48,101 reputation
9103187
bio website byte56.com
location Portland, OR
age 31
visits member for 3 years, 2 months
seen 12 hours ago

I work full time at a big software company, when I'm not doing that I'm developing games. I keep a development blog at www.byte56.com and you can follow me on twitter.

I've created a course with Lynda.com to teach advanced scripting with the Unity 3D engine, check it out!


Jul
14
revised Camera controller in a 2d platformer
added 1327 characters in body
Jul
14
comment Camera controller in a 2d platformer
Yep, I'll update.
Jul
14
answered Camera controller in a 2d platformer
Jul
14
answered Unity Rigidbody2D to act on certain gameobject only
Jul
14
revised Games able to use 4+ core CPUs properly
added 39 characters in body
Jul
14
comment Games able to use 4+ core CPUs properly
This question appears to be off-topic because it is about choosing a processor for playing games, not game development.
Jul
13
revised Multiple gravity “zones” in a world
added 25 characters in body; edited title
Jul
12
reviewed Approve suggested edit on Is using something like MakeHuman frowned upon while developing 3D games?
Jul
12
comment Help with Interactive Grid for Turn-Based-Strategy game
This isn't the best place for where to get started type questions. Those questions tend to be discussion oriented, required a lot of back and forth explaining and asking further questions. I suggest you ask somewhere like reddit.com/r/gamedev or gamedev.net. Good luck!
Jul
12
comment Help with Interactive Grid for Turn-Based-Strategy game
If you have changes to make to your question, make them on the original question, don't start a new question. Additionally, this is still very open ended, you should try implementing this yourself first.
Jul
11
comment Can I take a finished game based on a licence to the holding company?
Probably not the best place for this type of question. While it is slightly related to game development, it's actually a legal question and a "studio practices" question that game developers aren't best at answering.
Jul
11
comment What is the best practice in importing models to Unity
What problem are you trying to solve? It's hard to answer if something is generally better. Better for a specific situation is much easier to answer.
Jul
11
comment 2D terrain with midpoint displacement and collision
I think code samples would make the question too specific. Keep it general and just describe at a high level the kind of geometry being created and how you're storing it.
Jul
11
revised Frame-rate independent friction on movement in 2d game
added 4 characters in body; edited tags; edited title
Jul
11
comment Can you move items made in the Skyrim Creation Kit on PC to the Xbox version?
Maybe you can at least point to some resources about this being done? Just saying you've seen it done, but don't know how it was done isn't a very helpful answer.
Jul
11
revised Can you move items made in the Skyrim Creation Kit on PC to the Xbox version?
deleted 353 characters in body
Jul
11
comment How are red dot/reflex/holographic sights implemented?
Maybe you can expand on this answer to describe what you're doing and why it solves the problem.
Jul
11
comment Change velocity of CharacterController?
After reading more about the CharacterController component, if you want to do custom things with it, you'll likely have an easier time creating your own controller.
Jul
11
comment Freeze Player position temporarily?
Well, we're beyond the scope of the original question now. I suggest you poke around a little more, search for an answer. Try some things, like adding a rigidbody to the object. Additionally, you can try answering some questions, or asking more questions on the site to get enough rep to join chat. Then you can work out all the details there.
Jul
11
comment Freeze Player position temporarily?
I don't use javascript, but it's just like setting any other variable. You can see the in the example above where I create linearBackup to store the value of the velocity, then zero it out. The backup copy remains and is re-used later on. In javascript it would be something like var backupVec : Vector3 = currentVelocity; Where currentVelocity is whatever you find in your controller, I'm not sure what it's actually called.