way to put the items back in the tree correctly after a partition is to remove all the items in the node that was partitioned and simply re-add them to the tree, using your regular add method. Don't try anything fancy.
May
5
reviewed Approve New Game Idea - Where to find game devs
May
4
comment how to change trail renderer start width dynamically by script in unity?
What have you tried with the code? What do you have so far? What's not working about it?
May
4
comment how to change trail renderer start width dynamically by script in unity?
These are not the kind of answers we look for on any of the stack exchange sites.
May
3
comment Intersystem communication in a ECS game
Do these similar questions not address your problem? gamedev.stackexchange.com/questions/1119/… gamedev.stackexchange.com/questions/97729/… gamedev.stackexchange.com/questions/23834/…
May
2
revised Unity - Scroll Rect shows buttons outside of the rectangle
edited title
May
2
answered Unity - Scroll Rect shows buttons outside of the rectangle
May
2
comment Enemy fire every few seconds
@douglas14b This is just using OP's existing code. They may have their own reasons for using a coroutine. You can post an answer with your strategy, I'd vote for it
May
2
revised Enemy fire every few seconds
deleted 3 characters in body
May
2
answered Enemy fire every few seconds
May
2
wiki created unityscript description
May
2
wiki created unityscript excerpt