51,926 reputation
9110194
bio website byte56.com
location Portland, OR
age 31
visits member for 3 years, 8 months
seen 2 hours ago

I work full time at a big software company, when I'm not doing that I'm developing games. I keep a development blog at www.byte56.com and you can follow me on twitter.

I've created a course with Lynda.com to teach advanced scripting with the Unity 3D engine, check it out!


Dec
30
reviewed Leave Open Why would it be faster to render using multiple canvas elements?
Dec
30
reviewed Leave Open How do you program the right analog stick of a controller in JInput?
Dec
30
reviewed Close BSPs, Octrees and modern graphics hardware
Dec
30
reviewed Close Solving the “bullet problem”
Dec
30
reviewed Close How do I do 2D z-index parallax in Unity3d?
Dec
30
reviewed Close Access other scripts variables and classes of different directory
Dec
30
reviewed Reopen how to add force to bullet panda node panda 3d
Dec
28
comment How to make an object oscillate left and right?
If you're wanting multiple objects to be synced, perhaps using physics forces isn't the best idea? Is this a Space Invaders type enemy movement? What else have you tried?
Dec
28
comment Word list for use in commercial game
This question appears to be off-topic because it is about where to find resources, not game development.
Dec
28
comment How to make an object oscillate left and right?
What's wrong with the way you're doing it now?
Dec
28
revised How to make an object oscillate left and right?
deleted 38 characters in body; edited title
Dec
28
answered Changing Light Intensity value
Dec
28
revised Changing Light Intensity value
deleted 12 characters in body; edited title
Dec
27
comment Unity 4.6 GUI C# - How To Dynamically handle events generated by any gui element
Glad I've inspired. I hope you do well with Unity and your game! Did you have any additional information to add to the question here?
Dec
27
comment AS3 - Unit Collision
See also: gamedev.stackexchange.com/questions/44361/… and gamedev.stackexchange.com/questions/28146/… and gamedev.stackexchange.com/questions/38380/…
Dec
27
comment Unity 4.6 GUI C# - How To Dynamically handle events generated by any gui element
It's not really clear what you're after. Dynamically creating event handling is done as described in the question and answer you link. If you want a global location to handle all your UI events, you need to use a strategy as described in the linked question to attach to events, then you can do whatever you want with them. It's not that the answer to the linked question won't work for you, it's that it's only part of the solution you want. If that's not the case, please edit your question to include more details about you have and what you want.
Dec
26
reviewed Approve Unity access Label in GUI?
Dec
26
comment Changing one prefab changes all other instances of that prefab too
That's correct, changing an object in your scene will only change that object. That change will "break the connection" with your prefab. You do have the option of updating the prefab with those changes, but it's an explicit option you have to select.
Dec
25
revised Unity GUIText not visible and not WYSIWYG
added 34 characters in body
Dec
25
answered Changing one prefab changes all other instances of that prefab too