33,073 reputation
566126
bio website byte56.com
location Oregon
age
visits member for 2 years
seen 1 hour ago
stats profile views 2,787

I work full time at a big security software company, when I'm not doing that I'm developing my first game: Age of Goblins. I keep a development blog at www.byte56.com and you can follow me on twitter.


5h
comment Masking a CCLayer
@Jason You don't have the reputation yet. Provide answers and ask good questions and you'll get enough reputation to comment anywhere. Please don't abuse the system by posting answers as comments.
12h
comment Car licensing if real cars appear in FMV cutscenes?
possible duplicate of Car brands and models licensing
2d
comment Issues while making some kind of menu
This doesn't sound like a game developer could answer it better than a regular software developer. Ask it on stackoverflow.com.
2d
comment cannot convert two different enumerated types? "Invalid conversion from 'int' to 'IMGdirections'
This is a stackoverflow.com question. Not gamedev specific.
2d
comment Can't get game library to compile on Allegro and Code Blocks?
You can't code the game if your monitor is broken, but you wouldn't ask about that here. Ask on stackoverflow.com instead.
May
23
awarded  Popular Question
May
22
reviewed Reviewed How to animate a flip of a card in Cocos2d?
May
22
comment How to animate a flip of a card in Cocos2d?
Answers that are just code without explanation are poor answers. They're not very good because they don't do much to help users learn.
May
22
reviewed Close Resize a texture using the full SpriteBatch.Draw in XNA
May
22
reviewed Close Moving Character Based on background
May
22
reviewed Close “Car” movement in 2D dimension
May
22
reviewed Close collision and moving player on map
May
22
reviewed Close Directx9 Moving a Character on a Terrain
May
22
reviewed Close MonoGame Linux Mouse.SetPosition doesn't work!
May
22
reviewed Close What's the idea on the base of rendering camera on 2D platformers games?
May
22
reviewed Close Making Puzzle Bubble type game in AndEngine
May
22
reviewed Close Database Logic: Weapon “Templates”, Weapon Entities, Weapon Effects
May
22
reviewed Close Using a programmable pipeline in a game engine
May
22
reviewed Reject suggested edit on Hexagon collision detection for fast moving objects?
May
22
answered Where to put common System functionality in Entity-System Design?