| bio | website | byte56.com |
|---|---|---|
| location | Oregon | |
| age | ||
| visits | member for | 2 years |
| seen | 9 mins ago | |
| stats | profile views | 2,779 |
I work full time at a big security software company, when I'm not doing that I'm developing my first game: Age of Goblins. I keep a development blog at www.byte56.com and you can follow me on twitter.
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Jul 20 |
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Why is it a bad idea to store methods in Entities and Components? (Along with some other Entity System questions.) Sounds like a new question to me. Write it up, I'll see if I can contribute. I haven't done a particle system yet, so I'm not sure how I'll do it, that also means it would be better to get a broader opinion that just me :) |
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Jul 20 |
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How to balance damage dealt by opponents in a strategy game? Or one step further: Rock-paper-scissors-lizard-Spock |
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Jul 20 |
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Settlers-like terrain representation You may want to rephrase the question. See this answer about how to do that: meta.gamedev.stackexchange.com/a/628/7191 |
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Jul 20 |
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Is it better to unity game engine or use c++ and opengl Perhaps a not reasonably answerable question gets a not really reasonable answer? |
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Jul 20 |
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Why is it a bad idea to store methods in Entities and Components? (Along with some other Entity System questions.) Nice! That's going to be a pretty sweet engine when it's done. Good luck with it! Thanks for asking interesting questions. |
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Jul 20 |
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Map terrain generation to texture instead of color Sure it does. It's about taking noise and generating terrain. I think your idea of creating a texture that just has squares on it won't work very well. More research would be good for you at the moment. |
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Jul 20 |
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Is it better to unity game engine or use c++ and opengl Not really an answer is it? More of a comment... |
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Jul 20 |
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Is it better to unity game engine or use c++ and opengl Sorry mac, you've asked a question only you can answer. You're the only one that will know if it's better for you or not. I'll tell you what is better for me, but I don't see how that would help you or anyone else. I would use Unity. |
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Jul 20 |
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Map terrain generation to texture instead of color See these links: accidentalnoise.sourceforge.net/minecraftworlds.html gamedev.stackexchange.com/questions/14238/… higherorderfun.com/blog/2012/05/20/… gamedev.stackexchange.com/questions/15573/… |
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Jul 20 |
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Game loop alternatives for efficiency I think you're misunderstanding the question. The OP is talking about win_condition being true most of the time, that's the problem. |
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Jul 20 |
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Map terrain generation to texture instead of color Do you actually mean texture? I'm not sure how a texture would make it easier to implement collisions. Do you actually want to change the terrain shape? |
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Jul 20 |
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Map terrain generation to texture instead of color deleted 246 characters in body |
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Jul 20 |
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Why is it a bad idea to store methods in Entities and Components? (Along with some other Entity System questions.) Partially because entities are "supposed" to be just an ID. So storing the components in the entity breaks that. There are trade-offs. For example, grouping like-components as Artemis does allows you to easily index into a specific component for a specific entity. Of course you can always do that at the entity level too. I'm sure there's reasons I'm not thinking of, but I don't think one way would make too significant a difference over another way. I really only mentioned it because you seem concerned about following the general rules of EC systems, so I wanted to be sure you knew that. |
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Jul 20 |
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Game loop alternatives for efficiency edited body; edited title |
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Jul 20 |
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Change back to initial value of rotation? @Tharwen Make it an answer and we'll get this question wrapped up! |
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Jul 20 |
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bmGlyph alternative for windows (Bitmap font generator) I only know a basic one: BMFont by AngelCode. So, I'd be interested in this answer as well. |
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Jul 20 |
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Angle between two points I'm not sure. What is it doing? When I work on steering I have debug lines drawn all over the place. I have lines showing the direction goblins are facing, acceleration lines and velocity lines. Set them all to different colors so you know which is which, this will really help with the visual debugging. It lets you know which one doesn't look right and you can then look more into it. |
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Jul 20 |
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Where can I find good designers/animators for the graphics of a 2d game? Where to hire 2D sprite artists: gamedev.stackexchange.com/questions/15256/… Please search the site before asking a question. |
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Jul 20 |
revised |
Angle between two points added 219 characters in body |
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Jul 20 |
answered | Angle between two points |