48,051 reputation
9103187
bio website byte56.com
location Portland, OR
age 31
visits member for 3 years, 2 months
seen 23 mins ago

I work full time at a big software company, when I'm not doing that I'm developing games. I keep a development blog at www.byte56.com and you can follow me on twitter.

I've created a course with Lynda.com to teach advanced scripting with the Unity 3D engine, check it out!


Jul
18
comment Changing the object when mouse is clicked on it
And what? You haven't told us what's wrong, just what you want to do and that it's working.
Jul
18
revised Changing the object when mouse is clicked on it
added 32 characters in body; edited tags
Jul
18
revised What formula does this projectile velocity code derive from?
deleted 17 characters in body; edited title
Jul
18
revised What formula does this projectile velocity code derive from?
deleted 23 characters in body; edited title
Jul
17
answered Creating a seamlessly looping 2D multiplayer level?
Jul
17
answered How do I find the tile I'm standing on?
Jul
16
revised Bodies going through the walls of a box
added 237 characters in body; edited tags; edited title
Jul
16
revised How can I generate biome borders?
edited title
Jul
16
revised How to detect collision on specific part of the sprite node
deleted 49 characters in body
Jul
16
awarded  Good Answer
Jul
16
comment How can I achieve a similar affect to Planetside's bullet tracing?
Questions about how a specific game implemented a feature only invites speculation. If you want to implement something similar yourself, tell us what you've tried so far and what about it isn't working.
Jul
15
revised Is C# different in Unity?
added 35 characters in body
Jul
15
revised How to find point on a circle that's opposite another point?
added 46 characters in body; edited tags; edited title
Jul
15
comment How to find point on a circle that's opposite another point?
Remember to add A's position back to C to get the actual position. This calculates the position of C relative to A. (Also might as well update the code to use A and B instead of just x, x1, y, y1, just to make things clear).
Jul
14
answered Why might a PC game have a set number of resolutions?
Jul
14
comment Why might a PC game have a set number of resolutions?
@JoshPetrie Personally, I think this falls into the good subjective category. There are valid reasons to restrict the resolutions that can be described at a high level.
Jul
14
revised Camera controller in a 2d platformer
added 1327 characters in body
Jul
14
comment Camera controller in a 2d platformer
Yep, I'll update.
Jul
14
answered Camera controller in a 2d platformer
Jul
14
answered Unity Rigidbody2D to act on certain gameobject only