54,030 reputation
9118200
bio website byte56.com
location Portland, OR
age 32
visits member for 4 years
seen 51 mins ago

I work full time at a big software company, when I'm not doing that I'm developing games. I keep a development blog at www.byte56.com and you can follow me on twitter.

I've created a course with Lynda.com to teach advanced scripting with the Unity 3D engine, check it out! Have a 10-day free trial to Lynda.com to watch my course and many others


Jul
6
awarded  Nice Answer
Jul
5
reviewed Reviewed Cocos2D: Box2D body that is movable by one type of object but not another
Jul
5
reviewed Approve 2D and 3D Perlin Noise Terrain Generation
Jul
5
reviewed Reject Why should I write a computer program if I don't know exactly how the program gets run in its entirety?
Jul
5
comment Why should I write a computer program if I don't know exactly how the program gets run in its entirety?
You're specifically asking about topics beyond game development. Further, the reasons someone would not want to look further into what they're doing are their own reasons. This applies to many aspects of life, i.e. we're not discussing "Why turtles?". While I agree it's an interesting question, it's a discussion question without a specific answer. Luke has it right. Without abstractions, we couldn't get through the day without a depth first search into the details of day-to-day life.
Jul
5
comment Why is Minecraft's default resolution (seemingly) non-standard?
Curious. This was the default for me on a 1920x1080 dual monitor setup, Win 7. I guess we'd have to have Notch come explain why it is the way it is if we want more details. Anyway, good for you trying to get more kids into development! I wish you good luck with that.
Jul
5
revised Why is Minecraft's default resolution (seemingly) non-standard?
added 551 characters in body
Jul
5
answered Why is Minecraft's default resolution (seemingly) non-standard?
Jul
5
revised How do I implement 2D shadows cast between layers?
Added images to mitigate link rot
Jul
5
reviewed Reject For voxel rendering, what is more efficient: pre-made VBO or a geometry shader?
Jul
5
reviewed Leave Open Resizing a parallax background (bug)
Jul
5
reviewed Leave Open 108 kb - size of most in-game activation passes, skins, etc… Any idea Why?
Jul
5
revised How do I handle game objects with two depths?
added 75 characters in body; edited title
Jul
4
comment 108 kb - size of most in-game activation passes, skins, etc… Any idea Why?
Howdy Atlantis. Inviting speculation isn't what this site is for. We're a Q/A site, not a discussion site. I don't see how knowing the rational behind the activation pass would be helpful to someone trying to develop a game...
Jul
4
comment Cocos2D: Box2D body that is movable by one type of object but not another
Checkout pre-solve events: gamedev.stackexchange.com/questions/15985/…. Then you can decide how to respond to the contact based on the object doing to contact.
Jul
4
comment Rendering large and high poly meshes
I see. I may be misunderstanding, but you appear to be worrying about a problem you don't have (at least not yet). Pick one of your options and implement a first draft of it. Profile it if you're running into performance problems.
Jul
4
comment How do you determine where the user wants to place a block in a 3d scene?
@Will Thanks. It's fun stuff, I'll try to make AoG great.
Jul
4
comment Rendering large and high poly meshes
When talking about traffic, are you talking about networking? Or are you talking the CPU->GPU bus?
Jul
4
answered How can I make an enemy to step around solid objects and follow the player at a given distance?
Jul
4
revised How to limit steering force at low velocities
edited tags