51,199 reputation
9109192
bio website byte56.com
location Portland, OR
age 31
visits member for 3 years, 7 months
seen 40 mins ago

I work full time at a big software company, when I'm not doing that I'm developing games. I keep a development blog at www.byte56.com and you can follow me on twitter.

I've created a course with Lynda.com to teach advanced scripting with the Unity 3D engine, check it out!


2h
comment Direct raycasting from moving point A and moving Point B
Please be a bit more clear about what you don't understand. It sounds like you're saying you don't understand the code you wrote.
2h
comment What questions need to be answered during pre-prodution of a solo project?
I think it would be a great resource and the question is asked well, unfortunately the site rules don't allow these types of questions. And allowing off topic questions just because we like them is a precedent I don't want to start. I think it'd be great to ask this question on a site that's more open to discussion, then create a blog post or some kind of wiki entry somewhere as a resource we can point to.
3h
comment What questions need to be answered during pre-prodution of a solo project?
We don't really do CW anymore, it was kind of just being used to get off topic questions on the site. I can't think of a way to make this particular type of question on topic, it's just too open ended.
19h
comment How can I tell if an object in a tile grid is surrounded?
@Cafn I'm not sure what you mean. I'd suggest some visual debugging like changing the color of the tiles to indicate which ones have been checked. If you're starting the flood fill at the castle, and the flood fill finishes before reaching an edge, the castle is inside the walls. Make sure the flood fill fills anything that's not a wall and doesn't touch walls.
23h
comment Convert CAD files
What's easier is a subjective question. It'll depend on your skills and requirements.
1d
reviewed Approve How do I add my phaser.js game to my pre-made web page?
1d
comment Parameters of rotation
Tell us what you want to achieve, what you've tried already and what about it isn't working.
1d
comment Viscosity Term of Animating fluids
This isn't really the place for answering your exam questions. But if you provide more information about the algorithm and what problem you're trying to solve it could be an good question.
1d
comment Viscosity Term of Animating fluids
Discussed in class? A majority of us haven't taken this class with you, so you're going to need to add more information here.
1d
comment Naming problem with method that visualise the unrenderable objects (helpers)
For subjective questions like this, you should ask in chat.
1d
comment Is there possiblity that i get sued for using models from internet?
@Philipp Sure, if you like, suggest the duplicate and I'll close it as duplicate. I closed it as too broad because it can boil down to "depends on where/how you got the models", which has many different answers depending.
1d
comment Is there possiblity that i get sued for using models from internet?
The answer is yes, there's a possibility. You will have to research what rights you have to the specific models you found if you want to know more.
1d
comment Is there some general tips on optimizing openGL applications?
List generation type questions aren't a good fit for the site. Most performance questions are answered with "profile it", so I suggest you start with that. Beyond that, if you're looking to have a general discussion about how you might proceed you can take it chat.
1d
comment Bitmap collision detection android?
Please tell us what you've tried and exactly how it's not working, then tell us exactly how you want it to work.
1d
revised Bitmap collision detection android?
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1d
comment How can I tell if an object in a tile grid is surrounded?
@DMGregory You're correct. I tried to think of other ways to traverse the wall while ensuring the castle was inside, but couldn't think of any. Since the player can freely place the walls, the shapes can be concave or convex making a lot of the "contains" tests in geometry invalid (like traversing the edges clockwise and ensuring the castle is always to the right, which relies on convex shapes).
1d
revised How can I tell if an object in a tile grid is surrounded?
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2d
answered How can I tell if an object in a tile grid is surrounded?
2d
revised How can I tell if an object in a tile grid is surrounded?
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2d
revised How would I go about merging two models together in-game to create a new model?
added 1 character in body; edited title