50,042 reputation
9107190
bio website byte56.com
location Portland, OR
age 31
visits member for 3 years, 5 months
seen 3 hours ago

I work full time at a big software company, when I'm not doing that I'm developing games. I keep a development blog at www.byte56.com and you can follow me on twitter.

I've created a course with Lynda.com to teach advanced scripting with the Unity 3D engine, check it out!


Oct
7
comment Random Placement of Objects on a Tilemap
Your algorithm will completely fill the grid. That's not very random.
Oct
3
comment HLSL - Binary operations
It probably does the calculation at compile time when you're using constants, but I'm not sure.
Oct
3
comment HLSL - Binary operations
Related (or duplicate?): gamedev.stackexchange.com/questions/30513/… What version are you targeting?
Oct
3
revised How should I store edge weights in my A* graph in C#?
appended answer 84384 as supplemental
Oct
2
answered Downsides of using this integration formula for movement?
Oct
2
comment Destroy GameObject as an Array of Transform instantiated destroying the whole array
Make sure you check the documentation. Otherwise you'll have to post a new question with more details on the problem. You can also go with the second option, which would allow you more control. Cast a ray of your own and check what it collides with when the mouse button is pressed.
Oct
2
comment Destroy GameObject as an Array of Transform instantiated destroying the whole array
You don't need to put tags in the title, those go in the tags area.
Oct
2
revised Destroy GameObject as an Array of Transform instantiated destroying the whole array
rolled back to a previous revision
Oct
2
answered Destroy GameObject as an Array of Transform instantiated destroying the whole array
Oct
1
revised Trigger an event when a game object touches a non-solid game object
deleted 83 characters in body; edited tags; edited title
Oct
1
answered Trigger an event when a game object touches a non-solid game object
Oct
1
comment Why is it bad to hard-code content?
@eBusiness I'm not sure the amount of hard coded content is actually all that critical. There are plenty of applications that use large amounts of text or other data sources. I think the title question is what really matters here, and that's not specific to game development.
Oct
1
revised How can I create a stretchy, breakable pizza cheese material?
deleted 123 characters in body; edited title
Oct
1
comment How to present limeted rotation possibilities in an editor
What's your actual question? Remember that this isn't the site for "what do you think is best?" type questions. That's a poll for opinions, and we don't do those. Are you having trouble implementing one of these methods? Please edit your post to include a question. Though, it sounds like you just have design indecision, which is something you can take to chat.
Oct
1
comment How can I create a stretchy, breakable pizza cheese material?
Are you actually wanting the cheese to stretch and break? If you could be more specific about what aspect you want to be more realistic, that would help narrow the scope of the question.
Oct
1
revised How can I create a stretchy, breakable pizza cheese material?
added 33 characters in body; edited title
Sep
30
awarded  Refiner
Sep
30
comment Why is it bad to hard-code content?
Not so sure this is game development specific. In the future consider asking on the programmers SE or stackoverflow.
Sep
30
revised Why is it bad to hard-code content?
rolled back to a previous revision
Sep
30
awarded  Explainer