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Jul
7
comment Will DirectCompute run this HLSL code
Have you tried it? Tell us what you've done already and what's not working about it.
Jul
6
revised How to render a curved horizon when rendering terrain far away
edited title
Jul
6
comment How to render a curved horizon when rendering terrain far away
The second image is from a fisheye lens, not the curvature of the Earth.
Jul
5
comment How to generate interresting procedural terrain
"Interesting" will be hard to define. There are plenty of questions about using noise to generate terrain. You need to be more specific about your requirements. gamedev.stackexchange.com/questions/53400 gamedev.stackexchange.com/questions/45403 gamedev.stackexchange.com/questions/29044 gamedev.stackexchange.com/questions/31263 gamedev.stackexchange.com/questions/16563 gamedev.stackexchange.com/questions/79609 gamedev.stackexchange.com/questions/55712 gamedev.stackexchange.com/questions/31241
Jul
3
revised Why does editing the client's memory in some MMOs allow them to cheat?
deleted 364 characters in body; edited title
Jun
28
revised GLSL 330 Core Bug? - Uniform variable will not set to value if it is named a certain way
rolled back to a previous revision
Jun
24
reviewed Approve WaitforSeconds() not working as it should
Jun
23
reviewed Edit Collision detection console log errors?
Jun
23
revised Collision detection console log errors?
Grammar edits
Jun
22
revised Camera rolls instead of looking up and down
deleted 259 characters in body; edited title
Jun
22
comment How to debug a GLSL shader?
Why would the question have a step-by-step tutorial? Remember that questions are duplicated, not the answers they contain.
Jun
22
comment How to debug a GLSL shader?
gamedev.stackexchange.com/questions/34392/…
Jun
20
comment Place an UI Image between two 2D sprites in Unity
This answer should be improved with additional information. Why should that render mode be used? What problem is that solving? Are there any other steps?
Jun
19
revised Why isn't OnTriggerExit working?
added 114 characters in body
Jun
17
revised How can I increase the speed and frequency of a spawn?
added 10 characters in body
Jun
17
comment How can I increase the speed and frequency of a spawn?
Another option is something like if(WaveCounter%3==0) hazardCount++;. Where the hazard count would increase every three levels.
Jun
17
comment How can I increase the speed and frequency of a spawn?
What have you tried? For example, increasing the value of hazardCount and decreasing the value of waveWait would be a pretty good start.
Jun
17
revised How can I increase the speed and frequency of a spawn?
deleted 447 characters in body; edited title
Jun
17
awarded  Good Answer
Jun
16
comment Simulating water droplets on a window
First link is dead.