45,288 reputation
792175
bio website byte56.com
location Portland, OR
age 31
visits member for 2 years, 11 months
seen 16 mins ago

I work full time at a big software company, when I'm not doing that I'm developing my first game: Age of Goblins. I keep a development blog at www.byte56.com and you can follow me on twitter.

I'm currently working with Lynda.com to develop a course with them. You can check out some of their great video tutorials here:

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Here's a 7 day free unlimited access to lynda.com pass on me.


Mar
27
comment Swarm/crowd movement with box2d?
Apply a force in the direction you want the object to go.
Mar
27
comment The most efficient and accurate game loop?
"Most efficient" is going to be hard to get answers based on facts. It depends on the requirements of the game, the focus of the game and the implementation details.
Mar
27
reviewed Close Unity3d iOS: unable to find iPhone_GlesSupport.h
Mar
27
reviewed Approve suggested edit on How to maintain artistic consistency when working with multiple artists?
Mar
27
reviewed Reject suggested edit on LibGDX Box2D Body and Sprite AND DebugRenderer out of sync
Mar
27
revised Changing game controls using .txt file
deleted 24 characters in body
Mar
27
comment Swarm/crowd movement with box2d?
@jokoon It doesn't have to. Essentially you'll just have instantaneous rotation. This is easier to implement than steering with orientation.
Mar
26
reviewed Close Are commercial javascript games sensible?
Mar
26
reviewed Close Generic Class Name for RTS
Mar
26
reviewed Close What are some good MMO middleware server packages?
Mar
26
reviewed Close How can I make message passing between threads in a multithreaded engine less cumbersome?
Mar
26
reviewed Close Easy to use cross-platform 3D engines for C++ game development?
Mar
26
reviewed Reject suggested edit on The recommended road map to be a good graphics/game engine programmer
Mar
26
comment Generic Class Name for RTS
The point is there is no proper name. You can call it whatever you want. Just pick a name and move on. Learning game development isn't about what to name things. You are learning something very important with this question: Don't sweat the small things, just make a decision and move on. Design indecision is something that cripples the development of many games. Getting hung up on something this small means you've identified design indecision as an improvement area for yourself.
Mar
26
comment Displaying (3D) objects' name above them
Billboard positioned at the top of (or slightly above) the character model.
Mar
26
reviewed Reject suggested edit on Can “dumbphones” play JavaScript games?
Mar
26
comment Generic Class Name for RTS
You're just wanting a discussion, this would be more of a question for a chat room or forum, not a Q/A site. See the FAQ about what types of questions to ask here and what type not to ask. This falls under the "chatty" questions category.
Mar
26
reviewed Reject suggested edit on Enhancing ambient occlusion via vert colors on vertex lit scene
Mar
26
comment Checking game objective status in efficient way on each update call
possible duplicate of How can I set up a flexible framework for handling achievements?
Mar
26
revised Can I switch scenes by swipe gesture or drag?
Tags go in tags, not title. Other clean up.