50,512 reputation
9109192
bio website byte56.com
location Portland, OR
age 31
visits member for 3 years, 6 months
seen 14 secs ago

I work full time at a big software company, when I'm not doing that I'm developing games. I keep a development blog at www.byte56.com and you can follow me on twitter.

I've created a course with Lynda.com to teach advanced scripting with the Unity 3D engine, check it out!


21m
revised How do I render my 3D game in ASCII art?
deleted 109 characters in body; edited title
24m
revised Why does Unity save textures in bitmap format for APKs and IPAs?
deleted 314 characters in body; edited tags; edited title
5h
awarded  Enlightened
5h
awarded  Nice Answer
7h
comment How does windows games load its data?
Check out the bottom of this page: gamedev.stackexchange.com/help/on-topic
8h
comment How does windows games load its data?
This question appears to be off-topic because it is about how some games save/load their data. If you have a specific question about something you're implementing, please ask that specific question instead.
16h
answered How to create laser redirection?
16h
comment SDL_Flip identifier not found
This is a programming problem, not a game development problem.
16h
comment Can't import org.lwjgl.opengl.Display
While you're trying to make a game, import errors are not specific to game development. Search stackoverflow for an answer, you're likely to find one. (Remember to make it a generic search, i.e. search for the error code without the specific library name).
23h
comment Can the GUI be used to create game objects?
In Unity2D, you can use the sprites as GUI elements too. Are you talking about the new Unity GUI introduced in version 4.6?
23h
revised Can the GUI be used to create game objects?
deleted 462 characters in body; edited title
1d
comment Give alpha to an object OpenGL ES
I removed your code, as this doesn't really have to do with your code. The question is how to make an object transparent, not how to add it to your code. I'm not sure how to do it myself, but this is most likely going to be a shader effect.
1d
revised Give alpha to an object OpenGL ES
deleted 3700 characters in body
1d
comment How to manage interpolations?
What I assume is a video link isn't in your post. I'd suggest attempting to further explain what you want instead of using an outside video which could disappear at any time. Further, managing interpolations and interpolating between three states instead of two are pretty different. Managing them is a bit too broad, so I suggest you edit your question to remove that bit as well.
1d
awarded  Enlightened
1d
revised How to render multiple objects as a single object for fluid simulation?
deleted 843 characters in body; edited title
1d
comment Box2d for large game?
You'll have to prototype and test. We can't predict exactly how you'll implement everything, so there's no way we can say what the performance will be like.
1d
awarded  Nice Answer
1d
comment How to evenly add textures to objects in Three.js?
The graphics card doesn't really know how big your objects are. All it knows is that it's drawing X texture between vertices A, B and C (So, "fixed width and height" don't mean a lot). The latter method is closer to what you want. Are you asking how you can achieve the second result without loading a new texture for each object? ('cause that's probably where the slow down is).
1d
revised What causes sprite tearing / corruption in unity PC stand alone running on Windows XP?
deleted 75 characters in body