49,518 reputation
9106188
bio website byte56.com
location Portland, OR
age 31
visits member for 3 years, 4 months
seen 3 hours ago

I work full time at a big software company, when I'm not doing that I'm developing games. I keep a development blog at www.byte56.com and you can follow me on twitter.

I've created a course with Lynda.com to teach advanced scripting with the Unity 3D engine, check it out!


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revised Why are shadows not snapping to the objects?
deleted 1 character in body
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revised Why are shadows not snapping to the objects?
added 86 characters in body
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comment Why are shadows not snapping to the objects?
Ah, I didn't see it was already answered, I was working on my answer. Well, it's here for future readers. I still suggest you edit your question to be more clear.
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answered Why are shadows not snapping to the objects?
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comment Changes to myApp.js files are reverted back to normal when the project is build - Cocos2dx
Cross post: stackoverflow.com/questions/22273202/…
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comment Is this possible in cocos2dx 3.0?
Please add context to the answer. This is not the place to advertise, thanks.
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revised Is this possible in cocos2dx 3.0?
deleted 124 characters in body
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comment Change of scene not working in Android
Adding context to this answer would be useful. Like what problem it's solving, and how it's solving it. Also, considering there's no HelloWorldScene in OPs question, it's unclear how your answer is helpful.
Sep
17
comment How to create Timed Mode in Unity
I think how to implement an entire feature is a bit broad. Maybe you can specify a specific problem you've encountered when trying to implement this yourself? Note that "where to get started" is not a specific problem.
Sep
17
revised Box2d bodies that are really close together, are getting “stuck”
added 56 characters in body; edited title
Sep
17
revised How to resize my 2d game to fit the screen?
deleted 42 characters in body; edited tags
Sep
17
comment Best real-time method for fast glass rendering (like cups, vases, sculptures etc.) in WebGL
Best practices and "best" in general aren't something you're going to find without a lot of opinion and discussion. Tell us more about what you've tried and exactly what problem you're trying to solve.
Sep
17
comment How to create scrollable text in AndEngine?
Unrelated to scroll bars, but it might be a good idea to try to be more brief in your tutorials. If the user is on the fence with your game, seeing a wall of text could put them on the wrong side.
Sep
17
revised How to create scrollable text in AndEngine?
deleted 35 characters in body; edited title
Sep
17
comment Considering options for drawing “Nucleus”, “Orbit path” and “electrons”
There's no "best way" for something so subjective as art or style. Further, this question in kind of a mess with questions about design and how to solve exceptions.
Sep
17
comment Adding advertising to GameMaker: Studio game
Too broad of a question in my opinion. There are lots of ways to add advertisements to a game and lots of steps in doing so. Be more specific about what you're having trouble with.
Sep
17
comment How to increase speed of GameObject?
Just the one vector, with two components.
Sep
17
comment Why is the origin in computer graphics coordinates at the top left?
Very related: Why do most 2D platformers start off in the left and progress in the right direction?
Sep
17
comment javascript programming
While you're making a game, this isn't actually specific to game development. It's more of a how to get started question with javascript programming. I suggest you find some tutorials on javascript around images, and user input.
Sep
17
comment Where/how do I store configuration files in Unity development?
It would be vulnerable to hacking, but op didn't mention security as a concern. Further, just because it's in a text file doesn't mean it can't be obfuscated or encrypted. My point was more along the lines of, just write a file, don't get to complicated to start with. On the other hand, I voted for your answer because a few of the examples in the original post would be well suited for prefabs.