54,294 reputation
9119200
bio website byte56.com
location Portland, OR
age 32
visits member for 4 years, 1 month
seen 9 hours ago

I work full time at a big software company, when I'm not doing that I'm developing games. I keep a development blog at www.byte56.com and you can follow me on twitter.

I've created a course with Lynda.com to teach advanced scripting with the Unity 3D engine, check it out! Have a 10-day free trial to Lynda.com to watch my course and many others


Jun
11
comment Broken UVs for Maya/Mudbox model
Perhaps a screenshot of what you have and a image of what you're expecting (or something similar to it), would help?
Jun
10
comment Get the bounding box for an object, given its physical properties
OK, well I've re-opened the question. I'm not entirely sure this is a game development question however. Game developers don't typically need to derive a bounding box from physical properties. Perhaps you can give additional context as to why you don't have access to the position and extents of the object? I still think the question should be closed, but I won't unilaterally close it.
Jun
10
revised Get the bounding box for an object, given its physical properties
deleted 27 characters in body; edited title
Jun
10
reviewed Leave Open Error drawing two VAO, each one using different shader programs (vertex + fragment shader) in OpenGL Core 4.3 / GLSL 430 (SOLVED)
Jun
10
comment Get the bounding box for an object, given its physical properties
I'm not sure that made it any more clear. Why don't you tell us what you're trying to do, what you've tried already and exactly what the problem is?
Jun
10
comment Broken UVs for Maya/Mudbox model
You need to better describe the problem. So far you only hint at it "Broken UVs" and "polygon overlap". But you're rather vague about it too "neither worked sufficiently" (What does that mean?) "but I came to the same problem" (What problem exactly?). This isn't a forum for back and forth discussion. You need to post your entire question with all the supporting information up-front. Tell us what you want, what you've tried to do to get there and what you have now.
Jun
10
revised Broken UVs for Maya/Mudbox model
deleted 127 characters in body; edited title
Jun
10
comment Get the bounding box for an object, given its physical properties
Bounding boxes don't have inertia, mass or gravity. They are simply structures for defining bounds. You'll need to better define what you want, what you've tried and where you've run into a problem.
Jun
10
answered How to i create a Particle system in unity5?
Jun
10
revised Using GrabPass for 2D water reflection?
added 148 characters in body; edited title
Jun
10
comment How to i create a Particle system in unity5?
What have you tried? What exactly are you expecting? What's not working with it? Please edit your question to include these details.
Jun
10
comment Is a good practice to import the surface from other files in pygame?
As I said, that's something that will depend on how you're doing things and the design of your application. This site doesn't work well for speculating on things that might happen and all the potential solutions for theoretical problems. A discussion forum would be better suited for those types of problems.
Jun
10
comment Is a good practice to import the surface from other files in pygame?
This is entirely up to you and the requirements of your project. If you're having a problem with doing it this way, describe the problem and what you've tried to do to solve it.
Jun
9
reviewed Close Why horizontal scanlines work in 3D rendering with BSP
Jun
9
reviewed Leave Open Minecraft Bukkit Rename world and use in Java Plugin
Jun
9
revised Minecraft Bukkit Rename world and use in Java Plugin
rolled back to a previous revision
Jun
9
reviewed Leave Open CS:GO workshop awp skin scrambles
Jun
9
reviewed Close Java-script map/array “undefined”
Jun
9
reviewed Close Graphic Engine/Programming/Etc resources?
Jun
9
reviewed Leave Open How should I license my game so others may not distribute copies?