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 Enlightened
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Dec
23
revised How do I increase the speed of an object after it spawns?
rolled back to a previous revision
Dec
22
revised A reference to a Blueprint Game Mode
deleted 58 characters in body
Dec
20
awarded  collision-detection
Dec
19
awarded  Enlightened
Dec
19
awarded  Nice Answer
Dec
15
comment How do I make sure the player model only moves 1 unit?
I suggest you convert the meat of the answer you link to be an answer here (instead of just linking).
Dec
10
answered Unity not opening
Dec
9
comment Transitioning through menus in Unity: what is the best option performance-wise?
One question per post please. And I think this question is something you'll have to test on your own. See what works best for you based on your requirements.
Dec
9
revised Transitioning through menus in Unity: what is the best option performance-wise?
deleted 728 characters in body
Dec
9
comment Making game totally from scratch
It's certainly possible, just not practical.
Dec
7
comment How to execute game logic every 100ms but render as fast as possible?
Have you researched fixed timesteps and variable timesteps?
Dec
4
comment The new android studio?
If, for example, your computer wouldn't power on when you were trying to develop your game, you wouldn't ask it here.
Dec
2
awarded  Nice Answer
Dec
1
comment Why did 320x240 become the famous Mode X, and not 400x300?
Is this an answer? Or a comment discussing your thoughts? Are you saying the processing requirement is the answer?
Dec
1
awarded  Enlightened
Dec
1
awarded  Nice Answer
Nov
27
comment Is Google's Protocol Buffer viable for the serialisation of game data?
What is your definition of suitable?
Nov
23
comment How should a circuit or power system (like redstone in Minecraft) be implemented
@Benedikt You describe expected behavior. That's because my system uses inputs and outputs. AND gates and OR gates are not bidirectional (these use the diode implementation). So, if I wanted power to travel to something beyond the B node, I'd direct an output that way. I'd suggest you create a new answer to describe your bidirectional system.
Nov
23
comment How should a circuit or power system (like redstone in Minecraft) be implemented
@BenediktS.Vogler I disagree with your edit. The "propagate upwards" is taken care of via the recursive calls. Evaluating down, then passing up the result it what recursive algorithms are all about.
Nov
23
reviewed Reject How should a circuit or power system (like redstone in Minecraft) be implemented