51,229 reputation
9109192
bio website byte56.com
location Portland, OR
age 31
visits member for 3 years, 7 months
seen 1 hour ago

I work full time at a big software company, when I'm not doing that I'm developing games. I keep a development blog at www.byte56.com and you can follow me on twitter.

I've created a course with Lynda.com to teach advanced scripting with the Unity 3D engine, check it out!


Dec
13
comment Stuck at a crossroads need some guidance
Hey Joshua, welcome to the site. It's great you have a passion for game development! Unfortunately this isn't the place for these types of open ended, opinion based or discussion oriented questions. This is a great site for specific questions that have correct answers. For your problem I'd check out somewhere more discussion oriented, check out the bottom of this page for ideas on where to ask.
Dec
12
revised Why does this code not update my object's position?
added 459 characters in body
Dec
12
comment Why does this code update my object's position so fast?
These kind of "What's wrong with my code" questions are actually not a very good fit for the site. I answered your other question because it was a very simple question with a small amount of code. I suggest you learn to use the debugger and how to use logging to debug.
Dec
12
revised Why does this code not update my object's position?
added 2 characters in body; edited tags
Dec
12
answered Why does this code not update my object's position?
Dec
12
comment Unity Player Prefs Deserialization not working in web build but is working in the editor
What's the 'SOME' data you're getting? Please edit your question to include the additional information.
Dec
12
comment Unity Render Texture Artifacting
Is the distortion always to the right side? Or just in the direction of the scroll?
Dec
11
comment Unity Render Texture Artifacting
Sure you're not doubling up your textures there? Could be plain old z-fighting.
Dec
11
comment How can I make Network.RPC call a method with params object[]?
It's a good question that I don't have an answer to. Perhaps there are other factors at play when you're switching between the two methods of RPC. If you're not sure about the creation code, you can post a new question for that so we don't get too off topic here.
Dec
11
comment What's the optimal balance of story and combat in a game?
This appears to be a very long comment posted in answer form. OP asked for research on the subject.
Dec
11
comment How can I generate isometric sprites based on a 3d model?
This sounds pretty close to a "which technology to use" type question. You already know you can use the tools you've mentioned to do the job, is there a specific tool you'd like to use? For example, if you wanted to use Blender, there's a stackexchange specifically for Blender when you could ask how to automate the rendering of a model at different angles.
Dec
11
answered How can I make Network.RPC call a method with params object[]?
Dec
11
comment How can I make Network.RPC call a method with params object[]?
Ah, I understand the issue now, you'd have to cast everything in the array to an object. Well, it's undocumented, but the RPC method does allow a byte array. You can serialize your object array into a byte array. Pull out the NetworkViewID, resulting in something like: ComponentRPCNetwork(NetworkViewID viewID, byte[] objects )?
Dec
11
comment How can I make Network.RPC call a method with params object[]?
Can you not just have [RPC] private void ComponentRPCNetwork(object[] args ), basically, drop the params on your [RPC] method? If you need to use it locally too you can just write a local wrapper that takes a params and passes an array to the [RPC] method.
Dec
11
comment Jump Issue(Unity3D)
You've edited the code and question to change what's being asked, I've reverted that. I suggest you accept the below answer as correct (because it apparently helped you remove that bit of code from your update), then ask a new question with the details of the problem you have now. Please ensure your new question contains all the information you want before it's answered.
Dec
11
revised Jump Issue(Unity3D)
rolled back to a previous revision
Dec
11
answered Entity/Component System - Unique Behaviour
Dec
11
comment Entity/Component System - Unique Behaviour
What do you mean by 'better'? Please describe what you think is wrong with the current strategy that needs to be 'better'. If you define 'better' it makes the question far less subjective and more answerable.
Dec
10
comment Questions about game programmers for School project
Please don't answer blatantly off topic questions, it encourages others to ask these questions in the future and lowers the quality of the site. If you want to answer someone, suggest they ask the questions on a different site and answer them there.
Dec
10
comment Unity: Built In Scrollable Containers?
Just what I'd search for on Google. This isn't really the place for asking for tutorials. I'd suggest using the newer system as it'll be far more "plug and play" than the older system. You'd want to modify your search to use 'UI SCROLL RECT' instead, since it's not called either of the things you mention.