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Jul
28
revised How to find the entity I'm looking at?
added 4 characters in body; edited title
Jul
28
revised How to control in the vertex shader where pixel ends up in the renderTarget?
tags go in tags, not title
Jul
28
revised How to position two objects relative to each other
removed white space in image
Jul
28
answered How to position two objects relative to each other
Jul
28
comment How to position two objects relative to each other
So, when the two nodes spheres collide, you want to snap them together? If the sphere nodes are placed on the edges, couldn't you just move the part in motion so that its sphere was in the same position as the stationary sphere?
Jul
28
revised Definition of graphics needed
removing potential advertising
Jul
28
comment Definition of graphics needed
@NicolBolas Or how they searched for it: gamedev.stackexchange.com/questions/12764/…
Jul
27
comment Definition of graphics needed
Does it need a name? If you're trying to simulate it, just try. Having a name for it won't help you there.
Jul
27
comment How to know in OPenGL ES android that one object crosses another?
You need to compare their positions.
Jul
27
comment Jittery Movement, Uncontrollably Rotating + Front of Sprite?
You can implement a dead zone around the mouse. When the sprite is "close enough" to the mouse. Just make it stop. Further, make sure the point you're measuring from is the same place you're rotating at. If you're rotating about the center, make sure you're measuring distance to the mouse from the center of the sprite. Just my thoughts, not sure if they'll work.
Jul
26
comment Whats the best way to expose current settings to your classes?
I bet a search on Stackoverflow would answer this, since it's not specifically gamedev related.
Jul
26
comment Safest place to store data
I'd say this question is either too broad, or off topic. Game developers are not file security experts. Further, if there was a "safest" place on the file system, I would hope that a program downloaded from the internet (your game) wouldn't be able to access it, making it not very safe at all. That means your program is left to access only the areas where any other application can access. That's as safe as it gets.
Jul
26
revised Approach to AI in Entity Systems
edited tags
Jul
26
comment Determining the end location for AI movement in groups in a 2D RTS
Related: gamedev.stackexchange.com/questions/44361 I'd say the "glitches" you're experiencing are from units that are trying to move into a position that's already been claimed. Ensure that the position they're moving into isn't the target for another unit already, and you should have pretty decent results.
Jul
26
comment what kind of technique is used in android game rendering like Pou
What have you tried? What they used is not a question for this site, because it just results in speculation. What you should use is not a question for this site because it just results in opinions. So we need to know more about the actual problem you've encountered, why does opengl not work? What problems were you having with it?
Jul
26
comment what is more expensive 2D sprites or 3D models?
This depends entirely on the quality/quantity/features involved for each. Some quick research with the type of models/sprites you have in mind should give you estimates for their prices.
Jul
25
reviewed Leave Open How to keep a GameObject from dropping?
Jul
25
answered How to keep a GameObject from dropping?
Jul
25
reviewed Leave Open SpriteFont Exception, no such character?
Jul
25
reviewed Leave Open Are frequent game updates a solution for preventing multiplayer cheating?