45,499 reputation
793175
bio website byte56.com
location Portland, OR
age 31
visits member for 2 years, 11 months
seen 4 hours ago

I work full time at a big software company, when I'm not doing that I'm developing my first game: Age of Goblins. I keep a development blog at www.byte56.com and you can follow me on twitter.

I'm currently working with Lynda.com to develop a course with them. You can check out some of their great video tutorials here:

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Here's a 7 day free unlimited access to lynda.com pass on me.


Mar
28
comment 100 points between 0-1000 on an increasing scale
Well, my answer is the same as this, and this was first, so, deleted! Zephyr, the code will give you the values. You can just write a little app that outputs to the console if you like.
Mar
28
comment 100 points between 0-1000 on an increasing scale
Pictures Nathan, you need pictures!
Mar
28
revised 100 points between 0-1000 on an increasing scale
added 24 characters in body
Mar
28
comment How to draw an OpenGL object in another on Android? -> Eyes and Eyeballs
If the center of the eye is white, won't it be invisible compared to the face?
Mar
28
comment How to draw an OpenGL object in another on Android? -> Eyes and Eyeballs
Can you give a visual example of what you want to achieve then?
Mar
28
comment How to draw an OpenGL object in another on Android? -> Eyes and Eyeballs
So, this is an artistic decision you need help with? Or is there something technical you're asking?
Mar
28
reviewed Approve suggested edit on Lerp an object based on timers
Mar
28
comment Why does this Unity code work as expected only with the while loop?
You're getting good answers here, though I believe this belongs on stackoverflow.
Mar
28
reviewed Approve suggested edit on Why does this Unity code work as expected only with the while loop?
Mar
28
comment Enemy watched area in games
Related, near duplicate: gamedev.stackexchange.com/questions/31323/…
Mar
28
revised How do I get smooth edges with OpenGL on Android?
removed answer, other fixes
Mar
28
reviewed Approve suggested edit on How to scale a sprite with its center as origin?
Mar
28
comment Releasing a game without really having an officially registered company
Well, I always thought the Canadian monetary system was based upon "Thank you". i.imgur.com/BBCFj.jpg
Mar
28
comment Releasing a game without really having an officially registered company
@Buksy I couldn't tell you if it was fraud or not. However, most things legal require you to use your legal name. I imagine a company name could be pretty far removed from a real name. Likely, as long as you can prove you are the owner of the "nickname" company, you wouldn't have problems. However, in this situation, I don't see any benefit to adding additional layers. Unless the OP wants some kind of anonymity, there's no reason to add potential confusion about who owns what.
Mar
28
comment Why are graphics engines writern in C/C++, when games are GPU bound?
Evidence to the contrary: Dwarf fortress. Or any other heavy simulation game.
Mar
28
comment Check for obstacle
I'm voting to close as not a real question, only because you're pretty far off track. I think you should start with some basic tutorials on programming, then move on to basic game tutorials. You shouldn't be doing those checks in a file, this is what RAM is for. Create a data structure to hold your world information in memory and check against that.
Mar
28
reviewed Reject suggested edit on CCTMXTiledMap continuous scrolling;
Mar
28
reviewed Reject suggested edit on Efficient types of 2D animation
Mar
27
comment Efficient types of 2D animation
Ah, OK. You should edit the title to mean what you intend.
Mar
27
comment Efficient types of 2D animation
Sorry, I was just asking you to expand your answer. Subjective questions require answers that are a bit more fleshed out.