53,569 reputation
9115199
bio website byte56.com
location Portland, OR
age 32
visits member for 3 years, 11 months
seen yesterday

I work full time at a big software company, when I'm not doing that I'm developing games. I keep a development blog at www.byte56.com and you can follow me on twitter.

I've created a course with Lynda.com to teach advanced scripting with the Unity 3D engine, check it out! Have a 10-day free trial to Lynda.com to watch my course and many others


Apr
4
answered How to play Sound of a Destroyed Object
Apr
3
comment How should I improve my game world?
Please update the question with that information, along with what you've tried to do to fix that, and improve your title to be more specific to the problem you're facing. Thanks.
Apr
3
comment How should I improve my game world?
Profile the code, see where the slowdowns are.
Apr
2
revised Unity problems with OnTriggerStay and Input.GetKeyDown
deleted 438 characters in body; edited title
Apr
2
answered Unity problems with OnTriggerStay and Input.GetKeyDown
Apr
2
comment Unity problems with OnTriggerStay and Input.GetKeyDown
As I mentioned in your deleted question. You need to provide context. Tell us what you're expecting and what's actually happening. Tell us what you've tried and what's not working about it. Tell us about the scene you have, where this script is attached and how you're using it in the scene.
Apr
2
revised C++ exensible resource manager class with dynamic registration of factories
deleted 68 characters in body
Apr
2
reviewed Edit Script attached to one button triggers other buttons too in unity
Apr
2
revised Script attached to one button triggers other buttons too in unity
re-editing
Apr
2
reviewed Approve Script attached to one button triggers other buttons too in unity
Apr
2
answered Script attached to one button triggers other buttons too in unity
Apr
1
comment wheeled 2D character controller platform edges problem
I think an image of the situation would make it easier to understand what the problem is and provide potential solutions.
Apr
1
awarded  Revival
Apr
1
comment wheeled 2D character controller platform edges problem
Make the character not get as close to the edge of platforms?
Apr
1
revised How to detect the edge of a platform?
edited tags
Apr
1
revised Raycast Masks not working Unity3D
rolled back to a previous revision
Apr
1
comment Unity: Set Zoom's Center XYZ point
Instead of a pastebin link, why don't you post the relevant code here. Not all the code you have in the link is relevant.
Mar
30
comment How to have a game on steam only for testing purposes?
Sounds like that's something you'll have to ask Steam about. They do have software on their site too, I'm not sure if software has the same functionality as games (achievements, trading cards, etc.), but you might be able to have your software up there and test it at the same time.
Mar
30
comment How to create a new GameObject, without adding it to the scene?
The whole point of the system is for the end user to be able to use it, without having the game in the Unity Editor. It's not about being able to customize a prefab or being better than the default system. It's just so the user can create prefabs without the Unity editor. So, no, it's not true that you can "already customize a prefab" outside of the Unity editor. You can't do anything with prefabs outside the Unity editor except instantiate them.
Mar
30
comment How to create a new GameObject, without adding it to the scene?
It's a system that essentially allows end users to make prefabs. This is pretty useful in games for mods and other end-user created content. (So yeah, I think it's pretty useful in making games).