51,254 reputation
9109192
bio website byte56.com
location Portland, OR
age 31
visits member for 3 years, 7 months
seen 20 mins ago

I work full time at a big software company, when I'm not doing that I'm developing games. I keep a development blog at www.byte56.com and you can follow me on twitter.

I've created a course with Lynda.com to teach advanced scripting with the Unity 3D engine, check it out!


Dec
17
comment Is there some general tips on optimizing openGL applications?
List generation type questions aren't a good fit for the site. Most performance questions are answered with "profile it", so I suggest you start with that. Beyond that, if you're looking to have a general discussion about how you might proceed you can take it chat.
Dec
17
comment Bitmap collision detection android?
Please tell us what you've tried and exactly how it's not working, then tell us exactly how you want it to work.
Dec
17
revised Bitmap collision detection android?
deleted 699 characters in body; edited title
Dec
17
comment How can I tell if an object in a tile grid is surrounded?
@DMGregory You're correct. I tried to think of other ways to traverse the wall while ensuring the castle was inside, but couldn't think of any. Since the player can freely place the walls, the shapes can be concave or convex making a lot of the "contains" tests in geometry invalid (like traversing the edges clockwise and ensuring the castle is always to the right, which relies on convex shapes).
Dec
17
revised How can I tell if an object in a tile grid is surrounded?
deleted 292 characters in body
Dec
17
answered How can I tell if an object in a tile grid is surrounded?
Dec
17
revised How can I tell if an object in a tile grid is surrounded?
deleted 22 characters in body
Dec
17
revised How would I go about merging two models together in-game to create a new model?
added 1 character in body; edited title
Dec
16
reviewed Approve Unity 4.6 GUI - Dynamically change the functions called by GUI elements
Dec
16
comment How can I draw a line of certain length and direction?
@Kronos Thanks, I wasn't looking at the documentation when writing the answer, what I intended for was the normalized variable. Which essentially returns a normalized copy.
Dec
16
revised How can I draw a line of certain length and direction?
deleted 1 character in body
Dec
16
comment How can I draw a line of certain length and direction?
This only works if the desired length is some known percentage of the original distance. So the code should include the calculation to determine the length ratio (between original and desired), since op didn't say it was always half way.
Dec
16
comment Physics simulation methods for large delta times?
@v.oddou Considering these simulations are for games, I don't think the accuracy you're requiring is necessary. The additional complexity and difficulty of adding collisions for Verlet makes Euler integration a superior choice.
Dec
16
answered How can I draw a line of certain length and direction?
Dec
15
comment Unity alternative?
See the help center, specifically: gamedev.stackexchange.com/help/on-topic
Dec
15
comment What is DirectX 11's equivalent of D3DCAPS9::MaxVertexIndex of DirectX 9?
Please do not cross post questions.
Dec
15
comment LibGdx sprite rotation vs Box2D physics rotation problem
It would be useful if you edited the answer to include why this should help. What problem does it solve and how does it solve it?
Dec
15
comment Physics simulation methods for large delta times?
I've updated the answer to include strategies for handling collisions.
Dec
15
revised Physics simulation methods for large delta times?
added 609 characters in body
Dec
15
reviewed Leave Closed How can I make a sprite-sheet-based animation system?