48,051 reputation
9103187
bio website byte56.com
location Portland, OR
age 31
visits member for 3 years, 2 months
seen 14 hours ago

I work full time at a big software company, when I'm not doing that I'm developing games. I keep a development blog at www.byte56.com and you can follow me on twitter.

I've created a course with Lynda.com to teach advanced scripting with the Unity 3D engine, check it out!


Apr
24
comment Java Tetris - Matrix Rotations
It's not translating into 1s and 0s, those just happen to be the values of the positions around the origin. Think of it this way: the matrix rotation rotates around 0,0. So, if you want to rotate your object around its origin, you need to move the object origin to 0,0 first. Then, after it's rotated, you move it back.
Apr
24
comment Java Tetris - Matrix Rotations
+1, 10 seconds faster after the question sat for an hour.
Apr
24
answered Java Tetris - Matrix Rotations
Apr
24
comment How do indie game developers make money?
If Team Meat is selling the game directly, they get $10 for every $10 sale sans processing fees. Where would you imagine that $9 would be going?
Apr
24
comment How do indie game developers make money?
Viable, I think so. In the free versions of mobile games this is fairly common. Ads in the transition screens, main menu, etc. They don't have to be popover ads.
Apr
24
answered How do indie game developers make money?
Apr
24
revised How to save and restore Bullet Physics state?
added 808 characters in body
Apr
23
reviewed Leave Open Sprite not rotating around its centre after Scaling at its centre
Apr
23
reviewed Close Help with Collision of spawned object(postion fixed) with objects that there are translating on screen
Apr
23
reviewed Reject suggested edit on How can I set up a flexible framework for handling achievements?
Apr
23
reviewed Approve suggested edit on Can Achievement systems be implemented later in development?
Apr
23
revised Help me please to choose proper path-finding algorithm
added 295 characters in body
Apr
23
comment Help me please to choose proper path-finding algorithm
@PieterGeerkens Thanks! I had a comment with that link, but removed it when I added an answer, and forgot to add the link again.
Apr
23
comment How can I implement collision for a “pseudo-3D” game?
I've edited the question slightly, perhaps that will be enough. Though I expect the answer is something along the lines of assume it's 3D and detect collisions that way, or assume it's 2D and detect collisions that way.
Apr
23
revised How can I implement collision for a “pseudo-3D” game?
added 58 characters in body; edited title
Apr
23
answered Help me please to choose proper path-finding algorithm
Apr
23
comment Creating a simple 3D view of a galaxy
I think you could benefit from whatever answers arise on this question too.
Apr
23
comment Drone targeting
This has likely been answered before, but I'm not seeing it right away, so +1
Apr
23
comment Drone targeting
If thrust can only go in one direction, you're never going to change directions.
Apr
23
comment How can I implement collision for a “pseudo-3D” game?
"Can anyone recommend a collision engine"... You aren't asking for an pre-existing engine?