53,479 reputation
9115199
bio website byte56.com
location Portland, OR
age 32
visits member for 3 years, 11 months
seen 15 hours ago

I work full time at a big software company, when I'm not doing that I'm developing games. I keep a development blog at www.byte56.com and you can follow me on twitter.

I've created a course with Lynda.com to teach advanced scripting with the Unity 3D engine, check it out! Have a 10-day free trial to Lynda.com to watch my course and many others


Jul
1
reviewed Approve Getting Started with 2d Game Dev (C++): DirectX or OpenGL?
Jul
1
answered How to create a rectangle shape in cocos2d-android
Jul
1
comment How to create a rectangle shape in cocos2d-android
Work through a basic tutorial first. With that you'll be able to ensure you have everything set up correctly.
Jul
1
revised Why does clipping take place after illumination?
deleted 62 characters in body; edited title
Jul
1
comment How can I achieve strong typing with a component messaging system?
However you think it best to answer the question. Everyone has their own style and standards.
Jul
1
comment Using name of real products in games
Possible duplicates: gamedev.stackexchange.com/questions/9660/… gamedev.stackexchange.com/questions/14460/…
Jul
1
comment How to modify VBO data
Check out: glBufferSubData. Though, it's probably easier to just make the buffer again.
Jul
1
comment How can I achieve strong typing with a component messaging system?
Welcome to the site MickLH. We typically like our answers to be a bit more complete. You've got the start of an answer here, but it really needs a bit more explanation to be a complete answer. If you could add more information you could make this a decent answer.
Jul
1
revised How do I morph between meshes that have different vertex counts?
added 144 characters in body; edited title
Jul
1
comment How can I achieve strong typing with a component messaging system?
Related: how to properly implement message handling in an component based entity system, tips for component based entity system message handling
Jul
1
comment When I shoot from a gun while walking, the bullet is off the center, but when stand still it's fine. (Video Included)
Could be the bullets are children of the object doing the shooting. That means they're moving along with the parent. Try removing the parent: transform.parent = null;
Jul
1
comment GUI layouts in games?
You should edit the question to clarify, because your clarified question is a bit more answerable than your current "how to implement a gui" question .
Jul
1
comment Effective way to check if an Entity/Player enters a region/trigger
This is a good answer.
Jul
1
comment Effective way to check if an Entity/Player enters a region/trigger
Just like you'd do with a physics engine for detecting a collision. Some physics engines support this functionality with "triggers" or "sensors". They're objects that just trigger an event when there's a "collision" but don't react to the collision.
Jul
1
comment GUI layouts in games?
Draw 2D shapes on the screen, react to clicks when they're where you're drawing the 2D shapes. GUI implemented.
Jun
30
reviewed Leave Open Jumping with a player Matrix
Jun
30
reviewed Leave Open tool for visualizing simple 2d shapes
Jun
30
comment Box2d contant speed before and after collision
That much is clear from your question. Do you want any of the objects involved in the collision to respond to the collision? Either by changing direction or anything? I'm trying to clarify what you want because there are likely easier ways to accomplish what you want.
Jun
30
comment Box2d contant speed before and after collision
What's the goal here? Are you wanting to detect a collision but not respond to it? You can implement the bodies as sensors if that's the goal.
Jun
30
reviewed Reviewed 2D XNA Tile Based Lighting. Ideas and Methods