| bio | website | byte56.com |
|---|---|---|
| location | Portland, OR | |
| age | ||
| visits | member for | 2 years, 1 month |
| seen | 5 hours ago | |
| stats | profile views | 3,040 |
I work full time at a big software company, when I'm not doing that I'm developing my first game: Age of Goblins. I keep a development blog at www.byte56.com and you can follow me on twitter.
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1d |
reviewed | Close OpenTK 2D Engine |
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1d |
reviewed | Close Is there C++ library for packaging and reading multiple files to/from one file |
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1d |
reviewed | Close Tension Force is zero |
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1d |
reviewed | Leave Open Is There an Easy Way to Convert Python/Pygame code into C#? |
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1d |
reviewed | Leave Open Reading “0 1 2 3 0” map files? |
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1d |
reviewed | Close What are the pros and cons of skill trees versus skill lists in RPGs? |
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1d |
reviewed | Reject suggested edit on Are 2D art assets typically created at their intended in-game display size? |
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1d |
reviewed | Reject suggested edit on Can I use GLFW and GLEW together in the same code |
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1d |
comment |
2D collision resolution: works on each axis individually, but not with both combined I guess when we have a duplicate of a too localized question, maybe it wasn't too localized. gamedev.stackexchange.com/questions/35080/… |
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1d |
comment |
Input events not working simultaneously on android devices in libgdx Kelly is correct. Each time you get the x and y in your isTouched(...) function, they're the same x and y. You're not getting the x and y from the touch event you're processing, you're getting it from the first event (the one telling the player to move left or right). |
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2d |
revised |
Finding iOS indie developers to promote? removed advertising |
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2d |
comment |
2D character tile based movement problem I'm not sure why you'd add time for them. They represent where the sprite was when it started the animation and where the sprite will be when the animation completes. Have you tried implementing your current solution? Implementing that will at least give you something to tinker with. |
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2d |
comment |
2D character tile based movement problem What's the question? And the problem you've encountered? |
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2d |
revised |
2D character tile based movement problem deleted 123 characters in body |
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2d |
comment |
How to determine the demographics of a game after release? Ask the NSA to let you know who's been talking about your game? |
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2d |
revised |
Why would you use a negative value for Bounding Box? removed extra code. |
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2d |
comment |
What technologies and coding languages should i master to make a superior game development engine amd wat other things should i know? Jeet, your question was closed because it's far too broad to be asking here. There are a lot of things you should know, and it's impossible to say exactly which things you should know. Further, even knowing all the technologies required doesn't mean you'll be able to create such a game engine. Technology changes fast and there's more to knowing the technologies involved to making superior software. |
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2d |
comment |
Steering library for andengine? Hey Luke. "Which technology to use" questions aren't a great fit for a Q/A site. They're kind of like a poll where everyone would just post their favorite library or one they know of. There's a number of steering behaviors asked about on the site. Take your pick on what you want to implement. If you don't want to implement them on your own, I'd bet you'll find some libraries referenced in those other answers. I'm voting to close this as not constructive. |
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2d |
revised |
How to render polygons of arbitrary shape? deleted 2 characters in body; edited tags; edited title |
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Jun 16 |
reviewed | Close How to deal with a talented but direct/unfriendly team member? |