50,062 reputation
9107190
bio website byte56.com
location Portland, OR
age 31
visits member for 3 years, 5 months
seen 47 mins ago

I work full time at a big software company, when I'm not doing that I'm developing games. I keep a development blog at www.byte56.com and you can follow me on twitter.

I've created a course with Lynda.com to teach advanced scripting with the Unity 3D engine, check it out!


May
31
comment questions about position and size
Sounds like you want a discussion about it, you should ask in chat since you have the rep.
May
31
reviewed Reject suggested edit on In Unity3D, try to load a png into a Texture2D in an Editor script and then run PackTextures, but they need Readable flag to be set
May
31
reviewed Approve suggested edit on camera tag wiki
May
31
reviewed Approve suggested edit on Colliding a player and a maze wall
May
31
revised How do I elegantly teach players how to play?
made title less of a "what's best" question
May
31
reviewed Reject suggested edit on How do I implement a quaternion based camera?
May
31
comment How to simulate feather fall in box2d?
Sounds like that will work well, letting gravity handle the rest. There are a few different ways to handle the force. Likely it would be in each tick of the engine, based on time elapsed as you say. They would be impulse forces, meaning momentary for that frame. See this question to learn more (this is the same even if you're not using Cocos2D as in the question).
May
30
comment How do I implement a programming system in my game that is both accessible, powerful, and fast to code in?
It's unlikely you'd want to implement script->visual for that exact reason. Stick with visual->script.
May
30
reviewed Reject suggested edit on How do I implement a programming system in my game that is both accessible, powerful, and fast to code in?
May
30
reviewed No Action Needed Combining 2D and 3D in game engine
May
30
reviewed Approve suggested edit on perlin-noise tag wiki excerpt
May
30
reviewed Reject suggested edit on Simplex Noise flat land and hills
May
30
reviewed Approve suggested edit on perlin-noise tag wiki
May
30
answered How to simulate feather fall in box2d?
May
30
answered How do I implement a programming system in my game that is both accessible, powerful, and fast to code in?
May
30
reviewed Reject suggested edit on How do I allow a player to build a dedicated server, but prevent them from cheating?
May
29
comment OpenGL shader problem
Is your system the only computer this works on? It may help to know the differences in hardware. Also, based on what you've said, it appears that the loading is not the issue. If you've matched up the vertices being loaded as exactly the same then it's the display that's the issue, so you may want to rephrase your title.
May
29
reviewed Close Creating Gun objects with upgrades?
May
29
reviewed Close How are UDP packets verified as authentic?
May
29
comment As an artist, how do I go about gaining “experience”, and how do employers define it?
Why don't you think the employers will accept your free commissions as experience? You can put it on your resume and I assume you have source for these works you can show off? I don't think this question can really be answered, since each employer is different and there are so many ways to gain experience it's a little out of scope for the site.