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Jul
11
comment How can I check if player is an operator in Forge?
@Rouze Mod questions are allowed. I removed the documentation question, since that is off topic.
Jul
11
revised How can I check if player is an operator in Forge?
deleted 296 characters in body; edited tags
Jul
8
reviewed Edit Swapping graphics engines
Jul
8
revised Swapping graphics engines
Fixed some term usage that could create confusion. And cut out unneeded lead-in.
Jul
8
comment How can I simulate these two droplet?
@zionpi Well, there are others: gamedev.stackexchange.com/questions/76120/… gamedev.stackexchange.com/questions/81361/… Basically the answer is metaballs.
Jul
8
comment Could frame interpolation like used by SmoothVideo Project be an option to increase the framerate of games without as big a performance hit?
In that case it's primarily the final sentence that applies. I'm not sure how much their technology abstracted away that feature. It may have taken significantly more work to not break the interpolation, or it could have "just worked". I imagine if it was the latter, we might see it show up in some of the major engines (if it's not patented). I'm not sure this feature alone is worth creating and maintaining your own engine.
Jul
8
answered Could frame interpolation like used by SmoothVideo Project be an option to increase the framerate of games without as big a performance hit?
Jul
7
comment How to reference a map position in code?
The image OP posted isn't well represented by a node graph. Since there's an intersection of edges without a node (on the right).
Jul
7
comment Will DirectCompute run this HLSL code
Have you tried it? Tell us what you've done already and what's not working about it.
Jul
6
revised How to render a curved horizon when rendering terrain far away
edited title
Jul
6
comment How to render a curved horizon when rendering terrain far away
The second image is from a fisheye lens, not the curvature of the Earth.
Jul
5
comment How to generate interresting procedural terrain
"Interesting" will be hard to define. There are plenty of questions about using noise to generate terrain. You need to be more specific about your requirements. gamedev.stackexchange.com/questions/53400 gamedev.stackexchange.com/questions/45403 gamedev.stackexchange.com/questions/29044 gamedev.stackexchange.com/questions/31263 gamedev.stackexchange.com/questions/16563 gamedev.stackexchange.com/questions/79609 gamedev.stackexchange.com/questions/55712 gamedev.stackexchange.com/questions/31241
Jul
3
revised Why does editing the client's memory in some MMOs allow them to cheat?
deleted 364 characters in body; edited title
Jun
28
revised GLSL 330 Core Bug? - Uniform variable will not set to value if it is named a certain way
rolled back to a previous revision
Jun
24
reviewed Approve WaitforSeconds() not working as it should
Jun
23
reviewed Edit Collision detection console log errors?
Jun
23
revised Collision detection console log errors?
Grammar edits
Jun
22
revised Camera rolls instead of looking up and down
deleted 259 characters in body; edited title
Jun
22
comment How to debug a GLSL shader?
Why would the question have a step-by-step tutorial? Remember that questions are duplicated, not the answers they contain.
Jun
22
comment How to debug a GLSL shader?
gamedev.stackexchange.com/questions/34392/…