53,329 reputation
9115198
bio website byte56.com
location Portland, OR
age 32
visits member for 3 years, 10 months
seen 21 mins ago

I work full time at a big software company, when I'm not doing that I'm developing games. I keep a development blog at www.byte56.com and you can follow me on twitter.

I've created a course with Lynda.com to teach advanced scripting with the Unity 3D engine, check it out! Have a 10-day free trial to Lynda.com to watch my course and many others


Mar
28
comment How to change background 2D game when level up
Tell us what you've tried and what about it isn't working. We need this context to help narrow the scope of the question and give you an answer that is more useful to you.
Mar
28
comment Box2D set gravity
You'll need to generate logs or gather more information some other way. We can't guess what the solution may be, especially since you can't even test potential solutions to see if they're correct.
Mar
28
comment Vertex<>Layout mis-match within PIX(Graphics Debugger)
I'm just saying, I'd say this question is "Unclear what you're asking" close reason. You're not describing the problem or what you're trying to do or what you've already tried to do to fix it.
Mar
28
comment How to update gametag and call a new animation?
NullReferenceExceptions are not unique to game development, nor is the reason you're getting one here. You need to attach the debugger to your project and step through your code to find out why your object is null when you try to use it.
Mar
28
comment Vertex<>Layout mis-match within PIX(Graphics Debugger)
I'm not really even sure what this is asking. What's the context? Further, we don't make the question titles match the answers.
Mar
28
comment Unity - C# - Angle tile not instantiating
You could at least narrow the amount of code you're including. Better would be to add some comments in the code and a blurb of text describing what you're trying to do and where you think the problem might be.
Mar
27
comment Licensing and commercial game development
I'm voting to close this question as off-topic because researching and understanding licenses is not specific to game development.
Mar
27
awarded  Nice Answer
Mar
27
comment Simple switch to instanced draws causes consistent, but incorrect, results
Can you modify your title to be more descriptive of the problem you're facing?
Mar
27
answered 'The thing you want to instantiate is null' - unity error when instantiating
Mar
27
answered Instantiate a prefab on unity and make it appear at a specified coordinate
Mar
27
comment How can i play chapter 3 in Modern Combat 5 in iOS?
I'm voting to close this question as off-topic because this is not about game development.
Mar
27
comment I want to develop games in WPF. Is it possible to use game engine with it?
Welcome to the site shivoham. Questions about which technology to use, or how to get started are considered off topic here. They're too broad and typically just an opinion. Further, your title is clever, but making your questions something that people can find in a search is important. So for you future on topic questions, please choose a concise title in English, not pseudo code :). Thanks.
Mar
26
reviewed Leave Closed Voice over programming language
Mar
26
reviewed Leave Closed Why are my Haxeflixel animations not playing?
Mar
26
comment Why are my Haxeflixel animations not playing?
Have you attached the debugger and seen if the animation is triggering but not playing correctly? Is your trace code being triggered? Where are you trying to trigger this code from? Are other animations working as expected? More information would help us (though you'll likely find your own answer if you can answer these questions).
Mar
26
comment How did Blizzard implement replay like in Warcraft 3 with not consistent data(attack damage)?
Please see this related question about implementing your own: gamedev.stackexchange.com/questions/6080/…
Mar
26
comment How did Blizzard implement replay like in Warcraft 3 with not consistent data(attack damage)?
I'm voting to close this question as off-topic because how a game implemented a certain feature is best answered by the developers, otherwise it's just speculation.
Mar
25
reviewed Approve How to rotate (YAW) aircraft in XNA?
Mar
25
reviewed No Action Needed Is it possible to implement Steamworks functionality in a Java game? How?