51,736 reputation
9110193
bio website byte56.com
location Portland, OR
age 31
visits member for 3 years, 8 months
seen 15 mins ago

I work full time at a big software company, when I'm not doing that I'm developing games. I keep a development blog at www.byte56.com and you can follow me on twitter.

I've created a course with Lynda.com to teach advanced scripting with the Unity 3D engine, check it out!


9m
comment admob or airpush revenue
I'm voting to close this question as off-topic because it's about potentials from advertising services, and is not specific to game development.
8h
comment Good practice/pattern to create and draw high resolution 2D fish
Which technology you use is a personal preference. Those types of questions can't be answered here. Your second question has been addressed on the site already: gamedev.stackexchange.com/questions/24638/…
8h
revised Why do tutorials use different approaches to OpenGL rendering?
added 2 characters in body; edited title
8h
answered Why do tutorials use different approaches to OpenGL rendering?
19h
comment How do I derive an appropriate acceleration value for my game?
Don't expect it to work out like that. Like he said, he found that value through experimenting. Though I believe you're still trying to find some sort of logic behind his decision. He just tried some numbers and eventually found one that works. Don't put too much thought into it.
20h
comment How do I derive an appropriate acceleration value for my game?
Avatar is the main character. In your case, that would be the bird that's doing the flappin'.
21h
comment How do I derive an appropriate acceleration value for my game?
You'd choose what you want for the acceleration to be in those units. So, say your avatar is 100 pixels high and you'd say in real units you think the avatar is 1 foot high. Gravity is 32 feet per second squared. So, you'd have 320 pixels per second squared.
22h
answered How do I derive an appropriate acceleration value for my game?
22h
revised How do I derive an appropriate acceleration value for my game?
added 167 characters in body; edited tags; edited title
23h
comment Logic for enemy chasing main player
In short, look up 'steering behavior'.
1d
comment Animation works, but Unity doesn't realize it
Getting information about how long the animation is, is doing something with it. You should care if the animation is attached, because you need to access it to find out how long it is.
1d
revised Unity 3d 4 players Only 4 buttons can be pressed at a time
added 5 characters in body
1d
comment What is a game?
While an interesting question, it's certainly a discussion oriented question and not fit for this site. I'd suggest another game development related site like gamedev.net or reddit.com/r/gamedev.
2d
comment Does Scala need to use LWJGL or something else?
OpenGL is a graphics library, there may be a Scala wrapper, but this site isn't about what technology to use or where to get started. I suggest you do a bit of research to get clear on what you want. Read up on what programming languages and libraries are and how they're used.
2d
comment Does Scala need to use LWJGL or something else?
Scala is a programming language. LWJGL is a Java game library. If you want to get started with Scala, see here: scala-lang.org/download
2d
comment Implementing projectile motion on Android's canvas
There's nothing special about projectile motion compared to any other kind of movement. It sounds like you're just not sure where to get started. I suggest you take a look at a simple "Hello World" tutorial, or a tutorial that shows basic movement and you can then substitute your projectile motion equations in when you figure out the overall structure.
2d
comment Is This Game Implemented in 3d or 2D Isometric
@nwellcome Yes, which technology a specific game uses is off topic. See the on topic section of the help, specifically the "not about" section.
2d
comment Best way to go about collision between rectangle and bool array containing pixel data?
Please only make edits if you have a significant change to make. You've made a lot of minor edits to this post, so either save them up for one edit or skip them. Continually editing keeps pushing the question and answer to the top of the recent queue and it shouldn't be there for minor edits.
2d
revised Best way to go about collision between rectangle and bool array containing pixel data?
added 50 characters in body
Jan
22
revised Creating an in-game time system only works with real time
deleted 1267 characters in body