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Apr
23
comment How to send an interface message?
SendMessage is being replaced‌​, FYI.
Apr
18
comment Nifty TextRenderer object is null
Can't say for sure. The textRenderer isn't being initialized. Attach the debugger and step through the code. See where things are going wrong.
Apr
17
comment How can a game handle all characters at once?
Comments are not for extended discussion; this conversation has been moved to chat.
Apr
17
comment How to do Chromatic Aberration on a transparent background?
Please visit this page to get your accounts merged: stackoverflow.com/help/merging-accounts
Apr
16
comment How do I reference one gameObject with script attached to other?
Destroying all the trees in the scene? Or is the player pointing to a specific set of trees? Is the instantiation happening at a specific spot?
Apr
15
answered Nifty TextRenderer object is null
Apr
14
comment Android Studio:ive desing my game to fit 1080*1920.how to scale it to different sizes?
Also, see these: gamedev.stackexchange.com/questions/18534/… gamedev.stackexchange.com/questions/15069/…
Apr
13
revised Scale one object to be cover multiple other objects
deleted 109 characters in body; edited title
Apr
13
comment Why are my components empty in my Entity-Component Model Javascript/Phaser implementation?
I'm guessing your best bet is to attach the debugger and step through the add function. Apparently it doesn't work.
Apr
12
revised Select all components of certain type in the children Game Objects
deleted 79 characters in body
Apr
11
revised Get world position of touch on objects
appended answer 119705 as supplemental
Apr
11
comment Movement looks funny If player takes up multiple tiles in tile-based game
Likely the easiest solution to implement. Just takes a little bit of history keeping and I think it would look just fine.
Apr
11
answered Movement looks funny If player takes up multiple tiles in tile-based game
Apr
10
answered How to get the GameObject's LayerMask?
Apr
9
comment Set a 'chance to spawn' for each GameObject in an array
+1 I like that OnValidate method, that's useful.
Apr
9
comment Set a 'chance to spawn' for each GameObject in an array
Related: gamedev.stackexchange.com/questions/54551/…
Apr
9
revised Set a 'chance to spawn' for each GameObject in an array
deleted 1326 characters in body; edited title
Apr
9
comment Stopping 3D object in place
I recreated this scene on my own. In about 5 minutes of testing I never encountered a time when pressing space didn't result in the expected result. If you're still having trouble, you should post as a new question, not continuing to edit this one.
Apr
8
revised What player rating system can I use when the rating can only get larger?
deleted 123 characters in body; edited tags; edited title
Apr
8
comment Game Development Unity3D Free or Paid level?
Please only ask one question per post. Further, if you search the site, I think you'll find answers to a few of these questions. -1 for no evidence of research.