48,766 reputation
9104188
bio website byte56.com
location Portland, OR
age 31
visits member for 3 years, 3 months
seen 5 hours ago

I work full time at a big software company, when I'm not doing that I'm developing games. I keep a development blog at www.byte56.com and you can follow me on twitter.

I've created a course with Lynda.com to teach advanced scripting with the Unity 3D engine, check it out!


Aug
27
comment DX10 vs DX11?!?! Ditch and learn?
@Chuck The question of "should I learn 11 now or just start my game in 10" is opinion based and the title question is as well.
Aug
26
comment DX10 vs DX11?!?! Ditch and learn?
It's up to you if you want to switch. There's no correct answer to "which is better".
Aug
26
comment Minecraft - like lighting engine
Lighting has to me recalculated for additions and removals, yes. You only need to rebuild the chunks the light touches.
Aug
26
comment Minecraft - like lighting engine
It's sort of like baking because it's something that's done once and saved. It doesn't have to be recomputed every frame, or for different camera angles. It's actually pretty fast if you have a good raycast. Considering that it only takes about 30 seconds to light an entire world like this (when loading the world), it's a decent enough method.
Aug
26
answered Minecraft - like lighting engine
Aug
26
answered Does Unity have a built in pathfinding system?
Aug
26
comment Minecraft - like lighting engine
Thanks. Though it's not really clear what you're asking. Please edit the post to include more details about what you want to do, what you've tried, and what isn't working. Just asking to expand on a single sentence is pretty open-ended.
Aug
24
comment Keypress Left is called twice in Update when key is pressed only once
This is just a workaround and doesn't address the source of the problem.
Aug
24
comment Keypress Left is called twice in Update when key is pressed only once
This is most likely the problem. It's more likely you've missed a script instance.
Aug
24
revised Keypress Left is called twice in Update when key is pressed only once
deleted 288 characters in body
Aug
24
revised Keypress Left is called twice in Update when key is pressed only once
deleted 428 characters in body
Aug
24
comment Algorithm to find average position
How can you have three averages? Averages are obtained by summing the values and dividing by the number of values. Is that not working for this situation?
Aug
22
reviewed Leave Open How can I create straight, glowing lines?
Aug
22
reviewed Leave Open CSM shadow errors when models are split
Aug
22
reviewed Leave Open Shadow-casting through time acting in “reverse” before next notciable shadowmap update
Aug
22
reviewed Leave Open filling the empty spaces in a certain region in a grid using c++
Aug
22
reviewed Leave Open How many normals are needed to have a smooth surface?
Aug
22
reviewed Leave Open How to use the zoom gesture in libgdx?
Aug
22
reviewed Leave Open Problem to match font size to the screen resolution in libgdx
Aug
22
reviewed Leave Open XNA How to change the sprite texture to white color