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Jul
16
comment How do i move a 2D object with angle and speed variables in unity?
What have you tried? Where are you stuck?
Jul
15
comment Unity: Slow deployment to Android devices?
Huh. I haven't tried it myself. I'll wait for someone more experienced to answer.
Jul
15
comment Unity: Slow deployment to Android devices?
Don't take this the wrong way... But, how big are your assets?
Jul
15
comment 2D Lock x Axis on character
@Gary If you add this delta position to the calculated x delta per frame, you should will not be frozen in the x axis.
Jul
13
comment java How to rotate an image?
And: gamedev.stackexchange.com/questions/34115 gamedev.stackexchange.com/questions/19550 gamedev.stackexchange.com/questions/15070 gamedev.stackexchange.com/questions/26491
Jul
13
comment Create the sun light in a large space simulation
Well, it doesn't actually answer the question you've asked. It's more a of an alternative solution. I'd suggest you create an answer talking about how you solved the problem.
Jul
13
comment Create the sun light in a large space simulation
Apparently your simulation is too large. You need to think about ways to create the simulation on a smaller scale. Something similar to the way Kerbal Space Program does it. (They broke it up into a 1/6000 scale scene and a 1/1 scale scene mixed together).
Jul
11
comment How to simulate early politics?
@nikoliazekter It's really just the April 1st side of gamedev.
Jul
11
comment How can I check if player is an operator in Forge?
@Rouze Mod questions are allowed. I removed the documentation question, since that is off topic.
Jul
11
revised How can I check if player is an operator in Forge?
deleted 296 characters in body; edited tags
Jul
8
comment Check if a UI Button is pressed in Code
It's up to you.
Jul
8
comment Check if a UI Button is pressed in Code
I didn't downvote, but, that code is nonsense. The code you have there doesn't make sense (and wouldn't even compile if you tried). I would assume the downvote is because of the lack of effort or attempt to understand the code on your own. You might be looking for something like this? stackoverflow.com/questions/26661212/…
Jul
8
reviewed Edit Swapping graphics engines
Jul
8
revised Swapping graphics engines
Fixed some term usage that could create confusion. And cut out unneeded lead-in.
Jul
8
comment How can I simulate these two droplet?
@zionpi Well, there are others: gamedev.stackexchange.com/questions/76120/… gamedev.stackexchange.com/questions/81361/… Basically the answer is metaballs.
Jul
8
comment Could frame interpolation like used by SmoothVideo Project be an option to increase the framerate of games without as big a performance hit?
In that case it's primarily the final sentence that applies. I'm not sure how much their technology abstracted away that feature. It may have taken significantly more work to not break the interpolation, or it could have "just worked". I imagine if it was the latter, we might see it show up in some of the major engines (if it's not patented). I'm not sure this feature alone is worth creating and maintaining your own engine.
Jul
8
answered Could frame interpolation like used by SmoothVideo Project be an option to increase the framerate of games without as big a performance hit?
Jul
7
comment How to reference a map position in code?
The image OP posted isn't well represented by a node graph. Since there's an intersection of edges without a node (on the right).
Jul
7
comment Will DirectCompute run this HLSL code
Have you tried it? Tell us what you've done already and what's not working about it.
Jul
6
revised How to render a curved horizon when rendering terrain far away
edited title