50,062 reputation
9107190
bio website byte56.com
location Portland, OR
age 31
visits member for 3 years, 5 months
seen 3 hours ago

I work full time at a big software company, when I'm not doing that I'm developing games. I keep a development blog at www.byte56.com and you can follow me on twitter.

I've created a course with Lynda.com to teach advanced scripting with the Unity 3D engine, check it out!


Oct
14
comment 2 players turn based multiplayer android game development
Which technology to use questions are too open ended for the site. We don't know better than you what the requirements for your game are. Those requirements are what you need to find the right technology for you.
Oct
13
comment Java - Slick - White Screen when loading a TileMap
I suggest you start from a known working example and expand on that. Building and playing often to ensure it's still functional.
Oct
13
comment Where can I find some information on grid-based mechanics in games?
Writing an essay does not narrow the scope of the question. You're asking for a discussion about grid based games. You need to have a specific question or problem you're trying to solve. Not just "information like X"?
Oct
12
comment Libgdx bullet physics 2D
You're asking a yes or no question. Yes it's possible. Why don't you tell us what part of it you're having trouble with so you can get the help you need.
Oct
12
comment Where can I find some information on grid-based mechanics in games?
You can find information here. But you'll have to ask specific questions. These types of open ended discussion oriented questions aren't fit for the site.
Oct
12
revised How to make background to stage in kineticjs
added 5 characters in body
Oct
11
comment Changing a single component of a prefab?
Possible duplicate: gamedev.stackexchange.com/questions/83526/…
Oct
9
comment How to make gravity in Blitz3D?
It's not really clear what about jhocking's comment worked for you. Can you post your own answer with details about how you got this to work, and what the problem was?
Oct
9
comment How to make gravity in Blitz3D?
This might be the hint that lead to a solution, but I don't think it's an answer on its own.
Oct
9
answered Why does my A* implementation overflow the stack?
Oct
8
reviewed Close OpenGL / Soil Image Loading Difficulties
Oct
8
revised Protecting tilesets
added 41 characters in body
Oct
8
answered Protecting tilesets
Oct
8
comment How to pass a turn to AI and draw its move in a game?
OK? The onClickListeners should be calling a method that takes an ID, the AI can use the same method that's being called by onClickListener. Remember that this site isn't for discussions. Comments should be used to request clarification in an answer, not ask additional questions or discuss how you specifically might implement this with your design.
Oct
8
revised How to pass a turn to AI and draw its move in a game?
Using Android instead of "AI" or "Computer" is confusing since you're talking about Android OS as well
Oct
8
answered How to pass a turn to AI and draw its move in a game?
Oct
8
revised Get position of tile in tileset
deleted 46 characters in body
Oct
8
comment Loading and unloading “chunks” of tiles in a 2d tile engine with 2d camera
@Danjen In this case, since we're talking about a regular grid, the adjacency list would likely also contain information about direction. It's not strictly like a typical graph theory adjacency list.
Oct
7
revised Ambient occlusion of cubes, a specific case
deleted 93 characters in body; edited title
Oct
7
comment Why does changing texture change it for both objects?
@d3vid Just create a new one and apply the new properties to it. If you have further problems, ask a new question.