48,554 reputation
9104188
bio website byte56.com
location Portland, OR
age 31
visits member for 3 years, 3 months
seen 5 hours ago

I work full time at a big software company, when I'm not doing that I'm developing games. I keep a development blog at www.byte56.com and you can follow me on twitter.

I've created a course with Lynda.com to teach advanced scripting with the Unity 3D engine, check it out!


May
3
answered unlimited (wraparound) 3d terrain
May
3
awarded  Good Answer
May
3
comment unlimited (wraparound) 3d terrain
Your comment implies you're actually asking how to draw the terrain and your question seems to be asking about movement.
May
3
answered MMORPG game map in-memory storage techniques
May
3
comment MMORPG game map in-memory storage techniques
Look here for some efficiency tips, gamedev.stackexchange.com/questions/54894/…. For the size map you have 2gb is a lot. More than 30 bytes per tile is pretty excessive. It's bad design if it's more than you need. For example, if you only needed 6 bytes per tile, you could get down to less than 500mb.
May
2
answered Broadcasting terrain data
May
2
comment How to implement deceleration and stopping over a certain distance
I just picked the first arrival question I found. This question also fits. I didn't see constant acceleration implied anywhere in this question, I found the opposite with the "deceleration" wording.
May
1
comment Pac-Man - Public Domain?
If a specific game is public domain or not is too localized in my opinion. Voting to close as too localized, and -1 for lack of basic research.
May
1
comment Why does this LUA code not render any objects on the screen?
"How to fix this code" questions are too localized for the site. See the FAQ about the type of questions you should ask here.
May
1
revised How to prevent the player from clicking too fast
removed code that made the question too localized.
May
1
revised Detect when two keys are pressed at the same time
deleted 4309 characters in body; edited title
May
1
reviewed Close Detect when two keys are pressed at the same time
May
1
reviewed Leave Open Has piracy ever resulted in a developer getting shut down?
May
1
reviewed Reject suggested edit on Will I have an easier time learning OpenGL in Pygame or Pyglet? (NeHe tutorials downloaded)
Apr
30
comment Has piracy ever resulted in a developer getting shut down?
-1 Please provide sources for your claims
Apr
30
comment Has piracy ever resulted in a developer getting shut down?
Gotta love that daily rep cap eh Blue?
Apr
30
awarded  Nice Answer
Apr
30
comment vertices, better to have more but draw a smaller area or less but expand a larger area
True enough, that's a reasonable enough answer.
Apr
30
reviewed Reject suggested edit on Decomposing a concave mesh into a set of convex meshes
Apr
30
reviewed Reviewed vertices, better to have more but draw a smaller area or less but expand a larger area