| bio | website | byte56.com |
|---|---|---|
| location | Oregon | |
| age | ||
| visits | member for | 2 years |
| seen | 6 hours ago | |
| stats | profile views | 2,754 |
I work full time at a big security software company, when I'm not doing that I'm developing my first game: Age of Goblins. I keep a development blog at www.byte56.com and you can follow me on twitter.
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Apr 2 |
accepted | How to simulate early politics? |
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Mar 31 |
accepted | How do I implement a Bullet Physics CollisionObject that represents my cube like terrain? |
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Nov 20 |
accepted | Calculate an AABB for bone animated model |
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Oct 14 |
accepted | Geometry shader for multiple primitives |
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Oct 6 |
accepted | How do I apply skeletal animation from a .x (Direct X) file? |
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Aug 20 |
accepted | Access vertex data stored in VBO in the shader |
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Aug 5 |
accepted | How do I get a new license for gDEBugger after the 1 free year? |
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Apr 27 |
accepted | Polling vs event driven input |
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Mar 21 |
accepted | Controlling access to my game |
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Mar 17 |
accepted | Update single entry in GLSL array |
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Dec 15 |
accepted | Exporting Blender bones |
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Dec 15 |
accepted | Rendering characters, with cut off limbs (Blender models in Java/OpenGL) |