53,569 reputation
9115199
bio website byte56.com
location Portland, OR
age 32
visits member for 3 years, 11 months
seen 11 hours ago

I work full time at a big software company, when I'm not doing that I'm developing games. I keep a development blog at www.byte56.com and you can follow me on twitter.

I've created a course with Lynda.com to teach advanced scripting with the Unity 3D engine, check it out! Have a 10-day free trial to Lynda.com to watch my course and many others


Mar
30
comment How to create a new GameObject, without adding it to the scene?
Well, it's clearly possible since I did create my own prefab system using the selected answer. You can learn how to do it in the course I created, found in my profile.
Mar
30
comment How to create a new GameObject, without adding it to the scene?
That's using the existing prefab system. As my question states, I'm essentially creating my own prefab system. Part of the requirements are "can't involve the Unity Editor". Creating a prefab uses the Unity Editor.
Mar
30
comment Basic 2d platform collision detection algorithm has a slight bug (Java)
@eyesenberg This site is not for your personal use. The questions here are to help future visitors as well as yourself. Please don't vandalize any more questions in the future. If you don't want your code to be online, don't post it online.
Mar
30
answered How can I manually call/fire OnTriggerExit() for colliders a trigger is inside of in Unity?
Mar
29
comment Particle system ONGui()
Nope, totally different systems unfortunately.
Mar
28
comment Particle system ONGui()
Just so you know, the OnGUI is obsolete with the new GUI system introduced in Unity 4.6. You might consider upgrading.
Mar
28
comment Vertex<>Layout mis-match within PIX(Graphics Debugger)
I'm just saying, I'd say this question is "Unclear what you're asking" close reason. You're not describing the problem or what you're trying to do or what you've already tried to do to fix it.
Mar
28
comment Vertex<>Layout mis-match within PIX(Graphics Debugger)
I'm not really even sure what this is asking. What's the context? Further, we don't make the question titles match the answers.
Mar
28
comment Unity - C# - Angle tile not instantiating
You could at least narrow the amount of code you're including. Better would be to add some comments in the code and a blurb of text describing what you're trying to do and where you think the problem might be.
Mar
27
comment Licensing and commercial game development
I'm voting to close this question as off-topic because researching and understanding licenses is not specific to game development.
Mar
27
awarded  Nice Answer
Mar
27
comment Simple switch to instanced draws causes consistent, but incorrect, results
Can you modify your title to be more descriptive of the problem you're facing?
Mar
27
answered 'The thing you want to instantiate is null' - unity error when instantiating
Mar
27
answered Instantiate a prefab on unity and make it appear at a specified coordinate
Mar
26
reviewed Leave Closed Voice over programming language
Mar
26
comment How did Blizzard implement replay like in Warcraft 3 with not consistent data(attack damage)?
Please see this related question about implementing your own: gamedev.stackexchange.com/questions/6080/…
Mar
26
comment How did Blizzard implement replay like in Warcraft 3 with not consistent data(attack damage)?
I'm voting to close this question as off-topic because how a game implemented a certain feature is best answered by the developers, otherwise it's just speculation.
Mar
25
reviewed Approve How to rotate (YAW) aircraft in XNA?
Mar
25
reviewed No Action Needed Is it possible to implement Steamworks functionality in a Java game? How?
Mar
25
reviewed Close Application of classes with critical non-static fields in LWJGL