49,554 reputation
9106188
bio website byte56.com
location Portland, OR
age 31
visits member for 3 years, 4 months
seen 2 hours ago

I work full time at a big software company, when I'm not doing that I'm developing games. I keep a development blog at www.byte56.com and you can follow me on twitter.

I've created a course with Lynda.com to teach advanced scripting with the Unity 3D engine, check it out!


2h
comment I want o develop a 4 player online card game using html5 and javascript
@Ascendion Answering off topic questions encourages people to ask them anyway. Pointing people to another site where there questions can be asked would be better (and you can answer them freely there).
2h
comment What licenses will I need for publishing my game?
If your question is closed as off topic, asking it again is not something you should do. Please don't ask it again.
17h
comment Communication pattern in Entity Component System
Typically renaming it doesn't change that you're asking for opinions. Why not take it to chat and describe why you're having trouble deciding?
17h
reviewed Reject suggested edit on crafting system
17h
comment Communication pattern in Entity Component System
There's no generally "best option", there's only the best option for you, and you're the only one that can know for sure what the option is. If you're having trouble deciding between two options, make a list of pros and cons for each and pick the one with the highest ratio of pros to cons. I think this question is primarily opinion based. If you have a more specific question, you should ask that instead.
1d
comment How common is arachnophobia among gamers?
Just add an option to disable spiders? I don't really like this question. I find it hard to believe there's reliable data on this. Further, it would be impossible to say is the gamers that have arachnophobia overlap with the gamers that would purchase your game (since it's even more unlikely that there's data on the numbers of arachnophobic gamers by game genre).
2d
comment Voxel engine/vertexes: how to add more and more different textures during game runtime and change some of the blocks' faces?
A full cube side is made of two triangles, and ramp cube side is made of one triangle. Isn't that one triangle textured appropriately already?
2d
answered Trying to better understand Unity gameobjects
2d
comment What's happened with Panda3D project?
I think asking about the fate of a specific project isn't on topic for game development. Further, how to resurrect it is a pretty open ended question and not really answerable with facts.
2d
comment A Star pathfinding algorithm, multiple node set optimization
Yep, they're pretty neat. You have a lot of work ahead of you for generating these navigation meshes though. Make sure you're putting your time into something that's needed. Profile your pathfinding to ensure it's actually slow enough to warrant putting a lot of time into optimizing it. Have fun!
2d
comment A Star pathfinding algorithm, multiple node set optimization
@LampShade Yes. You can rebuild the navigation mesh whenever needed.
2d
revised A Star pathfinding algorithm, multiple node set optimization
deleted 22 characters in body; edited title
2d
answered A Star pathfinding algorithm, multiple node set optimization
2d
comment Word for a relationship specifying that 2 objects don't affect each other
I don't see how this is specific to game development. It would be better suited for Programmers.
2d
awarded  Notable Question
Sep
19
comment RTS Movement + Navigation + Destination
Link only answers are discouraged. They're useless if the links ever disappear. I suggest you expand the answer with the basic details of how to implement what the links describe.
Sep
19
comment Large 2D Arrays Causing Garbage Collection
Have you looked into object pools?
Sep
19
revised Finding and reading a script on a mouse-selected GameObject
added 3570 characters in body
Sep
19
comment What is GPU bandwidth?
Since GPU bandwidth is not game development specific, this isn't the most appropriate site to ask on. In fact, it's been asked already on a more appropriate stack exchange: superuser.com/questions/387563/…
Sep
18
comment What is GPU bandwidth?
How long do you want your frame to last?