50,175 reputation
9107190
bio website byte56.com
location Portland, OR
age 31
visits member for 3 years, 5 months
seen 11 hours ago

I work full time at a big software company, when I'm not doing that I'm developing games. I keep a development blog at www.byte56.com and you can follow me on twitter.

I've created a course with Lynda.com to teach advanced scripting with the Unity 3D engine, check it out!


Oct
22
revised How to move gameobject with touch on Android
deleted 234 characters in body
Oct
22
revised Responsive GUI with Unity and C# script
deleted 151 characters in body
Oct
19
comment Alternative to Update()
Sure, that's an option. It's just not good practice.
Oct
19
answered Alternative to Update()
Oct
17
comment Screen flashing while window is open
A great way to find out more when you have no idea is to either start strategically commenting things until the problem goes away, or you can start with a clean working example and build it up until the problem presents itself again. I know it's hard when getting started, but this site isn't really for "Here's my code, where's the problem" type questions. I encourage you to keep asking questions when you need help, but try to narrow the scope with your own troubleshooting before posting.
Oct
17
comment Screen flashing while window is open
Please don't code dump. Narrow the scope of the question by removing all the code unrelated to the problem. Tell us what you've tried, and what about it didn't work.
Oct
17
comment Screen flashing while window is open
Since the content of your answer is from stackoverflow, you can at least link the post you're taking it from: stackoverflow.com/questions/10508042/…
Oct
17
reviewed Close How to calculate left/right oriented angle between two 2D vectors?
Oct
17
revised Rotating an object to point towards the mouse
deleted 349 characters in body; edited title
Oct
17
comment Push Notification to start a scene
Sorry, not bot generated, just terse. Maybe you can expand your question to include what you've tried, and why it's not working.
Oct
17
comment How do I create a game that runs on Windows, iOS and Android?
Apparently people can't help but answer this as a "which technology to use question", so I'm closing it.
Oct
17
comment Move an object based on XML/TXT file
Please take more care in asking clear, on topic questions. You've had a number of questions closed. Please review the help center before asking further questions, thanks.
Oct
16
comment Issues with ECS performance
When I say ECS I'm talking about component based systems in general. These systems are really just higher level ideas. How you implement component lookup (for example), is not defined as part of the system. I was primarily addressing your first question, where you say "remaining true to classic implementation". Just that there is no "classic implementation". If you see a way that works better for you, go for it. Don't worry about staying true to anything :)
Oct
16
answered Unity yield WaitForSeconds() not working
Oct
16
comment Issues with ECS performance
Remember that ECS isn't a strict set of rules or a specific way of implementing things. It's just an overall architecture. You can change it to work for you however you like when implementing it.
Oct
15
comment Get speed from vector using box2d and javascript
You'd have to find out what the values are going into the equation to find out why you're getting NaN as a result. Speed is the magnitude of the velocity vector, so it appears you're doing things correctly (if you're using the correct syntax). Likely something is wrong before you perform this calculation. Basic debugging steps like outputting your velocity x and y values will help you track down what's going wrong.
Oct
15
comment Push Notification to start a scene
Did you Google it first? First result
Oct
15
awarded  multiplayer
Oct
14
comment Using IPAD's as controllers for a Unity game
True, using the accelerometers would make for an easy control scheme.
Oct
14
comment Using IPAD's as controllers for a Unity game
As a side note, I think you'll have a hard time using iPads as controllers if the player is supposed to be looking at the projected screen. A touch screen does not make a very good controller, unless the controls are very simple.